if you follow jim on Youtube, he uses a lot of footage from those videos, so there are titles there. of course its mor work than just reading them up, but the channel is worth viewing anyway.Manni said:Gonna post it here, because hey why not.
Jim, is there any way you can enlist (in credits) the titles of the games you are showing through the episodes? Some of them are recognizable, some are not, but seems interesting/odd/insane/worth further look. It's a small thing but clears things up and will save some time for your viewers to do other stuff, like building you a shrine or prepare some sacrifices. Probably both.
Proper counterbalancing can help some with it. Something to make it more comfortable. I mean, I don't like hats so nothing will be comfortable. The goal here is something as minimal as possible but I'm not going to complain about anything that lands under 1 lb and the current model is right at 1 lb from what I heard.AvangionQ said:The thing about VR goggles, the primary concern is probably hardware weight ... anything more than a few ounces, it's not going to be comfortable, it's not going to sell.
Right, and Occulus only came up on Facebook's for doing exactly what they promised. This is what happens when ideas take off. We don't have small mom and pops hardware companies that deliver to an international market. There are just too many inefficiencies in funding, marketing, sales, and transportation that make it nigh impossible for a company to hit the ground running for several years.DanHibiki said:From a lot of wining I've been reading on sites like Boing Boind, it seems that the main issue is that it's a move which somehow taints kickstarter and other crowd funding initiative.
As much as i'm a fan of the whole e-begging movement I don't see what the issue is corporations getting involved with the process, especially when you try to get something as massive as Oculus Rift going.