I honestly can't understand how people believe that it's impossible to be unbiased in critique and that you can't be impartial. I think it stems from the fact that people believe that since it's pointless to be 100% objective, why bother striving to be impartial in coverage of media? Almost like saying way strive to do better in anything when its impossible to be perfect. I think part of the problem is that game reviewers really don't have any criteria to judge games on and simply say "I noticed these things, here's what I liked, here's what I didn't".
The reason why a lot of film and music criticism (before the blogging age began at least) was mostly impartial and informative was because there was so much study done to both these areas that they could adequately analyze them and critique them on their own merits before dipping into subjective areas. Most critique comes from the analysis of formal elements in the media and how they work together. In music you can discuss the texture/instrumentation, the melody, the harmony, the tonality, the color, how they all work together in creating a piece. Film is rich with formal analysis as there's so much that can be said about technique in cinematography alone: the framing, depth, focus, camera movement, cuts, transitions, the use of time, composition, staging, etc. Jim's "objective review" doesn't really do anything like that at all, he's simply stating a list of formal elements in the game separately, as if they all exist in a vacuum, rather than examining them as a whole. This is especially troubling when talking about mechanics, because like cinematographic elements, they all contribute to a create a greater picture, a "mise en scene", if you will.
There really needs to be more serious analysis of games and their gameplay elements. I know game critics love to go on and on about games and their stories, but there's a lot more to games than that, and games that can't use the medium to its fullest shouldn't be held up as shining examples of the what the medium has to offer. If Citizen Kane was only critiqued because of its story, then it would never have been considered one of the greatest films of all time and not have been nearly as influential as it is. Games can do so much more than simply tell a story. They can marry the storytelling to gameplay in ways that other medium can't, just as film can tell a story through its cinematography.
The reason why a lot of film and music criticism (before the blogging age began at least) was mostly impartial and informative was because there was so much study done to both these areas that they could adequately analyze them and critique them on their own merits before dipping into subjective areas. Most critique comes from the analysis of formal elements in the media and how they work together. In music you can discuss the texture/instrumentation, the melody, the harmony, the tonality, the color, how they all work together in creating a piece. Film is rich with formal analysis as there's so much that can be said about technique in cinematography alone: the framing, depth, focus, camera movement, cuts, transitions, the use of time, composition, staging, etc. Jim's "objective review" doesn't really do anything like that at all, he's simply stating a list of formal elements in the game separately, as if they all exist in a vacuum, rather than examining them as a whole. This is especially troubling when talking about mechanics, because like cinematographic elements, they all contribute to a create a greater picture, a "mise en scene", if you will.
There really needs to be more serious analysis of games and their gameplay elements. I know game critics love to go on and on about games and their stories, but there's a lot more to games than that, and games that can't use the medium to its fullest shouldn't be held up as shining examples of the what the medium has to offer. If Citizen Kane was only critiqued because of its story, then it would never have been considered one of the greatest films of all time and not have been nearly as influential as it is. Games can do so much more than simply tell a story. They can marry the storytelling to gameplay in ways that other medium can't, just as film can tell a story through its cinematography.