Jimquisition: The Creepy Cull of Female Protagonists

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GamerAddict7796

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Now, while I DO prefer to play male characters in RPGs to better project, I understand the problem. The fact that it is 'just wrong' for women to kiss 'dudes' is nothing short of disgusting. There are plenty of female gamers out there who find it hard to project on male characters the same way I do about projecting onto female characters.

Sort it out.

Not every game needs to have big burly men being big and burly and manly.
 

Lictor Face

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I don't mind playing a female character. Take gears of war 3 for example. What i do mind is playing a character with a quadruple stacked chest and impossible ass. I mean, COME ON.

I despise games who overly sexualized characters. I barely talked to miranda from mass effect two becomes i CANT STAND the bloody close ups to her freaking ass. Im having a conversation and i have to look at ass? Fuck off.
 

weirdee

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Bhaalspawn said:
Krantos said:
I has to be said that a lot of games with female protagonists don't sell well simply because they're not that good.

Lets take a look at the big games in recent years featuring female protagonists:

-Metroid: Other M
-Mirrors Edge
-Hydrophobia
-Tomb Raider
-Amy
-Final Fantasy XIII

...I'm sure there are more, but those are the ones off the top of my head. Notice anything about them? Aside from Tomb Raider, they panned by critics and audiences alike. Not because they had a female lead, but because the games themselves were of questionable quality at best.

If publishers and developers want female protagonists to sell well, for gods sake put them in good games.

Also, if someone is honestly wierded out when their character kisses a guy, grow up. How do you think women have felt all these years playing as big burly men saving the princess of the day?
You forgot a rather popular blockbuster game that had a really good female protagonist. And recieved universal critical acclaim from over a dozen major news outlets and was considered a great work of gaming art, and a great VA to boot.



Why does everyone forget the Commander? Don't deny the Commander her credit!
because statistically only 18 percent of me3 playthroughs were female

http://www.escapistmagazine.com/news/view/122880-See-How-Your-Mass-Effect-Choices-Compare-to-Everyone-Elses
 

chinangel

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you can be my Daddy Jim <3

ah...ahem. right anyways,

This isn't the first time i've heard of this, and it's annoying and frustrating as a girl myself. I get really irritated in games when my armor is reduced to 'sexy clothes' while the male equivalent is either fashionable and functional or just plain more realistic than stylized lingerie.

Even Guild Wars II, one of my favourite games at the moment is guilty of this, which is whyi have a hard time playing any of the cloth classes.

My general belief of armors is that "If I wouldn't wear it into combat, my character isn't going to either" thus I play the medium and heavy armor classes and avoid the striperiffic clothy classes.
 

boandpop

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weirdguy said:
because statistically only 18 percent of me3 playthroughs were female

http://www.escapistmagazine.com/news/view/122880-See-How-Your-Mass-Effect-Choices-Compare-to-Everyone-Elses
I'd be interested to see the statistics, with those who chose 'default Shepard' at the start of ME3, without having played the previous games. Soldier, male, saved Ashley, spacer, war hero - easiest to get paragon with, given the buffs that those provide to your paragon/renegade points.

Onto the topic presented in the video. I really don't have much to add. A dialogue about female characters in games would be nice to open up to the public, though it could go either way.
 

CrystalShadow

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Apr 11, 2009
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Treblaine said:
CrystalShadow said:
I'm saying that the in context reason for a female warrior wearing what amounts to a bikini under her armour is vastly different to the most likely reason the developers of Super Metroid chose to have an ending where she is posing in her underwear.

There's little narrative reason for such a character to be depicted in that way, which raises the question of why such a scene exists. it's structured as a 'reward', and that feels a little off, regardless of whether I think there's anything wrong with sex or not.

It's tacked on, and out of step with the rest of the game. And that does disturb me somewhat.
But to get to why I refer to it that way, I meant innocent as opposed to deliberate.

That is, even though it's possible to find a rational in-context reason for depicting Samus in underwear/bikini, it looks as though it was done for the sole reason of it being 'sexy'.

It's like depicting a scene of someone getting out of the shower - Of course any normal person would be naked while taking a shower, but if you show this in a film, are you doing so because it makes sense for someone to be naked in such a situation, or because people might be aroused by it?
That's what I'm getting at here.
Look it's fan-service. I'm mature and secure enough not to start going on about how "it's a little off" having the blatant fanservice in Twilight series.

Just don't start acting like heterosexual attraction is something sinful or defiling of innocence. That doesn't make sense to mean "innocent as opposed to deliberate."

