Businesses can, in the short term, be very successful with an incestuous streak. Businesses running business for the sake of business will look for businesspeople first. And it will work to some degree, if not for the right reasons. It's sort of like those hair transplant surgeries. It doesn't so much give you more success (automatically) as it reallocates success. You can improve revenue streams relying on what has already been established, but the problem (and not just in gaming) is that you need to eventually have someone with a clue come along and come up with new things.canadamus_prime said:I want to know how this happened. How is it that people who know nothing about video games ended up running video game companies?
As per Steam's quality control, Jimquisition has no set date for final version, no full list of planned features, and no time table. And this is all 100% okay because that's the standard we've set.WildFire15 said:So is this now Jimquisition Beta Version 0.75? When's the official launch going to be, Jim?! Will 'Version 1.0' have a 'twice the size fantasy Willem Defoe'?
I'm a fan of Occam's Razor. And in gaming "journalism," one doesn't need to claim an anonymous source to be disingenuous. As such, I'm inclined to believe this is real. Otherwise, Jim could have stated it as fact with no claimed source to the same end. As you do.connall said:However, I'm an incredibly skeptical person when it comes from the account of ANONYMOUS sources, especially without some proof. There's just so little information about the source (position in games industry, what publisher they may be working for or talking about) that I can't help but be on the side of skepticism
It is right now assuredly making millions of dollars a day. No exact figures are usually released but when something can be extrapolated it points to millions of dollars.C14N said:Is this Clash of Clans game really that popular?
Close, in some regards. It's an old boys club of very wealthy CEOs and power players. Normally the C-Level executives have very little knowledge, so they hire people who are analysts from larger companies (EA, etc) who haven't actually had experience making a game to keep them informed. In general most C-Level executives work within circles to generate support for their company and need to know the language of business -- and often times have rarely played or even had experience within the industry.Zachary Amaranth said:Jim, just tell them that it's "buyer beware," and if they don't like what you have to say, they shouldn't buy it. This defense even applies to F2P games, so the fact that people don't inherently pay money into the Jimquisition shouldn't matter (And many F2P games are ad-supported, so there's that).
Businesses can, in the short term, be very successful with an incestuous streak. Businesses running business for the sake of business will look for businesspeople first. And it will work to some degree, if not for the right reasons. It's sort of like those hair transplant surgeries. It doesn't so much give you more success (automatically) as it reallocates success. You can improve revenue streams relying on what has already been established, but the problem (and not just in gaming) is that you need to eventually have someone with a clue come along and come up with new things.canadamus_prime said:I want to know how this happened. How is it that people who know nothing about video games ended up running video game companies?
Fair enough, I guess I'm just not down with the kids anymore. Is its success primarily from popularity (as in, a particularly large number of downloads) or just high levels of monetisation though?RunicFox said:It is right now assuredly making millions of dollars a day. No exact figures are usually released but when something can be extrapolated it points to millions of dollars.
The largest generator (world wide) is Puzzle and Dragons, which makes 10s of Millions a day I believe? And on the high end.
Ideally early access in gaming is exactly as you described; an alpha or beta build that is put out so the community can bug test and refine issues.jehk said:What are you even going on about with the early access comment? A big part of early access is allowing players to voice their criticism on a title while its still in production.
Did you do a video on this? I hope your option on the subject is more nuanced and you were just being hyperbolic.
EDIT: Found the video. Nevermind the above then.
It's success is, in my opinion, due to a few factors:C14N said:Fair enough, I guess I'm just not down with the kids anymore. Is its success primarily from popularity (as in, a particularly large number of downloads) or just high levels of monetisation though?RunicFox said:It is right now assuredly making millions of dollars a day. No exact figures are usually released but when something can be extrapolated it points to millions of dollars.
The largest generator (world wide) is Puzzle and Dragons, which makes 10s of Millions a day I believe? And on the high end.
