I'm not 100% sure why you have any sympathy for them now. You're too good to them, Jim. A company that doesn't understand budgeting or leveraging existing assets in new projects deserves to lose the money they foolishly throw at a problem they've already solved. Feeling sorry for them is like feeling sorry for a bankrupt person who bought a new car to get to work just because he's forgotten it's in his garage and ready to go.Jimothy Sterling said:Which all goes back to the wanton waste that feeds into overspending. Meanwhile, the makes of Unreal, and CryEngine, and Source are doing quite well making and also licensing their engines, so they can make money rather than just cost it.
It gets to the point where I'm gonna have limited to zero sympathy for a company that makes disposable, expensive engines.
Haha, it is interesting what kind of things they invest in. I'm really happy that they support little games and seem to see value in it. But with recent successes like Journey that they've published, they'd be stupid not to see the value in it.orangeapples said:Another video where Sony are the heroes of gaming? I mean, yeah sure they are, but still...
I never said they didn't change anything at all, in fact I'm pretty sure I covered just about everything that you brought up, albeit in a much less detailed manner.Rebel_Raven said:Snip.
This was pretty much exactly what I was going to say. Even though I feel R* games have gotten a little pretentious this gen I like the fact that they have continued to do new things. Sure it's almost always some sort of open world GTAish thing but at least it's not the exact same thing.Quiotu said:He pretty much has to. This wouldn't be a problem if people didn't mindlessly snatch up the next FIFA or CoD or Assassin's Creed. I like these games, and I wouldn't mind wanting to play another game in their world again. But for FUCK's sake, I don't need one every year. Give me some time to appreciate and grow fond of the goddamn thing before you push the next one in my face.WashAran said:Love that you included the consumer as a part of the problem.
It's why some series get a bigger pass than others. GTA4 had a load of problems, but it still sold over 20 million copies because people waited 4 years and longed for it again, and GTA5 will sell just as well because it's been another 4 years. This is why Rockstar can also try out other ideas and give others chances, throwing out games like Manhunt or Bully or RDD... or hell even LA Noire. They try those out because they know GTA will bring in a mountain of money, and they can experiment in between the iterations.
Assassin's Creed I'm done with, because they're pushing too many out for me to grow fond of them again, and the more they throw the same tired gameplay at me the more I see its problems and loathe them.
I've read it twice. I called it a children's book because that's what it is. That's what it was written as, and marketed as. It doesn't matter what you think. It is a children's book. Although you clearly think less of things for children, doesn't mean everyone does.tehpiemaker said:Damn it, I hate it when people call The Hobbit a kids book. Have you even read it? Let me tell you that although it may not be as long or elaborate as the Lord of the Rings doesn't make it any less of a great story. Just because a game is rated E doesn't mean only children can play or like it. Lord of the Rings was thought to have been impossible to film before Peter Jackson adapted it and if anyone can do it for the Hobbit, he can.Wenseph said:It is ridiculous that the hobbit, a children's book much shorter than LoTR was turned into a freaking trilogy. I don't even care to watch it, because they're overdoing it. Simpsons should have ended long ago too.
Call me naïve if you want, but I still think you're being too hard on the series. I get what you're saying in that it retreads the same story, and at the very base, is the brawler we've all come to know, and love, but pretending playing Dynasty Warriors 7 is the same as Dynasty Warriors 4? I think that's a bit of a leap.RJ 17 said:I never said they didn't change anything at all, in fact I'm pretty sure I covered just about everything that you brought up, albeit in a much less detailed manner.Rebel_Raven said:Snip.
What I was getting at is what you say is the strength of their formula: all they do is tweek each new incarnation a little. Slap on a new feature, change the map layouts, add some characters, swap in some new moves. You're still playing the same game though. You're still hitting X a bunch and occasionally Y (for me, at least, as an Xbox player). You're still fighting through the Yellow Turban Rebellion, taking down Dong Zhou, engaging in the battle of Chi-Bi. It's all the same, just with little tweeks here and there.
Don't get me wrong, I'm up-to-date on my DW franchise, I've been with it since 4 and I'm up through 7 (having heard that Strike Force sucked, I skipped that one, and I haven't had a chance to get 8 yet). I've even got all 3 Orochi games and Samurai Warriors 2 (never could find 1). Look at the core gameplay mechanics of all of them, though, and they're all essentially the same just with minor alterations from one to another (i.e. the weapon-swap in 7). The biggest innovation that they've had in a LONG time was actually continuing the story all the way out to it's actual end with the establishment of the Jin Dynasty, and that just happened in DW7.
Personally I was one of the few the liked the continuous motion of the Renbu move system in DW6, but then they actually took a step backwards and returned to the system of having 6 normal attacks with the choice to throw in a charge attack somewhere in there. I'm not saying I don't like series because of the rather straight line it's taken, but to deny that all the games are essentially (that being the keyword, not "exactly") the same is just naïve.
Jimothy Sterling said:Which all goes back to the wanton waste that feeds into overspending. Meanwhile, the makes of Unreal, and CryEngine, and Source are doing quite well making and also licensing their engines, so they can make money rather than just cost it.Arnoxthe1 said:But most engines aren't made to be reused. Here's a brilliant example. Halo 4 was built off of the Reach engine. While they got it to play nice for the most part, they couldn't get Theater for campaign or Spartan Ops to work right so they had to cut it because the engine wasn't meant to be modified so. And that's not exactly a small feature to cut.Jimothy Sterling said:Left 4 Dead is nowhere near the level of Battlefield 3. It does not matter.
