You took Jim's words completely the wrong way. He did call Durante stuff like "layman" and "average joe" because by strict professional standards that's what he is. Doesn't matter how good he is, compared to the people making and porting these games, Peter "Durante" Thomann is a but a dedicated hobbyist as far as we know, despite his Ph.D. in computer science.redknightalex said:The biggest problem I had with the video is how Jim rather degraded those who made those mods/tweaks to get a PC port to work. Don't remember the exact words but I believe he was calling them plain and your average guy sort of thing. That bothers me to an extent, namely because not only do these average "guys" love to mod and change a game (for the most part) but also because there have been at least 3 success stories of modders being so popular that the land a job at Bethesda or Bungie. I wouldn't call them average at all; I'd call them better. They know what they're doing and even if the PC community needs to "fix" certain parts of a game, they are, for the most part, incredibly helpful. In a way, I almost prefer Elder Scrolls/Fallout games to suck because modders will be so much better at it and even teach you how to do it yourself.
Um, no.Raziel said:If fans release a patch that fixes the problem, does the publisher release an official patch that does the same thing? Does it use the same code? If it does use the same could as the fan's, couldn't the fan sue them? That could make amusing race between the fans and devs, if the fans win they'd have to be paid or sue.
Skyrims default UI is unbearably worthless witha mouse and keyboard, why are the keys for actions in the menus so inconsistent?Mastemat said:"Japanese devs don't know how to PC port"....
um... what?
Racist.
If anyone doesn't know how to PC port... it's Bethesda.
For anyone who isn't a tentacle monster, a Hindu god/dess, or an elitist hipster... the base keyboard and mouse for Bethesda games are unplayable with these human hands and fingers.
At least they include controller support on their PC titles for all the humans who play.
Well I'm guessing the answer is that you haven't been playing their games on consoles lately. Their issue in my mind is the exact opposite of the subject, they release very sub-par efforts to the consoles. Their biggest crime is throwing three or four games on the PS3 with the exact same game-breaking issues and never fixing them. Even with Skyrim, which supposedly has a new upgraded engine, some of the very same issues plagued it on PS3. Basically no one buys their games on a Sony console because they're apparently too incompetent to make their games run on 7 year old hardware after FOUR attempts.Newhouse said:I really don't get the extent of the flack against Bethesda. Perhaps because I've just been blessed with few issues. I've played Oblivion, Fallout 3, and Skyrim (Can't really count New Vegas by the way Jim it was made by Obsidian and published by Bethesda). The only game I've only had slight trouble with is Fallout 3 and if I remember, it was quite a while ago, it was because I was mucking about for the first time with mods ( IE. CTD-ing instead of the rare autoclip or droid rocketing across the sky).
I won't say I haven't encountered bugs or glitchs, I have autoclipped through the ground before and there's a bird permanently stuck in a tree just outside of Riverwood in Skyrim but, the only time I've CTD is running a ton of mods or in New Vegas which ya, putting that in the hands of Obsidian and Bethesda I'm surprised the game ran at all at launch.
Bethesda has admitted they even leave some bugs in because they're funny and I agree when I see robots just fly across the sky in Fallout 3 it's pretty fun. Now is this really a good excuse? Maybe not but, it doesn't break the game or ruin my enjoyment so I can deal with something like that.
Does this give Bethesda a free pass not to fix there games? Far from it but, I don't know personally I don't remember really having any trouble with their games to an extent that I'd say they weren't doing there job. However, I've played all of these for PC so I don't know what it's like for the console people (At launch too by the way, so maybe I do forget the launch state of the games but, if I can't remember anything it couldn't have been that bad or I've succeeded in supressing the nightmares *Upon editing I do remember it took them forever to get Operation Anchorage in a working state and it being delayed due to the bugs at launch but, that's about it)
Maybe I just have good luck with their games
Not really, a Professional [http://en.wikipedia.org/wiki/Professional] from a work perspective simply requires the knowledge and/or training for that profession. Since Peter Thorman has a Ph.D and co-authored several research papers [http://www.informatik.uni-trier.de/~ley/pers/hd/t/Thomaneter] I would say he fits the bill.Norrdicus said:You took Jim's words completely the wrong way. He did call Durante stuff like "layman" and "average joe" because by strict professional standards that's what he is. Doesn't matter how good he is, compared to the people making and porting these games, Peter "Durante" Thomann is a but a dedicated hobbyist as far as we know, despite his Ph.D. in computer science.redknightalex said:The biggest problem I had with the video is how Jim rather degraded those who made those mods/tweaks to get a PC port to work. Don't remember the exact words but I believe he was calling them plain and your average guy sort of thing. That bothers me to an extent, namely because not only do these average "guys" love to mod and change a game (for the most part) but also because there have been at least 3 success stories of modders being so popular that the land a job at Bethesda or Bungie. I wouldn't call them average at all; I'd call them better. They know what they're doing and even if the PC community needs to "fix" certain parts of a game, they are, for the most part, incredibly helpful. In a way, I almost prefer Elder Scrolls/Fallout games to suck because modders will be so much better at it and even teach you how to do it yourself.
Well, to be fair, he admitted as much at the start.deathzero021 said:this video really is nothing but a baseless rant.
it's functional in that if you have a gamepad, it works okay, cause it's a console gameTwenty Ninjas said:That's a shitty analogy. The Dark Souls port was both functional and had more content for free. And assuming you played it with a controller, you had about the same thing as the console version.PG said:Almost all PC games cost less but not by much, certainly not enough to excuse shoddy work. If you buy a washing machine where the door isn't fitted to the frame properly you wouldn't buy it for a £10 discount.Twenty Ninjas said:But wasn't the PC version of Dark Souls priced less than the console versions?
Not to mention From only did it because of the petition.
I've only played the 'vanilla' Dark Souls on the PC and it was smooth sailing the whole way through.deathzero021 said:Stop it right there. I knew he would go after Dark Souls but I just have to say this because it's really irritating me: Dark Souls for PC is NOT broken, or shitty, or buggy. In fact it plays perfectly, more so than the majority of PC games out there. I played that game longer than any other game in the past 8 years and still it never crashed ONCE, I never experienced one "bug" and I certainly don't think the game is "shitty" in anyway.
So all i want, and i know this is asking too much, is for people to be reasonable, to understand the difference between missing features you want and being broken. this game, in it's original state plays perfectly more than almost any other 3D Steam game I have. it's a shame it's being seen as "one of the worst ports" all because it lacked a graphics feature, i can think of a shit load more games that perform way worse and actually does contain many bugs and crashes often.