And yeah, for straight women and gay men, it's not much of a reward, but it's not like it's any punishment. But it's not exactly a significant reward for the straight male or lesbian player either, otherwise google-image search would be worth more than all the gold in Fort Knox. It's just a little something, it's not like it's persistent throughout the game.

You don't seem to get "fan-service" it's not supposed to trick the player. It's also a throwback to the original Metroid by how they revealed you'd been playing a woman all along, with such limited pixels and memory of 8-bit graphics and cartridge they of course decided to show her in a bikini.

And the suit would have to come off occasionally for narrative reasons... to remind that she's a woman, you can't even tell that walking metal thing isn't an alien or a robot. I'd really like a story about a humanoid robot, but if you're going to have a human, putting them in a metallic suit always... it's little different than if you had a robot.

And yeah, shower scenes are usually fan-service, except I think the shower scene in Apollo 13 where she loses her wedding ring down the sink hole, symbolism there for fear of losing her husband.
Well, it is what it is. It means little in the end, but that doesn't stop it feeling out of place to me.
And if you really want to get technical about it, you're reading far too much into a minor comment.

Interpreting this to mean something far beyond what I actually intended by it.

Maybe you'd understand it a little better if I had phrased it differently, but that would've required a much lengthier explanation that the handful of words I used originally.

Basically, it was intended to signify something along these lines:
Showing Samus in a bikini has a secondary purpose that exists entirely outside of the narrative of the story, but reasons could be devised for why it might make sense within the narrative.
However, the actual real-world reasons for why this scene exists are probably based almost entirely around this secondary purpose (eg. "Fan Service"), and is unlikely to have any real other reason aside from this secondary purpose.

Ultimately, I meant 'innocent' in terms of it being something whose intent was something that made sense in context, rather than something which required a concept of what the developer and/or audience for the game were expecting.

But of course these things are always a matter of interpretation, and that can lead to problems of it's own.
Consider for instance that somewhere in my photo albums I have pictures of myself as a young child, running around naked. - Which is something young children do a lot, funnily enough.
There is nothing in these pictures existing besides the obvious point that parents like to take pictures of their children, but if you start second-guessing the intent, you could also reach the conclusion that whoever took these pictures is some kind of pervert that likes seeing small children naked.
That would be completely wrong, but therein lies the problem of having to consider the intent of the creator when looking at things like this.

If I saw a woman in a bikini in reality, I could still be guessing at why she chose to wear it, but I'd know me seeing it is entirely down to my own intent, and some degree of random chance.
If I see this in a film or game, then the creators of whatever I'm playing or watching become a factor as well, and thus it's less clear why I'm expected to see this. Does it have some significance to gameplay/plot/etc? Or is it really only there because the creators thought the audience might like it in and of itself?

Anyway, fan service in and of itself isn't that big a deal. (Though I've seen my fair share of it that's either just plain creepy, or sometimes just plain rediculous.)
But despite it not being a big deal as such, it can still detract from whatever it's been tacked on to, by virtue of having been done in a careless manner.
Just like sticking a joke in the middle of an otherwise very serious drama can feel completely out of place, putting fan service or the like somewhere where it wasn't expected can really detract from something, rather than add to it.

Though at the end of the day the situation with Super Metroid doesn't amount to much to worry about, except that it feels kind of unnecessary.

Well, whatever. Thanks for making a mountain out of a molehill for me. ;p
 

Carson Shindigg

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Well, I like your offer Jim, though I am in Australia. In light of the topic, it is true, but so is much of gaming culture. The Sarkeesian incident (speaking of which I am actually interested in watching it when it comes out, to hear a different take on the issue), the Bakhtanians vs super yan incident, and the fact that, outside Lara croft and Dora the Explorer, I cannot think of any other major leading female characters in videogames, let alone any with love interests. It is an issue that needs to be addressed, and if it is not addressed internally, by gamers, developers and publishers, the market will stagnate and new IP won't develop.
 

EstrogenicMuscle

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Back from obscurity and not posting in months.

Yeah, something is wrong wrong wrong with the industry. And people wonder why there are so many "dudebros" and "meatheads" or whatever to call in the industry today. This is why. The game industry needs some diversity pretty darn badly. Because as it stands most "AAA" developers, are making games nearly exclusively about white heterosexual males who look something like Ben Affleck(is that how you write his name?) or manlier. [https://www.youtube.com/watch?v=z-zj-kJUVhA]

Back in the 16-bit era, there was plenty more diversity than this. It is almost like, somehow, sometime after the 16-bit era. People started going right after the stereotypical "frat-boy" demographic. This sounds like a cliche claim about "dude-bros" and "frat-boys". But looks, it's true! I cannot think up a better hypothesis than this.

