I got that impression too. The biggest question I had from the video is "What does Jim actually think a relationship, from courtship to sexual intercourse, entails? What general arc does he believe they follow?" When I met Mrs. Makt (well before she was Mrs. Makt, it must be said), it was a long time of talking to her, getting to know her likes and dislikes, getting to know what I could and couldn't say to her or around her, deciding that I wanted to say more of certain things to her, buying her gifts (paying for movies and dinner, driving her home from work, etc. She paid for quite a bit of it as well, refusing to let me pay for everything all of the time - which is a very large reason why Mr. Makt worked so hard to convince her to become Mrs. Makt.) and generally "choosing all the right options" to unlock the "Has Sex" and later "Get Married" and "Have Children" Achievements. (It would have been nice if there had been a DA:O type bar and something that popped up over her head when I did something, or a Wiki that would say "Will Not Leave Friendzone Under Any Circumstances. See: Sten, Shale, McBitsTheirBalls" for women I courted before meeting Mrs. Makt, but I digress.) I've never looked at it from a game POV before, but it isn't hard to fit our courtship into a Bioware-esque game scenario. Maybe Jim says what he thinks is a more normal courtship/relationship arc somewhere in this thread, but it's already 11 pages long, and frankly I just don't have the time or inclination to go through every post to see if it's answered.cynicalsaint1 said:Mostly I'm disappointed that you seem to want to actively discourage developers from even trying - what it sounds like you're saying here is "I don't like the way you're doing sex and romance in your games, so its bad and you shouldn't do it until you figure out a way I like better". I mean I'll agree that it isn't perfect - but at least they're trying and from what I've seen getting better at it as time goes on - see Garrus and Tali pairing up on their on in ME3, or only being able to actively fail at attempting to romance Aveline in DA2 for example. It seems to me that they're actually trying to make these kind of romance subplots to work better - and a lot of people enjoy them (or they wouldn't keep doing them), so I'm having a hard time seeing what the harm is.
Regarding Mass Effect, I'm scratching my head over its inclusion in this particular discussion. To unlock most romance options you need to spend a fairly decent amount of time working at the relationship, you can't do it all at once (after each major mission new dialogue options are sometimes made available) and then the relationship only really reaches a peak when there's a good chance that everyone is going to die. The Suicide Mission in ME2, going to Ilos in ME1. (ME3 is the exception as it really depends on who you romance when the romance reaches its peak.) It tends to make more sense in those situations because people who have an attachment to one another, even a loose attachment, tend to decide to have sex when it looks like it's the end, or there's some sort of catastrophe. Two of my most memorable personal sexual experiences came during natural disasters, one of which is actually topical.
There was a massive ice storm in the last 90's in Eastern Canada, and a bunch of friends were literally frozen into a house for a night. A woman who had been pursuing me for a few months was there as she was invited there and invited me to come as her date. She cooked me dinner that night and had movie tickets, but the roads were too slippery to drive down so we decided to go to the party instead. As the storm got worse, one thing lead to another and the basement was off limits to the rest of the people that night. The relationship didn't go anywhere after that night as I really wasn't that interested in her as anything more than a friend, but looking at the situation from a Gamer POV, it has an amusing amount of parallels.
1) The pursuit was one sided - she wanted me and initiated the courtship. (She was the Player, I was the NPC.)
2) She spend a great deal of time getting to know what would make me respond most favourably to her advances.
3) She gave me gifts which were intended to make me more receptive to her advances. (Meals, alcohol, movies, companionship, etc.)
4) An extraordinary circumstance led to a situation in which sexual intercourse was a viable option. (Being literally frozen inside a house during the Ice Storm)
5) Once she got what she wanted, she moved on to other pursuits and our relationship went into the Friend Zone from then on.
Heh. If she had tried Jim's "Saints Row 4" approach and simply said "Wanna go have sex?" right off the bat, I probably would have said no. She had a reputation as either a slut or a confidently sexual woman (depending on your POV), and I was too old even then to deal with the baggage that came with women I thought were sluts. (Jumped at the chance with a few when I was younger, and it never ends well.) It took a few months before I came to appreciate who she was (a woman who was extremely confident in her sexuality and herself, and who was very particular in whose opinions she took into consideration about herself) and where I was willing to say "Yes" when she said "Wanna go knock boots?".
Alot like a Bioware romance storyline. Maybe that's why I've always been so willing to accept how Bioware writes their romances.