Thanatos2k said:
RunicFox said:
Thanatos2k said:
So when we've been saying that those games are "destroying gaming" we've actually been right? Huh. Fancy that. It's not hyperbole when it's true, now is it?
I think that's inherently incorrect. It's doing a lot of things that long-term will be effective. A lot of people who never played video games are now playing them on mobile. The downside is that some of those experiences are taking advantage of them. BUT when their pallet grows and they experience better titles, their expectations will be adjusted.
But people who play games on mobile are not gamers. They just have a phone and play games on it. They did not make a conscious decision to game, they just do it when they have nothing better to do on the way to something else, waiting around, or in the bathroom.
That's a pretty unfair statement. It's that sort of mentality that helps these games that you dislike thrive -- we're not welcoming to the community. A lot of people, maybe not yourself, play mobile games when in transit, walking, or even the bathroom as you stated. But the games they play still have design tenants (well, most of them) that make them excited, that they enjoy. There is still fundamental design philosophy found in both Clash of Clans and Candy Crush..which is what makes them appealing. They're also fast paced and don't really take any longer than 5 minutes to 20 minutes.
These games are meant to be bite sized. Have you played Ridiculous Fishing? How about minecraft mobile? Infinity Blade? All of these are things people call games and they are on mobile phones. Mobile is a real market for real people. Saying they're not "gamers" is strange to me. Some of them are new, some of them are veterans, but all of them are playing games.