softclocks said:
Sorry if I upset you.
The game is bad, but fully playable.
I won't call them liars until the game has been completed.
No research needed, by my own categorization the game is neither unplayable nor lied about.
If you actually think Earth: 2066 is fully playable, then you are in a very small, microscopic group of people.
I wouldn't pay a penny for it. The guy would have to pay me to play it, to compensate the waste of time.
Yes, it can be played, but fully playable, no. It's buggy as shit and doesn't have a proper goal. It is practically a reverse of what I and others point out about programs that we don't consider games. In those cases, we point out that a program doesn't have a lose condition, you can't fail. There isn't a win condition in Earth 2066. There is plenty of losing though.
I watched Jim play this program on a live-stream yesterday. It was horrible. The enemies are annoying and just shy of impossible to kill. The only time Jim was able to kill one was when one of them fell over and clipped into the ground and he sat there for three minutes continually firing the machine-gun at it. Three minutes, but that was because it was actually registering hits finally when the thing was stuck. I saw Jim back away from one for twice as long firing straight at it, and it didn't die.
The other enemy is some mechanical eyeball with tentacles, that didn't get hurt by Jim shooting at it, it just ran into him and exploded. The first enemy, I couldn't get a good look at it, but all I can say is it was a pitiful frame robot with wheels. It made the most annoying sound when following Jim. To be nice, I would say it is like a muscle-car revving it's engine. One commenter in the chat aptly said it sounded like an angry dog humping a lawnmower.
There was no UI to speak of. The weapons barely did anything(heck the gun had a fast grenade launcher setting of sorts, and it did nothing to the enemies, basically pushed them slightly out of the way). The enemies clipped through buildings, got stuck in buildings, and in the ground. There were loads of invisible barriers, that on occasion Jim and the enemies could clip through if they tried really hard. Jim got randomly thrown into the air on occasion and was only stopped by a sky barrier. It has a glitch fest "you lose" screen, that is basically the first person view after death, that shakes around lets you see the inside of the player body, under the ground to see that there is sky under the ground. Some obstacles like vehicles can be pushed aside like feathers while at other times they can't be moved no matter what is done to them.
The game is barely in an alpha state. A state that most game developers, even indie ones wouldn't charge a cent for people to test out, because the goodwill from players being able to test a game for free, is worth more than getting money to fund the project. Twenty dollars for it is lunacy.
I could go on, but I really don't need to.
Other than that, all I can say is, if you find Earth: 2066 to be fully playable, then you are easily amused and have extremely ultra low standards.