Oh that's simple, the companies got big, decided the go corporate, and then hired experts in running corporations. As there weren't any big video game corporations previously, the only people to put in charge were those who ran other kinds of industries. Being experts in packaged goods, they largely turned video games into another kind of packaged good. It's something that worked for a few big companies like EA and Activision so everyone started following that model. I've been saying largely the same thing as Jim for years, it's not about making a fair profit, it's about everyone always chasing the biggest profit possible. A lot of the huge failures in video gaming is because you have too many giant hogs all trying to push each other out of the way for the same trough, while they totally forget about everything else they could be making money at with far less competition leading to spectacular failures.canadamus_prime said:I want to know how this happened. How is it that people who know nothing about video games ended up running video game companies?
I'm positive it's just a general idea of what is going on inside the industry.canadamus_prime said:2) I do feel that you may be exaggerating just a touch. From my observations, while they are from outside the window of the industry, AAA companies seem to be aware of a bit more than just those three. I'm not suggesting they aren't a bunch of lemmings without the artistic backbone to give new things a try, just that they have a bit more of a bland palette to work with then you're suggesting they do.
Except Square Enix did when one of THEIR games succeeded.Evonisia said:Square Enix did, right?
I think that's inherently incorrect. It's doing a lot of things that long-term will be effective. A lot of people who never played video games are now playing them on mobile. The downside is that some of those experiences are taking advantage of them. BUT when their pallet grows and they experience better titles, their expectations will be adjusted.Thanatos2k said:So when we've been saying that those games are "destroying gaming" we've actually been right? Huh. Fancy that. It's not hyperbole when it's true, now is it?
I went back and watched his video on the subject. It's easy to point to good and bad examples of early access. I don't think we really disagree on the matter much.Hero in a half shell said:Ideally early access in gaming is exactly as you described; an alpha or beta build that is put out so the community can bug test and refine issues.jehk said:What are you even going on about with the early access comment? A big part of early access is allowing players to voice their criticism on a title while its still in production.
Did you do a video on this? I hope your option on the subject is more nuanced and you were just being hyperbolic.
EDIT: Found the video. Nevermind the above then.
In practice companies have learned that you just need to stick a 'Beta' onto the end of your title and you can pass off all criticism (and convince a lot of your playerbase that the issues aren't a bad thing) because the game is 'early access' and it's 'still being worked on' (This is increasingly the case in mmo style games that have a long term development cycle, where the developers hide behind the 'beta' flag to avoid all criticism because any issue whatsoever can be brushed off as 'but we haven't finished the game yet')
I was in a thread on this site a couple of days ago and someone joked that a particular game they played was practically in 'gamma' now because it had had so many major updates since the beta was opened up years ago (although I cannot remember the name of the game unfortunately.)
A few examples:
Battlefield Play4free: In Beta since April 2011, no release date.
Firefall: Beta since September 2011, no release date.
The War Z: Caused an unintentional war of it's own because the game was practically unplayable, but the developers just said 'lol beta' and banned everyone complaining
The entire Ninjakiwi developers website is a beta (as in, they have actually beta'd the webpage that hosts the games - Now that's a new one!)
Claiming the game is a beta and therefore basically beyond criticism is a nasty trick that developers have been using for quite a while.
I don't think they care who they target, so long as it makes all of the money.Johnson McGee said:I hate how devs and publishers look to games like Candy Crush and Clash of Clans as models of games. In my view these titles are only tangentially related to video gaming. A better comparison would be to harlequin romance novels or tabloid newspapers, these 'games' don't have the same market or appeal as 'real' video games do, they don't target the same audience and there's no way to make that so. They have mass appeal in a completely different way to the rest of video gaming and trying to lump them in the same category is silly.
Cool profile image. Very 'gangster'Jimothy Sterling said:The Unholy Trinity Of Blind Greedy Bastards
Only three videogames in the world exist, according to those who now get to make all the videogame decisions. The blind lead the blind, and ignorance reigns supreme.
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