Sorry to disprove your stereotype of me, but I have already done that. It still was not scary.SnakeoilSage said:Play the game with melee attacks and kinesis then. But we know you won't, will you? You have to have every bullet you can curb stomp out of a corpse, go out of your way to grab every power node you already know is waiting for you like a good little scavenger.malestrithe said:Dead Space is not scary. A game can't be scary if you are prepared to deal with the threat. I get that the weapons are ill suited to the job because they are more tools than weapons, but that does not matter. A Sledgehammer is meant to pulverize larger rocks into tiny ones, but that does not mean it won't pound a person into hamburger. The fact that I have a chance, albeit small, removes the horror aspects of it.
Also, a gun that shoots sawblades into the enemy renders the horror elements useless. How can I be scared when I have something that awesome in my arsenal?
OT: Thank you for giving Dead Space some cred, Jim. A jump scare doesn't last, but honestly I couldn't care less. The game does an amazing job of establishing its atmosphere and I enjoyed every minute of it.
Hate to break it to you, but when you know where the scares are, you are prepared for them.
You may find it scary and that's good on you. But I don't. It does not matter how I play it.