Kwil said:
Not buying the product is the absolutely appropriate response. I 100% agree with you on that. That in *no* way justifies piracy. You see, in most enterprises, not buying the product means not *having* the product. If a store introduced mandatory, full-on body scans because they had a problem with thievery, nobody would argue in their favor. At the same time, we wouldn't see all these pathetic attempts to excuse the thieves either. Nobody would be saying, "Well, given what they do, I see why people sneak in and steal shit." No, they'd just be saying "Hey, don't shop from those pricks.."
I never said it justifies piracy and I certainly wouldn't argue that piracy is morally or ethically justified in most cases (although from a
purely financial point of view piracy seems like a pretty legitimate choice, because why pay for what you can get for free, but whatever). I'm saying that it also doesn't justify the publisher to inconvenience the consumer base with his fight against it. As you've said, no one would argue for either the thief or the store.
The only reason.. the *only* reason.. piracy is as prevalent as it is is because of people like you who turn a blind eye to it and let others get away with it without condemning it. Does DRM suck? Yes. Is it an excuse to pirate? NO. So when we say shit like "Well, I understand why people are doing it," we're the ones who are making excuses for the shit-heads who are actually doing it. Would-be pirate looks around the internet, gets his/her self-righteous "Yeah! I'm fightin' the man, man!" rationalization in place, and goes and gives the companies more reasons to put on DRM.
Oh, I'm not very fond of the "if they offer bad service it's my right to pirate" line of thinking either. But again, the pirate is the publishers problem, not mine. It's not even exclusive to this industry, piracy is a problem everywhere, every company that innovates has to deal with people infringing their copyright. Yet no one would think about nailing cars shut or only selling "licenses to drive them" because otherwise the Chinese/Japanese/French/Americans/Germans/Italians might reverse-engineer it. Which all of them acually do.
You want proof? Smoking. Nothing anybody did could get smoking to decline until people at large started going, "You know what? That's a really gross habit." Societal pressure did a hell of a lot more damage to smoking than anything any company did. And what we, as decent people need to start doing is telling pirates "That's a really shitty thing to be doing."
Will it stop all of them? Of course not. Some people are pricks by nature. But most folks are generally pretty decent and try to avoid doing things that other people think are shitty.
Smoking? You wanna make this personal, eh?! Pressure from society is only worth so much, and unlike smoking piracy actually has many things to offer to the pirate. No one quit smoking because of "that's gross, man" alone, it was because "I was thinking about quitting and having to stand in the cold sucks so now I actually have the incentive to follow through". The pirate goes "It's free, so whatever". I know plenty of people like this and no one would be particularly phased over me giving them shit for pirating.
The thing is, we don't need to stop all of them, we just need to get the numbers low enough that there's less and less justification for the DRM in the first place, because if we're smart, we'll be telling the companies "You know, all this DRM crap is a pretty shitty thing to be doing," at the same time, and trust me, developers *want* to be able to listen. You think they like having to code in circles to try and hamper pirates? Hell no.
So if we stop blaming companies for piracy and start blaming the pirates, if people start thinking, "What if my friends find out I didn't pay for this game?" instead of "I'll show those guys and their DRM.." then that means we win. Companies will be able to spend less resources trying to protect what's theirs, and more on making it the best it can be.
DRM will always be justified from the publisher's perspective. DRM was initially designed to prevent "offline"-piracy, i.e. people lending games to their friends or burning CD's. Considering how little it does against online piracy it's not unreasonable to think that this is still its main purpose. The publisher, in the end, wants complete control in this aspect and if there is a risk that only one guy borrows the game from his friend - a lost sale! - they will keep it around. Guaranteed. From a business perspective there is no reason to remove it until you actually gain more by doing so.
Hence why I argue that communicating "I'll buy your product if your service stops sucking" is the only way to go. If the people who openly communicate this far outweigh the gains of DRM, they will remove it. Everything is a gain/loss calculation after all.
Now, you argue that reducing the number of pirates does just that and yes, that's true, but DRM has so much more to offer to the publisher that even if there wasn't a single online-pirate anymore they'd still keep it around.
And you know what? I still don't see why I should fight their fight. Here I am with my hard-earned 60 bucks which I just have to spend right now. Why should I fulfill quota of converted pirates before I can get a product that doesn't suck? It simply isn't my problem.
How about a choice between "Spend 60$ and get a product that's good, or help us and get an even better product" instead of "60$ for a shitty product, help us and we may or may not produce something that sucks slightly less"? That might get me motivated. You know, positive encouragement and all that. As of right now there is no incentive to bother, because the chances of publishers changing their behavior are abysmal. At least, that's what they communicate. Communication is key, and the video games industry is - for the most part - terrible at it.