Well then you need to send the clear message:Technicka said:The industry is inundated with different type of male leads. There's something for everyone. Women aren't given the same opportunities. Our heroes are always sexy and ready to have sex. We don't get unattractive fighters (GoW), or goofballs (classic!Dante), or bitter assholes (new!Dante)or douchebags (Nate Drake) or average joes (Alan Wake)in droves. So when the few leading ladies we do get keep sticking to the same mold, at what point do women start calling out the creators to try something different?Treblaine said:snip for length
And, yes, you are arguing that because Bayonetta is one of the very few female leads out there, that women shouldn't call out the problems with her/the game. You back it by saying because the industry won't chance another game with a female lead. And yet, we're seeing that already. Even with the critical love that Tomb Raider is getting, with the ferver that BG&E can still command of fans, we still see instances like developers having to fight to have the main female lead on the cover of her own game, or where another is pushed to the back as to not scare of the menfolk. It's self-fulfilling: "Let's not not support this game with a female lead because the audience won't like it because we refuse to showcase it's best features, or fight for it like we do our dozen of other male-led titles!" But then the industry is surprised when obscure-but-entertaining title with a lady under-performs compared to Grizzled White Guy Saves The Day With Guns And Lasers VI: Payback Platinum Edition
If we aren't calling out the mistakes to provide constructive criticism, then how do we expect to reach a point where we'll see a healthy roster of varied female heroes? Are we to just wait until the industry has an epiphany?
And like I said. Bayonetta was fun. I wasn't bothered by it. But that's me personally. My friend, however was bothered by a few aspects. That didn't make her feelings any less valid because they didn't phase me. Because she still enjoyed the game on it's own merits. She just didn't like it when held as part of the industry mindset as a whole.
This whole article is how that is not the case.Our heroes are always sexy and ready to have sex.
I don't think it's "all men" but the specifically the TYPE of men who will literally judge a game only by its cover art. A balance could have been struck but you have to appreciate the "Damned if they do damned if they don't" dilemma here.or where another is pushed to the back as to not scare of the menfolk.
Well you have to make sure that is actually IS constructive.If we aren't calling out the mistakes to provide constructive criticism
Well that's the problem. It's not a microcosm, it is the fault of those who DO THE HOLDING that make it part of the industry as a WHOLE.She just didn't like it when held as part of the industry mindset as a whole.
This has not been proven. This is publishers being hysterical and paranoid as usual.wolfwood_is_here said:You seem to assert that there needs to be an egotistical sexist, but I don't think it's that complicated. If the Return On Investment isn't there, the game doesn't get made. It doesn't even matter if the "tiny amount" means they end up in the black, if the publisher is trying to gain market share and maximize profits, they don't want niche projects that break even, they want blockbusters that earn big bucks. Whether that's right or not isn't what we're discussing here, but greed is the root of the problem, not sexism.
Video games are not viewed as an expressive form of art by the majority of people who write laws, report the news, and go out and vote. One cannot blame them when the industry is doing its best to exploit base desires and pander to the lowest common denominators. The solution to both issues? Education.
I made that joke when I first saw the film.The statement "only Sith deal in absolutes" is itself an absolute, so it can't be true if it was spoken by a Jedi that never deals with absolutes. If it's true, it invalidates the very point it was trying to make. It's a nice sentiment, but it falls apart under any real scrutiny.
Irrelevant to the discussion. We are talking about how they are excluded, not how their inclusion is vital.I guess the other side of the coin is that you assume that a female lead - alone - will, regardless of all else, so benefit a game's possibility of success that it will profit everyone involved?
No, artistic integrity is the goal as to spite how low brow it might sometimes be, the art is what makes games worth putting money into.There's certainly a difference between a "good" and a "bad" character. Is gender parity alone the goal? Would it be sufficient to say that so long as we had equal numbers of "good" and "bad" male and female characters, at least they're equally represented?
NO! If they are in it JUST for the money they should have stayed hedge fund managers.Everyone is in it to make money. Anyone who tells you otherwise is lying, or dangerously naive.
No, you are still claiming to know what all gamers think and feel!So far as I can tell, I am the only person who appealed to changing the sexual appetites of male gamers, back in my post on page 10. I am also probably the only person who has been attempting to parallel the failed evangelism of faiths and the failing evangelism of sexism in gaming in hopes that they don't make the same mistakes. On all accounts, I am standing by myself in a unique position that doesn't appear to be supported by anyone else in the thread. Pray tell who is the "everyone else" that I would be speaking for?
