A quick note on the cyclical nature of tech (especially consumer tech), generally theres a reason they keep coming back, the going away is that they aren't ready yet. Sometimes bits of them stick in different areas. Still 3D for example is used in some sciences including geology, has been for years. Some products get nowhere, some get better each time they are tried. (Declaring 3D to be gone even in the consumer world at home is also odd, plenty of new 3D TVs coming out just the flash new feature on them is smartness or 4k so they don't bother to mention the 3D.) VR of some description may well make it at some point, will this be a big break, even just a small one getting it a comfortable niche.
Rift was always going to need a sizeable chunk of money to make it into a finished project. And to be brutally honest the amount it needed to not just be a notable fad likely meant that it needed something other than gaming to recoup money from.
The kind of thing Facebook has suggested they might use it for will push for improvements in things like unit weight, eye strain, nausea reduction, all of which are important to gaming. Hell even if the VR classroom/meeting thing does happen, and has pop up ads, the tech that helps prevent eyestrain from reading them will help with eyestrain from the UIs in games.
Valve buying rift may have been great, though they are hardly saints in the prying and social aspects departments. Most of the gaming industry would have been dreadful. Seen a ton of comments saying they sold out to a soulless corporation, then saying they were jumping ship to Sony for the morpheous.......
Whether this is a good thing time will tell. Maybe Oculous' part in the big VR hit will have been to kickstart interest in it, and to push the likes of Valve and Sony to invest in their own solutions, maybe it will be to lead the charge with facebook's money. Maybe it will all have been a flash in the pan and we'll be discussing entirely hypothetical could have beens.
Rift was always going to need a sizeable chunk of money to make it into a finished project. And to be brutally honest the amount it needed to not just be a notable fad likely meant that it needed something other than gaming to recoup money from.
The kind of thing Facebook has suggested they might use it for will push for improvements in things like unit weight, eye strain, nausea reduction, all of which are important to gaming. Hell even if the VR classroom/meeting thing does happen, and has pop up ads, the tech that helps prevent eyestrain from reading them will help with eyestrain from the UIs in games.
Valve buying rift may have been great, though they are hardly saints in the prying and social aspects departments. Most of the gaming industry would have been dreadful. Seen a ton of comments saying they sold out to a soulless corporation, then saying they were jumping ship to Sony for the morpheous.......
Whether this is a good thing time will tell. Maybe Oculous' part in the big VR hit will have been to kickstart interest in it, and to push the likes of Valve and Sony to invest in their own solutions, maybe it will be to lead the charge with facebook's money. Maybe it will all have been a flash in the pan and we'll be discussing entirely hypothetical could have beens.