What happened? Something is very, very very wrong with the gaming industry today. Get me some ladies, gaming industry. There's too many dudes on the dance floor.
 

khoryos

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EstrogenicMuscle said:
Back from obscurity and not posting in months.

Yeah, something is wrong wrong wrong with the industry. And people wonder why there are so many "dudebros" and "meatheads" or whatever to call in the industry today. This is why. The game industry needs some diversity pretty darn badly. Because as it stands most "AAA" developers, are making games nearly exclusively about white heterosexual males who look something like Ben Affleck(is that how you write his name?) or manlier. [https://www.youtube.com/watch?v=z-zj-kJUVhA]

Back in the 16-bit era, there was plenty more diversity than this. It is almost like, somehow, sometime after the 16-bit era. People started going right after the stereotypical "frat-boy" demographic. This sounds like a cliche claim about "dude-bros" and "frat-boys". But looks, it's true! I cannot think up a better hypothesis than this.

What happened? Something is very, very very wrong with the gaming industry today. Get me some ladies, gaming industry. There's too many dudes on the dance floor.
Because Ben Affleck is noted for his heterosexual dude appeal, of course.
Seriously, a steadily increasing majority of main characters - particularly third-person characters, who are on thus always on screen - are conventionally attractive males, and that's to capture the *male* gaze? Suuuure it is.
 

Darken12

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Mr.Squishy said:
Okay, so I'm confused here.
Some people are saying that female characters shouldn't be prevented from having the same traits as male characters and that traits aren't necessarily gender-specific. Okay, yeah, I get that, makes sense. One guy put it very well, I won't bother paraphrasing him to the word, but basically he said that there isn't any significant difference in how you write a male or a female character.
But then I see someone saying that there are ways of writing women that are 'incorrect', and basically serve only to make a man with tits. Now hang on a second, what?
What the hell kind of sense does that make? And how did we get this split and self-contradictory? Why do these kinds of threads always spiral off into batshit insanity?
Please, answers are appreciated.
The problem stems from two different thoughts within feminism, and they both have good points.

One school of thought purports that the only way to gain true equality is for the gender lines to be eliminated, to destroy the idea that some traits or behaviours are "manly" and others are "womanly" and to assign all kinds of traits to both sexes.

The other school of thought supports gender constructs and instead seeks to end the denigration of the feminine. Their reasoning is that "male" qualities are exalted and valued, while "female" qualities are denigrated, ignored or devalued, and therefore the kind of interpretation they wish to see of female characters is one that fits common conceptions of femininity and womanhood, but who is not hampered by those qualities (for example, that her delicate, soft and sensitive qualities make her an asset to the team instead of a burden).

Personally, while I sympathise with the second camp in that there is most certainly a denigration of the feminine that must be redressed, I am firmly within the first camp. I support the destruction of the concept of gender, and all the baggage we associate with biological sex. I support the idea of women acting in traditionally male ways AND the idea of men acting in traditionally female ways, as a way to destroy the gender barriers without denigrating the feminine or overvaluing the masculine. Hence why I will always defend the "man with tits" trope (and its counterpart, the "woman with penis" trope).
 

Nicy

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I just had to say Mr. Sterling, in addition to approving of all of your lines of reasoning in this video I also find the jokes to be among your best. Kudos!
 

alvaro barcenass

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females during the games industry where actually left out in the start the only real first female protagonist i can think of was Samus, the female protagonist THE area that game industries tend to stay far away from. personally i never see female soldiers out in the field in call of duty games modern warfare.
 

CaptainChip

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Bhaalspawn said:
weirdguy said:
Bhaalspawn said:
Krantos said:
I has to be said that a lot of games with female protagonists don't sell well simply because they're not that good.

Lets take a look at the big games in recent years featuring female protagonists:

-Metroid: Other M
-Mirrors Edge
-Hydrophobia
-Tomb Raider
-Amy
-Final Fantasy XIII

...I'm sure there are more, but those are the ones off the top of my head. Notice anything about them? Aside from Tomb Raider, they panned by critics and audiences alike. Not because they had a female lead, but because the games themselves were of questionable quality at best.

If publishers and developers want female protagonists to sell well, for gods sake put them in good games.

Also, if someone is honestly wierded out when their character kisses a guy, grow up. How do you think women have felt all these years playing as big burly men saving the princess of the day?
You forgot a rather popular blockbuster game that had a really good female protagonist. And recieved universal critical acclaim from over a dozen major news outlets and was considered a great work of gaming art, and a great VA to boot.