Don't try to deny you haven't repeatedly perpetuated the myth that female player roles destroy the financial prospects of games.As has already been stated, is this a straw man? I do not understand where I made the argument that the situation you've described is supposed to make sense.
You have never established ?don't want?.Please explain how someone deserves something they don't want.
Any and/or all. There is no reason to delay. Just make the damn games!Is the call for more female protagonists, good female protagonists, or more good female protagonists?
?Indie developers are in a place to meet the needs of female gamers?You don't seem to have understood the analogy, so I'll put it differently. Companies like EA are the horse whip manufacturers. They've been in business for a (realtive to the industry) long time, and they see new technologies coming along to replace them as a threat, not something to adapt to. In almost every instance where you have an established manufacturing entity, they are extremely resistant to change. Even their new ideas seem like barely more than a new coat of paint on the old ideas. If they don't adapt and change, however, they will eventually die out, because the market to support them has fallen through. This is often because, whether a product really is superior or not, if the tastes of the consumers change, then so does the market.
Indie developers are in a place to meet the needs of female gamers, but in order for them to get support the consumers (male and female gamers) have to be willing to change their tastes and what they are expecting. This doesn't mean they need to expect a worse game, but that they are going to get a different experience than they may be used to. If they don't want that experience, it's not beneficial to call them names and browbeat them, you have to instead educate as to why that point-of-view is relevant. That is why I believe that it's the consumers changing that will lead to a lasting improvement of the industry, because if the consumers are better educated they are better able to then respond to support their hobby when questioned by "outsiders".
This means that some folks are going to have to boycott big publishers, even if they're making games they like, and educate both their neighbors and congresscritters that the consumers of video games are mature enough to keep self-regulating.
That's the biggest insult to injury of all, you see? They aren't just trying to regulate video games because of their content, but because the market has shown that gamer will cave to and revel in the exploitation. They see the problem as not being able to be solved internal to the game industry because none of us are championing maturity in what we're supporting. They see us being unable to help ourselves, so they want to introduce laws and censorship because they don't think we have the maturity to make those decisions. They see us dithering about, contemplating chicken-egg, instead of taking the mature route and just owning our role and making the change in ourselves.
So that is why I would push for education. That is why I blame the consumer. That is why I see banging the gongs of sexism missing the point, because the industry as a whole has bigger problems than gender parity. We're on the brink of losing control of the very medium we love so dearly, and while sexism is certainly a part of it, I believe the solution requires more personal involvement than folks seem willing to commit to.
On "poorly established", I think we should be wary as we don't want to turn games into mini "feature movies" and forget to be games. We've had over 100 years to refine exposition and character development with film techniques mainly by controlling the audience from their passive position. Thousands of years if we include theatre (and I think we should). You can literally buy books on the stuff. But this is trying to be a GAME.Fiairflair said:The form of sexual objectification relevant is a game having female characters who are poorly established and so able to be appreciated on the basis of their looks and sexuality only.
Player input is undeniably conducive to objectification. However, it is worth noting that a great deal of the narrative in RPGs takes place in the mind of the player. In other character driven games the character usually exists (in part) beyond the control of the player; there are cut-scenes and dialog which the player does not choose. When playing character driven games I don?t consider my character an embodiment myself in any way. I play out the narrative much as I would a gamebook (http://en.wikipedia.org/wiki/Gamebook) but I suspect I am in the minority there.
To establish for game characters an original position of being objects is to overestimate the differences between games and other representations of life. In a game world characters are not merely pixels. Games are representations of reality; they are often surreal or fantastic but they always have some semblance of real life. This is true of films, novels, and even drawings. How you come to that representation is irrelevant; an end product that contains a woman either sexually objectifies her or it doesn't.
I'm not denying it, I'm refuting it. Of course it's undeniable, such an issue deserves more than a denial. It certainly isn't irrefutable.Player input is undeniably conducive to objectification.
please, give me an actual example, and not something some guy said on a forum, or Rush Limbaugh told you on his talkshow or some tv show said they did.Blue Ranger said:Ironic, considering blowing things out of proportion is exactly what you just did. You don't see it happening simply because you don't want to see it. Try taking the blinders of your eyes next time and then you will see it. It happens quite a lot.Windknight said:I have seen far more frivolous feminist bashing and straw feminising than I have seen feminists making frivolous and misplaced complaints blowing things out of proportion.
