Atmos Duality said:Agreed, though there are many ways and/or incentives to control media besides Copyright, you know.dbenoy said:No way, dude! It was totally uh... sequitiry! Jim spent the whole video complaining about game companies dominating and controlling the distribution of games to the detriment of all.
Company public image, investment effort, personal hamheadedness (*glares at Capcom and Megaman*)...
I'll rewatch the video, but I don't recall Jim railing against Copyright specifically even once here.
In that, it's just kinda jarring to single out Copyright as the main culprit.
2) Ah but that was one of the points of EC's "Why Console Specs Don't Matter" was price point so that was a factor. It also was a point in Moviebob's Game Overthinker V39 "The Emperor Has No Clothes" as one of the reasons the PS3 got it butt handed to it (the other was that its killer game was about a year away from launch and its library was tepid). Their knee jerk reaction to adding motion control messed up Lair (which already had it share of problems) making a bad situation worse.hydrolythe said:1) Thanks, did not know that.maximara said:1) It is interesting you mention Brazil because Extra Credits in their "Global Games: Brazil" piece covered that market. One of the biggest headaches is contrary to what companies claim piracy is no where near the levels in old markets like the Japan and the United States as it is in new markets. To be fair, Brazil in particular that is due to insane tariffs and import taxes: a $60 piece of software can run between $120 and $160. The pirated version? $5. So there is problem number one. Also you can still buy a brand new Saga genesis down there (or at least when EC made their piece) It certainly didn't help that until very recently Xbox life and PSN might as well not have existed in that country. Then you had the joy of the government rating games... and EVERY game...resulting in a major bottleneck. Then you have the distribution problem as there really wasn't anything even remotely like Gamestop or Steam at the time EC did their piece. So we could have a case where Sony got another streak of luck of being in the right place at the right time as was the case in the 1990s for the US market.hydrolythe said:I definitely agree that the launch of the PS3 was a disaster, but that is not enough to justify that Sony indeed does not know what they are doing, because I still believe that I know what they are doing for the following reasons:maximara said:But we are not talking about making games but making consoles. Apple tried it with the Pippin and well given how well the thing is even remembered we all know how well that worked.hydrolythe said:I don't agree with this statement. I think its bullshit since Sony was already making video games long before anyone thought that they would make a console. Granted, most of the time their games were crappy, but it would rather be idiotic on Sony's part if they did not use their time and energy to understand nintendo's policies.maximara said:I think it goes back to what Moviebob said in his Game Overthinker V39 "The Emperor Has No Clothes"--thanks to Nintendo and Saga majorly dropping the ball in the early 1990s Sony became a major player in the game company market without really understanding what they were doing. They were the man with one eye in a kingdom of the blind but the blindness didn't last and now it has been a case of watch Nintendo and Microsoft do a much better job of selling their consoles.Uriel_Hayabusa said:I think Jim nailed it in an earlier vid when he said that Sony is basically begging for piracy. It's such a pity that they still haven't learned their lessons.
Nintendo the day after Sony showed off their prototype of a NES with a built in CD at the 1991 CES announced that they were scrapping the project...and the decision had been made a while ago. Nintendo's next brilliant idea was to partner with Phillips and give us the CDi resulting in what are regarded as the some of the worst licensed Nintendo games ever made and a very limited gaming console. Sony had been paying attention to what they were learning while Nintendo's partner and as Nintendo continued to figuratively shoot itself in the foot they ran with what they learned. Microsoft first effort was effectively locked out of an entire market (Japan) and Sony reaped the benefits of that along with Saga's total meltdown as a console maker.
Sony's efforts in 2004 to get into the handheld market shows they really didn't know what they were doing and PS3's price point combined with Microsoft catering to the rapidly emerging United States market and Nintendo going for the "casual" crowd resulted in a clock cleaning that indicated that Sony really didn't have a clue about the console market either. The mismanagement of the Vitae seems to bear out Moviebob's contention that Sony's 1990s success was due them to having luck that would have broke Vegas and not to them actually knowing what they were doing.
1: They have a monopoly in all PAL markets (with the exception of the UK, where the Xbox 360 was the largest selling console). This is only due to them understanding that markets outside of Japan and the United States are viable markets as well. No where is this more clear than in Brazil, because Sony released many versions of the same console over there because the next version would always be cheaper. Since they are pretty much the only console company that genuinely cares about those foreign markets they will forever be remembered there. This is mainly reflected in the fact that the FIFA series of sports games comes out on the PS2, but neither on the Gamecube nor the Xbox.
2: They used all their time and effort mainly in the development of consoles that would be more graphically powerful than their competition. You may say that the PS3 had a bad launch, but I doubt that anyone can call it a failure due to the high sales of games such as Uncharted 2: Among Thieves that take advantage of their graphical superiority.
3: They have such ties with indie developers that all other first party companies have almost no good indie companies left that could make games on their respective consoles. This is mainly because Sony started early with the attraction of indie developers on their system, those ties may already go so far back as 2009.
