Strazdas said:
see, you may be listening to people about games, you may know what is on best seller list and you may knowdevelopers. the average buyer does not. the only thing average buyer can check easily is the third question as steam clearly states that.
First of all, Steam does have a best seller list on the front page. Currently, it's top 10 includes Dark Souls II, Portal II, DayZ, Portal Bundle, Watch Dogs, CS:GO, Rust, Trials Fusion, Space Engineers, and Skullgirls.
If your new claim about average gamers not checking any metrics such as popularity were true, then it's pretty srange that the bestsellers are still consistently games with particularly good press, rather than an entirely random sample of shoverware.
The very fact that games are able to get hugely popular, proves that the average gamer pays attention to popularity, and thus a positive feedback loop can form.
How else do you explain that Earth 2066 only has a maximum of 3 people playing it at the same time, as charted for it a a record?
It is not "the average gamer" buying Earth 2066, the average gamer is buying Dark Souls and Portal. It is a small fringe of contrarians and hipsters and reviewers and self-appointed greatness-seakers, who are willing to dig into unknown, unproven Early Access games for the sake of sampling random games.
Strazdas said:
It running would be one of the needs, yes. another would be that things in description would actually be in the game and the game would be fully playable (already been defined in this thread).
With definitions that would also filter out early Minecraft. I'm not doubting that you can produce wider definitions of "playable", I'm just saying that such definitions would end up filtering out games that are playable according to one person and unplayable according to another.
locking out some games is fine.
It's fine, but in Steam's case, it would be a bad business choice.
They are on their way to encompass the essence of PC gaming. Not just a specific high quality brand, but an universal super-brand inside of which you can find many solid groupings such as AAA games, viral games, or the soon to come user stores, that can serve as the inner quality "brands". The next Minecraft is going to happen inside of it, not outside.
When Rust makes a million sales and Earth 2066 makes hundreds, that right there is the difference between average gamers and people who blindly buy games just because they are on Steam.
Worst case scenario for openness: Steam risks losing those few hundred who were naively blind-buying inexperienced users.
Best case scenario for openness: Those blind-buyers were actually core gamers intentionlly looking for unexpected "greatness", and even if they feel cross about stepping into a stinker, Steam is still the only place that collects a wide plethora of unproven obscure games to test, which they prefer over walled gardens. Steam covers the whole PC market.
Worst case scenario for walled Gardens: Steam risks losing the next million buyers with the next Rust, by overtly high definitions of "playable". Some other store does sell it, and out-competes Steam.
Best case scenario for Walled Gardens: Steam becomes one among many trusted online game recommendation lists.