With regard to player input I suspect we've come full circle and are now in fierce agreement. Indeed, when I described player input as conducive to objectification I was making a concession to your earlier point (above).Treblaine said:Again, this term is inherently problematic for how it was coined in criticism of media like Film and print ads, it is subverted to the point of losing all significance in games as an art form from how integral the player's agency is in the story acting through the player-character, as an essential design element. It doesn't take account of subjectivity, the importance of player input in the narrative mode.
Yes, it would be a sad thing if, in making the narratives of games better, developers reduce or diminish gameplay.Treblaine said:I think we should be wary as we don't want to turn games into mini "feature movies" and forget to be games.
The flaw in this analogy is that the man in the picture is not like male characters in video games. In the case of the drawing the person complains about how a woman is portrayed when the portrayal of both people is comparable in quality. In video game males and females are frequently portrayed not just differently but with unequal effort. Imagine if the woman were a stick figure and the man resembled Rembrandt's polish rider.Treblaine said:Yes, they are representations of reality, but they are still - technically - object within a world. I don't think it is fair for Jim to attack developers for struggling to overcome this technical limitation by how they limit what there NPCs can and do do. Like the girl in Last of Us, he takes pot shots at how she has simplistic interaction... but that's a game that strives constantly to make her a real rounded character when in fact it's a polygon model controlled essentially by an unfeeling robot... and if you do the wrong thing s
This is like someone attacking drawing of a woman and a man, then that someone points at at the woman in the picture (but not the man) "why isn't she moving! your drawing has just turned her into an object for your amusement!" missing how that's inherent to a drawing and the man isn't moving either.
What's the point in making your job harder on purpose? The audience that is already invested in specific type of games is better than chasing mythical audience that in reality translates to eg. 18% people who even bothered with female ME protagonist. Obviously, competing for the audience of "brown fps games", carries own issues, but they are free to select the type of crap they want to deal withundeadsuitor said:If they wanted an easy job they wouldn't have become game designers now would they?
Except that aliens do not complain about "unrealistic and specie-ist image of Salarians and Chiss" so we have no way of judging a degree of "antropomorphism" (scratch that, pretend I used some version of "heteronormativity" ^^)those flawed portrayals include. Though I guess that also means losing access to a tasty controversy that can at least keep people talking about your game for one more unimportant reason.undeadsuitor said:Besides, writers seem to have no issue writing aliens, are you really saying that women are more foreign and hard to write than say.......every alien race ever.
I believe it's the latter, mate.Paradoxrifts said:When the Entertainment Software Association, the lobbying arm of the video game industry tells the rest of the world that forty-seven percent of gamers within the United States are women, but then actual industry that finances the ESA behaves in such a manner that would cause any sane, skeptically-minded and rational observer to question whether or not the validity of those particular statistics are as crooked as a dog's hind leg, then one has to weigh up the likelihood of one of two scenarios.
That forty-seven percent of gamers are women, despite the video game industry's behaviour.
Or that the notion that forty-seven percent of all video gamers are women is as near enough to a blatant lie as to qualify statistics from the Entertainment Software Association for awards normally reserved for works of complete fiction.
Exactly.Sexual Harassment Panda said:http://www.esrb.org/about/video-game-industry-statistics.jsp
ESRB reckon it's 40%, but also reckon 80% of those women are primarily wii players... and wii owners don't but too many games. Then there's the possibility that they're factoring in social, iphone and facebook games(like I've seen some do), then the stats would be irredeemably bad.
Not intending to make any points about what qualifies as a "gamer". But people playing wii-sports and bejewelled aren't necessarily the crowd that's going to buy "The last of us" or whatever, so those numbers probably shouldn't be trotted out.
As a straight male I would love for Lara to make out with another hot chick lol, but to be honest I wouldnt mind if she got some from a guy either cause that happens too. I guess as long as it is done right and doesnt seem forced and badly written or executed I'd be fine with it. It kinda reminds me of porn cause although girl on girl is always good I would say my average video is between a man and a women. I guess as long as I see some boobies Im happy but thats talking for me of course. And for my gay brothers out there I wouldnt mind playing a male lead in a game that was gay as well.Lightknight said:Yeah, I've seen a number of males play as females all the time. If given a choice I like to pick an avatar that resembles me but if not I don't really care.Darthbawls77 said:Im a 27 straight male thats been playing video games since I was 2 and I switch between male and female characters all the time and could care less what sex they are. When they say males only play males they must be talking for themselves cause even with my other male friends who game this has never been a topic because we never felt it needed to be. I think people these days are too sensitive and need to calm down for real.
