Off Topic: What is that game with that white cloaked figure fighting monsters that kept getting shown?
On Topic: I couldn't agree more with this. If sequels are justified, if it is intended to be a series for artistic reasons, then more power to you. If it wasn't intended for sequels from the start, but you can come up with an artistic reason to continue, then that's perfectly fine as well. But if you are making sequels and intending them to be series because that's what makes money, then you're doing it for all the wrong reasons.
It's why I was so apprehensive when they announced a sequel to Nine Hours, Nine Persons, Nine Doors, despite wrapping up just about everything. It's why I'm cautiously optimistic at best at rumors of a sequel to The World Ends With You. It's why I actually appreciate David Cage for taking a stance against sequels and just doing what he wants. Because I'm worried about what may happen when one is driven not by what one wants to do, but by how much money they want to make.
One of my favorite games is Fragile Dreams: Farewell Ruins of the Moon. It had great atmosphere, wonderful story, beautiful graphics and music, especially for a Wii game...and not a sequel in sight. Because it doesn't need one. It will never need one. It is perfectly good on its own. So why do so many game developers fear the very concept of something done in one? Well, obviously for greed. But some of the best games out there are ones you don't need to slap a new number on every year.
On Topic: I couldn't agree more with this. If sequels are justified, if it is intended to be a series for artistic reasons, then more power to you. If it wasn't intended for sequels from the start, but you can come up with an artistic reason to continue, then that's perfectly fine as well. But if you are making sequels and intending them to be series because that's what makes money, then you're doing it for all the wrong reasons.
It's why I was so apprehensive when they announced a sequel to Nine Hours, Nine Persons, Nine Doors, despite wrapping up just about everything. It's why I'm cautiously optimistic at best at rumors of a sequel to The World Ends With You. It's why I actually appreciate David Cage for taking a stance against sequels and just doing what he wants. Because I'm worried about what may happen when one is driven not by what one wants to do, but by how much money they want to make.
One of my favorite games is Fragile Dreams: Farewell Ruins of the Moon. It had great atmosphere, wonderful story, beautiful graphics and music, especially for a Wii game...and not a sequel in sight. Because it doesn't need one. It will never need one. It is perfectly good on its own. So why do so many game developers fear the very concept of something done in one? Well, obviously for greed. But some of the best games out there are ones you don't need to slap a new number on every year.