Zira said:
DrOswald said:
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Well that's taking it a bit far. The ideal relationship between a content creator and a content consumer is a relationship of mutual benefit and respect. Ideally we should be thanking them for creating great games and they should be thanking us for buying them. This promotes a strong dialog between the two parties that will result in a net gain for everyone. If we don't acknowledge and appropriately reward behavior we like (not only with a purchase but by vocalizing our satisfaction, consumer loyalty, and spreading the word) then there is no reason for companies to behave in a way we want. You should be thankful, you should be loyal - but only when a content creator deserves it.
If our relationship with content creators is based purely on financial transaction how can we expect them to do anything but base all their decisions purely on financial gain?
Are you telling me videogames deep down aren't made purely for financial gain?
Especially nowadays. Ever wondered why we don't see new IPs anymore?
First of all, there are plenty of new IP's. FTL, Titanfall, Wonderful 101, Destiny, Monaco, Gone Home, Watch Dogs, Tearaway, The Last of Us, Bravely Default, the list goes on. Those are just some of the titles I can think of off the top of my head and all recent or soon to be released.
Second, no, games are not made purely for profit. No more than movies are made purely for profit or books are made purely for profit. And it is not just indie game makers. Did you know most video game programmers make less for their work than they could make doing something else with their programming skills? It is also typically more challenging work. The same is true for artists that work on games. These people work on games because they want to create games even if it means taking a financial hit. Just because profit is the primary motivator does not mean there cannot be some other motive at play.
Third, who says financial motivation is divorced from the concept of consumer gratitude? Everything I mentioned is financially valuable - good press, free word of mouth advertising, and a loyal consumer base. A loyal consumer base, and knowing you have a loyal consumer base, is in particular valuable.
At the top levels of the game industry far too much money is being thrown around for them to take big risks. This is why we get so many games that are conceptually similar - this is risk mitigation. A loyal consumer base is the best form of risk mitigation. A company with a loyal consumer base doesn't have to play it safe and create COD clone 37. They can afford to take risks because their consumer base will give them a chance to prove the new idea is good.
Anyway, if the game was free, or exceeded what I paid for, a thank you might be in order. But I just never feel like saying "thank you" to developers that made a videogame I paid my money to play.
If you find a cool shirt and buy it, do you say "thank you to the company for making this cool shirt"?
I would if I want them to keep on making cool shirts.
Any form of selling and buying does not require any thank you. They do not deserve to be thanked for making good games, because if the game wasn't good, they wouldn't get money.
Of course it does not REQUIRE a thank you. But if you want people to be motivated to behave in the way you want them to then you have to give them a reason. And they cannot possibly measure consumer loyalty, for example, if you don't say something.