THANK YOU JIM! Metal Arms is my all time favorite game ever made, and yes, it was destroyed because of copyright.
What's more: I've actually emailed Steve Ranck to tell him my love of Metal Arms. Let me post the actual exchange I had with him. Take a look escapists!
Dear Steve Ranck,
Hello. My name is Giando Sigurani, and I just wanted to tell you that Metal Arms: Glitch in the System was, and remains, my favorite game.
I discovered it when I was in high school. I just couldn't believe that such a high quality game COULD exist. It was so full of heart, the lines of dialog were gut-bustingly funny, the environments were as diverse and expansive as the available weapons, and, of course it was incredibly fun. My favorite thing about it was the final boss; no game I have ever encountered has done a final boss fight so well. It was the only one I've ever played since the old NES days where you can only win after expending all your best weapons, grenades, and healing items, and by the time General Corrosive finally keels over, you've only got an eighth of an inch left on your last health bar and Glitch is smoking like a Cuban cigar czar on his day off.
Now, ten years later, I'm playing games that just don't have nearly the same amount of soul. Every game company seems to be required by law to hold down imaginative people and force them to draw space marines until all their dreams and hopes float out the window. Games like gears of war have the EXACT same environment throughout the whole game, heck, throughout TWO whole games, and they have twice the processing power at their expense! If Metal Arms can take you through a junk yard, military trenches, a desert base, a space ship and a mining town in the space of ten hours, then WHY can't anyone else?
So I just wanted to say: Good job. You've made a game that has a special place in my heart, and always will. I know that the only thing stopping you from making another Metal Arms is that you just don't know who you sold the rights to, be it Blizzard, vivendi, Sierra, or whomever. But it would mean a lot to me to see another installment of such a brilliant franchise in my lifetime. Iron Star still remains one of my favorite game worlds to visit for reliable thrills; I'd like more than anything to do so again!
Sincerely,
Giando
Steve's Reply:
Hi Giando,
Thanks so much for writing. It means a lot to hear how much you enjoy Metal Arms. As a development team, we had a blast working on the game. Hard to believe it?s been nearly 7 years since it hit the shelves and we?re still getting fan mail.
Although Swingin? Ape no longer exists and the team is scattered about, I appreciated your comments so much that I forwarded your email to the senior development staff, all of whom still stay in touch. They wanted me to pass along a heartfelt thanks.
As you mentioned, I tried to acquire the IP several years ago but Vivendi had no interest in selling it. Now that Activision is involved, I just don?t see it ever happening.
Thanks again for writing and for the kudos!
Steve
You heard it straight from his mouth: His own creation was stolen from him.
METAL ARMS: Relevant in all things.
What's more: I've actually emailed Steve Ranck to tell him my love of Metal Arms. Let me post the actual exchange I had with him. Take a look escapists!
Dear Steve Ranck,
Hello. My name is Giando Sigurani, and I just wanted to tell you that Metal Arms: Glitch in the System was, and remains, my favorite game.
I discovered it when I was in high school. I just couldn't believe that such a high quality game COULD exist. It was so full of heart, the lines of dialog were gut-bustingly funny, the environments were as diverse and expansive as the available weapons, and, of course it was incredibly fun. My favorite thing about it was the final boss; no game I have ever encountered has done a final boss fight so well. It was the only one I've ever played since the old NES days where you can only win after expending all your best weapons, grenades, and healing items, and by the time General Corrosive finally keels over, you've only got an eighth of an inch left on your last health bar and Glitch is smoking like a Cuban cigar czar on his day off.
Now, ten years later, I'm playing games that just don't have nearly the same amount of soul. Every game company seems to be required by law to hold down imaginative people and force them to draw space marines until all their dreams and hopes float out the window. Games like gears of war have the EXACT same environment throughout the whole game, heck, throughout TWO whole games, and they have twice the processing power at their expense! If Metal Arms can take you through a junk yard, military trenches, a desert base, a space ship and a mining town in the space of ten hours, then WHY can't anyone else?
So I just wanted to say: Good job. You've made a game that has a special place in my heart, and always will. I know that the only thing stopping you from making another Metal Arms is that you just don't know who you sold the rights to, be it Blizzard, vivendi, Sierra, or whomever. But it would mean a lot to me to see another installment of such a brilliant franchise in my lifetime. Iron Star still remains one of my favorite game worlds to visit for reliable thrills; I'd like more than anything to do so again!
Sincerely,
Giando
Steve's Reply:
Hi Giando,
Thanks so much for writing. It means a lot to hear how much you enjoy Metal Arms. As a development team, we had a blast working on the game. Hard to believe it?s been nearly 7 years since it hit the shelves and we?re still getting fan mail.
Although Swingin? Ape no longer exists and the team is scattered about, I appreciated your comments so much that I forwarded your email to the senior development staff, all of whom still stay in touch. They wanted me to pass along a heartfelt thanks.
As you mentioned, I tried to acquire the IP several years ago but Vivendi had no interest in selling it. Now that Activision is involved, I just don?t see it ever happening.
Thanks again for writing and for the kudos!
Steve
You heard it straight from his mouth: His own creation was stolen from him.
METAL ARMS: Relevant in all things.