You're asking me to understand things I already understand, which is patronizing, and clearly off-base considering you're assuming I've said games are cheap to make when I have not. People go where the games are best, not where they look best. Another case -- PS2, last in its class in the tech department, best in show when it comes to success.
Besides which, we're supposedly arguing about the cost of making a game people perceive to be good. Modding a source engine is not as expensive as building a new one. You're saying I don't understand that a game must spend extra money to hang with the big dogs, then telling me Valve games can hang with the big dogs because they can use their engine that doesn't need extra money to be rebuilt. Telling me you need to spend a ton of money to be in the same ballpark as a successful game, then telling me Source Engine can be tweaked to look good, does not compute.
What YOU're not considering is that engines can be reused for many things, and can last a long time, so unless you decide to build every new IP on a new engine, the costs just aren't gonna stay the same.
Can Publishers make adaptable engines? Certainly. Do they? Most of the time, no. I don't really know why though. Most likely because it's cheaper. If a publisher has a good old engine they can use, more power to them but not all publishers have this luxury.
Yes, engines can be reused but as I stated in the above point, it can cause a lot of headaches if it's not meant to be modified. Further, making a new engine, even if you do have a good modifiable engine, is inevitable sometime.
It gets to the point where I'm gonna have limited to zero sympathy for a company that makes disposable, expensive engines.
I'm not trying to come off as being hard on the series, as I've said a couple times now, I absolutely love it. In fact, it's the story itself that I love the most. Sadly I've never had a chance to get my hands on the actual novel, but back on the NES there was an RPG-like game called Destiny of an Emperor which is based off the 3 Kingdoms story. You start as Liu Bei with Guan Yu and Zhang Fei making the oath in the garden, you go on to fight the yellow turbans, and it basically follows Liu Bei's quest to bring peace to the land.Rebel_Raven said:Snip.
Look, if you can't see how the quest for higher profits can have a noticeably negative effect on the quality of any particular piece of long-running work, then I'm not sure exactly what that says about your personal taste in movies, music, video games, or art.Big_Willie_Styles said:And how is that a bad thing? It takes money to make new IPs. If said companies have investors (i.e. public companies,) they have to show profit. That's how American accounting standards work.KungFuJazzHands said:We as consumers need to face facts: IPs these days are made specifically to line pockets, and we're the ones willfully handing them the money.
Capital isn't the problem. Overbudgeting and unrealistic expectations on the part of shareholders are certainly issues, however.The motive behind a game is to explore something, a new idea or new take on a character or whatever. The game requires, usually, some sort of investment to make. Said investors expect a return on said investment. That's just how things work. Without start up capital, a game never gets made.
The novel is avaliable for free in an online web page based version. Not sure I can link it here, but an internet search should unocover it.RJ 17 said:I'm not trying to come off as being hard on the series, as I've said a couple times now, I absolutely love it. In fact, it's the story itself that I love the most. Sadly I've never had a chance to get my hands on the actual novel, but back on the NES there was an RPG-like game called Destiny of an Emperor which is based off the 3 Kingdoms story. You start as Liu Bei with Guan Yu and Zhang Fei making the oath in the garden, you go on to fight the yellow turbans, and it basically follows Liu Bei's quest to bring peace to the land.Rebel_Raven said:Snip.
And it is true, all the changes do add up in the end. DW7 is VERY different than DW 4 because there's been time for the tweeks to pile up. But getting back to the point of this topic: look at the Assassin's Creed series. Sure, there's different things from game to game, but are any of the games really that different from one another? I'd argue that the DW tweeks are going in the right direction, for the most part the changes they make actually do add to the game rather than keep it neutral or make it worse unlike the AC series, I'm just saying that I don't deny that fundamentally the DW games are all very much alike.
>.> there was one change in DW 7 that I absolutely hated though: no special horses in the campaign. Like I said, I really love the story, that's one of the main reasons why I happily play through it game after game after game. But to stick you with either walking on foot or having a bottom-of-the-barrel garbage horse in the campaign? That was a horrible idea! I fought my way through Conquest mode all the way to the bottom of the map to get the Red Hare and you can only use it in Conquest Mode. That really chapped my caboose...it takes forever and a day to get anywhere in the campaign, and there's way too many battles out there where you'll be all the way across the map and all of a sudden *AMBUSH!!!* and 6 guys are beating the crap out of your leader. You hurry back only for him to die because you couldn't get there in time. Would be nice if I had a horse that could actually run faster than I would walk... >.>
Firstly; I see what ya mean, and as for what's wrong with it? Well, you saw today's Jimquisition.Magog1 said:I could point out that if the game developers are doing it,Imp Emissary said:Side note about the argument Jim;
MovieBob did an Overthinker episode a while ago about while things are getting more expensive in the video game industry. He noted like you that it's part of it greed in the industry, and the consumer eating it up then asking for more. However, most of what he talked about was the part of it I don't hear about most often.
and the gamers are going for it It's rather patronizing of jim to say "there's a problem."
I understand Jim's point. But again I intend to agree with him most of the time.
I am one of Jim's sheep (and proudly so).
If the people making the game want to make sequels, and people want sequels,
on the other hand,
what are you gonna do? He makes a fantastic well made point, but that won't even get
you seconds at the soup line. What can we the fans do?
stop asking for sequels even though we want them?
who's patronizing who.