I think the main opposition to this one was that she was a girl as much as that she has a relationship in the game. So the question takes it a step further. If you role play as a girl are you ok with your character getting some action from a guy? As I said earlier, I'd posit that guys spent all of the early Tomb Raider franchize mentally undressing Lara and a sex scene would have just been an opportunity to see her undress moreso than insult them in some way where their avatar is doing something that they wouldn't.
Agree fully. It irked the fuck out of me when the quote mining for misogyny bizarre-as-fuck witch-hunt thing was happening too. Exactly what qualifies these people to so liberally levy these accusations against people? I think it's pretty shitty and you could make the argument that it's irresponsible too. It's certainly not the behaviour of thoughtful, level-headed people, which is how those people seem to see themselves.Paradoxrifts said:Exactly.Sexual Harassment Panda said:http://www.esrb.org/about/video-game-industry-statistics.jsp
ESRB reckon it's 40%, but also reckon 80% of those women are primarily wii players... and wii owners don't but too many games. Then there's the possibility that they're factoring in social, iphone and facebook games(like I've seen some do), then the stats would be irredeemably bad.
Not intending to make any points about what qualifies as a "gamer". But people playing wii-sports and bejewelled aren't necessarily the crowd that's going to buy "The last of us" or whatever, so those numbers probably shouldn't be trotted out.
I would like to sincerely know when it became not alright for anyone who isn't comfortable with gender-bending into the role of a woman who is on the verge of helping herself to a great big & steaming helping of cock, or having their cock sucked by Jim Sterling for that matter (Jim's tits are probably more far luscious then any female character design that has been designed to be taken seriously.), to be not comfortable with it or more importantly than that, to not be comfortable paying for that. If people don't see what is wrong with trying to shame people into doing and paying for something they are not comfortable with doing, then I cannot help them.
And using homophobia to try and sell his argument? That was, is and will always be sleazy as all fuck.
A liberal arts degree?Sexual Harassment Panda said:It irked the fuck out of me when the quote mining for misogyny bizarre-as-fuck witch-hunt thing was happening too. Exactly what qualifies these people to so liberally levy these accusations against people?
There is a difference between behaving like a thoughtful, level-headed person, and presenting your opinion in the firm belief that a thoughtful, level-headed person couldn't disagree with either your point, or your methods.Sexual Harassment Panda said:I think it's pretty shitty and you could make the argument that it's irresponsible too. It's certainly not the behaviour of thoughtful, level-headed people, which is how those people seem to see themselves.
While the big video game publishers might have very good & solid reasons behind not financing what I'm about to suggest, I do think that the medium suffers terribly from not having an equivalent to taking a franchise direct-to-DVD. From my perspective I don't see any reason why the next title in the Dead Space franchise couldn't have been budgeted to reflect what the next game was likely to earn instead of cancelling it because it just couldn't earn what EA had expected it to earn.Sexual Harassment Panda said:All of these products are opt-in propositions. Usually when someone is being negative about a game, or a film, or... whatever, that's met with "don't fucking buy it then" which is a perfectly sound course of action. Apart from in this instance, when apparently that's both not acceptable and massively bigoted.
He did not imply that people who are not comfortable playing female characters are homophobic. He did however imply that people preferring beefy male hunks with huge weapons are probably latent homosexuals or at least sexually frustrated. He wasn't trying to shame such people he was simply making fun of them.Paradoxrifts said:And using homophobia to try and sell his argument? That was, is and will always be sleazy as all fuck.
I don't know exactly what planet you're from.Sirevien said:He did not imply that people who are not comfortable playing female characters are homophobic. He did however imply that people preferring beefy male hunks with huge weapons are probably latent homosexuals or at least sexually frustrated. He wasn't trying to shame such people he was simply making fun of them.Paradoxrifts said:And using homophobia to try and sell his argument? That was, is and will always be sleazy as all fuck.
This is actually what i was thinking before writing a post. "Yet another point wasted on (some of) escapist audience".Paradoxrifts said:it was lost on me.