jehk said:
That could work. I'm not sure how I feel it tbh. My thing is about drawing a distinction between functionally complete but shitty games versus broken incomplete games.
I don't want anyone dictating what's a shitty or good game to me. Frankly, there's a number of games that most people would find shitty that I love.
Oh no, I don't think anyone should decide whether it's shitty--the decision is, whether it's used. Again with the shirt metaphor, if I buy a shirt--wear it for a day, get it dirty and stretch it out--and try to take it back, I think it's reasonable for the vendor to say "Hell no," because I already got what I paid for (though plenty of stores will still take it back even then). OTOH, if I buy a shirt, take it home, and find out the pants I wanted to wear with it clash, it's fair game because I never really "used" the shirt
By the same token, if I buy a Guise of the Wolf, boot it up, and find it an ugly mess with no redeeming factors after five minutes of play, I should be able to give it back. however, if I buy Mass Effect 3, play through the whole campaign, then get pissed off by the ending, I got all the hours of play that I paid for, even if I consider the product shitty.
Quality isn't really of issue, whether you've "used up" the product is. The problem with that is, hours of gameplay vary so wildly from title to title, so it's not easy to come up with a standard for saying "alright, you've gotten enough entertainment, now you're stuck with it."