Why does everyone forget the Commander? Don't deny the Commander her credit!
because statistically only 18 percent of me3 playthroughs were female

http://www.escapistmagazine.com/news/view/122880-See-How-Your-Mass-Effect-Choices-Compare-to-Everyone-Elses
So? BioWare still has an amazing character at hand here.

Also, have you taken a good look at Male Shepard? I looks like every action hero ever, and even his voice acting is so damn flat you wonder what the audio engineer's were smoking.

Male Shepard was designed so the audience can project onto him as easily as possible. Female Shepard is an actual character, with a much better voice actor.
I'm sorry, but that last part, the underlined part to be exact, is just wrong. Shepard of both genders are designed to be projected into. Female Shepard is just a gender flipped Male Shepard.
 

Mr.Squishy

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Darken12 said:
Mr.Squishy said:
Okay, so I'm confused here.
Some people are saying that female characters shouldn't be prevented from having the same traits as male characters and that traits aren't necessarily gender-specific. Okay, yeah, I get that, makes sense. One guy put it very well, I won't bother paraphrasing him to the word, but basically he said that there isn't any significant difference in how you write a male or a female character.
But then I see someone saying that there are ways of writing women that are 'incorrect', and basically serve only to make a man with tits. Now hang on a second, what?
What the hell kind of sense does that make? And how did we get this split and self-contradictory? Why do these kinds of threads always spiral off into batshit insanity?
Please, answers are appreciated.
The problem stems from two different thoughts within feminism, and they both have good points.

One school of thought purports that the only way to gain true equality is for the gender lines to be eliminated, to destroy the idea that some traits or behaviours are "manly" and others are "womanly" and to assign all kinds of traits to both sexes.

The other school of thought supports gender constructs and instead seeks to end the denigration of the feminine. Their reasoning is that "male" qualities are exalted and valued, while "female" qualities are denigrated, ignored or devalued, and therefore the kind of interpretation they wish to see of female characters is one that fits common conceptions of femininity and womanhood, but who is not hampered by those qualities (for example, that her delicate, soft and sensitive qualities make her an asset to the team instead of a burden).

Personally, while I sympathise with the second camp in that there is most certainly a denigration of the feminine that must be redressed, I am firmly within the first camp. I support the destruction of the concept of gender, and all the baggage we associate with biological sex. I support the idea of women acting in traditionally male ways AND the idea of men acting in traditionally female ways, as a way to destroy the gender barriers without denigrating the feminine or overvaluing the masculine. Hence why I will always defend the "man with tits" trope (and its counterpart, the "woman with penis" trope).
Thank you for clarifying that, it makes a bit more sense now.
And yeah, I basically agree with your stance.
 
Nov 24, 2010
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EstrogenicMuscle said:
Back from obscurity and not posting in months.


What happened? Something is very, very very wrong with the gaming industry today. Get me some ladies, gaming industry. There's too many dudes on the dance floor.
no. not too many duuuuuudes..

[youtube]https://www.youtube.com/watch?v=4PJ0JPLg_-8[/youtube]
 

DiMono

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I'm surprised he didn't cover Lara Croft, and how yes she's popular and covers her own box art, but only became that way because a rendering flaw made her have huge tits and otherwise she would have been one of the thousands of game characters that nobody had ever really heard of.
 

bigfatcarp93

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Sorry about a slight bump, but I just want to know: what was that cyberpunky-looking game Jim kept showing in this episode with the female protagonist running around climbing and doing martial arts? That looks kinda cool...
 

Treblaine

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Jul 25, 2008
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DiMono said:
I'm surprised he didn't cover Lara Croft, and how yes she's popular and covers her own box art, but only became that way because a rendering flaw made her have huge tits and otherwise she would have been one of the thousands of game characters that nobody had ever really heard of.
Not only is that not true but even if it was it's pure conjecture that such a minor and imperceptible detail (of such crude graphics) was the sole factor in turning Tomb Raider from abject obscurity to one of the most successful games of it's generation.

Have you no concept of the actual gameplay???!

It's like saying Nathan Drake's "half-tuck" is the only reason for Uncharted series' success.
 

Requia

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bigfatcarp93 said:
Sorry about a slight bump, but I just want to know: what was that cyberpunky-looking game Jim kept showing in this episode with the female protagonist running around climbing and doing martial arts? That looks kinda cool...
Pretty sure you're referring to that same Remember Me that launched Jim's rant

http://www.youtube.com/watch?v=m82AF52mFi4 video so you can be sure, since Jim is sure as hell right about the lack of marketing, google has trouble spitting out the right thing.