In conclusion: I admit that Sony has done many missteps in its life (releasing the PSP Go as competition to the DSi was just one of the many) but saying that Sony is incompetent in the console gaming business is for me just a step too far. That feels to me like saying that SNK was being idiotic just because they did not market their Neo Geo Pocket series of handhelds well.
2) Again as Extra Credits pointed out in "Why Console Specs Don't Matter" the market has NOT gone to the console with the best specs. In the 3rd the Saga master system got its clock cleaned by the NES; in the 4th the Neo Geo got whipped by everybody else; the N64 of the 5th generation got its clock cleaned by the PS1; in the 6th the Xbox got its clock cleaned by the PS2, and in the 7th the PS3 was more powerful...if you could use the architecture...something even Sony didn't do all that good a job of and it got its clock cleaned by the Wii; and then we see the 3DS and vita sales...and well there we go again. The success of World of Warcraft in the PC world shows that graphics are not everything; it has and still is cleaning the clock of games with far superior graphics. In fact, the Amiga and the Macintosh had superior graphics to comparatively priced PCs for form the late 1980s through 1990s but got their clocks cleaned by Microsoft and far cheaper PC hardware.
3) Indie developer support is only good if your have a good handle on quality control. Shovel-ware was always a problem in the early console world and the later PC world but if you want to see it go totally off a cliff take a look at Steam; if Steam doesn't get its act together soon people will be making jokes about Steamshovel-ware. If Sony keeps a tight hold it should do well but there is the pressure of 'need more games' which could send things into a tailspin real fast.
2) I think the title of that Extra Credits episode should have been renamed to "Why Console Specs do not attract the biggest market." because I do not believe that that is entirely true.
Rather true is that:
a) Its in the end the games and not the console itself that brings a console to the man (which is not a problem for Sony because they have lots of support from many video game companies).
b) What rather matters is how great the specs are for the price that you pay for the console (Sony indeed screwed up on it when they released the PS3, but with the PS4 it seems that Sony's risky move in the past turned profitable for them again).
So I will now throw away your argument and say that console specs do matter, no matter in which generation you reside in (except the fifth generation, there is definitely no way to defending that): The atari 2600 was only so successful because they could make original games for that console without hindering the graphical achievement that was previously successfully established with Pong Consoles (unlike the Fairchild Channel F and the RCA Studio 2, which were the 2 Second generation consoles that came before it). The Intellivision could only boast about its sports titles because back then there was no console that could replicate a sport as accurate as the Intellivision did. The Collecovision could only boast about its arcade perfect ports because they were graphically closer to the arcade than any other console could come close at the time. The Famicom was such a major hit in Japan because everyone was impressed by how graphically amazing their arcade perfect ports were, but flopped in Europe because they saw better stuff on the Commodore 64. This is also one of the reasons why the Sega Master System was more successful in Europe, as the people there never had seem something that looked more graphically appealing than what they saw on their Commodore 64's. The Neo Geo found a niche in the elite market (I mean rich people with this) because those rich people needed something for their kid to keep them at home so that they should not play arcades outside simply because they were more graphically powerful and is because of it the leading console in that market, to the point that rich people in Europe imported it from Japan to give to their kids. The Xbox managed to find a market of FPS fanboys because there were no better looking FPS's on the console of the competitors.
Bottom line: Throughout the examples I have given you can clearly see that there exist no way to better advertise a console than to show its console specs. It will never sell a console for you but if you put focus on the games (which was the reason why the Pioneer Laseractive and the RDI Halcyon, the 2 most graphical consoles of their respective generations (3rd and 4th), flopped if you don't consider their price point as an argument) it will be a guarantee that you will have someone to sell it to.
3) I do not know. It is true that Sony always had the best games seeing as how game reviewers on average gave higher reviews on games that came out on the PlayStation series of consoles than on those of any competitor. I however do not know if Sony will keep their untouchable position due to the needs more games pressure. I would have dismissed your argument back in 2005 and before it because we can clearly see that the PS1 and the PS2 had more games than any console of the competitors, but the PS3 got fewer games than the Xbox 360 did. I think the best we can do is wait to see how things will move along. I however would still put quality over quantity, perhaps the CEO of Sony thinks that way too.
Moviebob's "The Fate of Nintendo" goes into how the WiiU is having a resulting "meh" in the market and why. He also feels that there is a 50-50 chance that this or the next generation of consoles (Or more accurately end of gaming dedicated consoles with library exclusivity) will likely be the last.
To an extent I think he is right. The low end PC market is following Apple's iMac all-in-one with limited (if any) hardware diversity roadmap (look for "all in one PC" via goggle to see what I mean). This lessens the one key advantage of consoles over the old type of PC--hardware consistency. Throw in smartphone and tablets and the console future gets even bleaker (especially if you figure USB and-or bluetooth can be used to add on controllers the tablet doesn't don't do well emulating)
Extra Credits feels that this is the way things are going as well in their "Consoles Are the New Coin-Op" from 2011 (they add in netbooks to the mix as well).