Jimquisition: Tomodachi Strife

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Phasmal

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Jun 10, 2011
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Dragonbums said:
Phasmal said:
To be fair I was pretty sad you couldn't have gay marriage in FE. But I also kind of understand when you consider how the latter part of that game plays out.
I agree. No matter what my game states Vaike and Lon'Qu will always be my gay OTP (but then I miss out on Batman kid too...*huff*)
I'm actually currently trying to unlock all the Support cutscenes- so the marriages are getting a little weird.
I actually feel FE:A is a good example of a game that did not have gay romance for story reasons, though I'd love it if they included it in a future game.

Until then, I just have my bros.

 

Elyxard

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Dec 12, 2010
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What some people don't understand is that the reason it's wrong for Tomadachi to not have gay marriages while it being okay for other games to not have it is the fact that you're inserting yourself into Tomadachi as your Mii. It's not a designed character you're playing, it's literally yourself. The Sims would get the same kind of beef for excluding same sex couples.

Especially since there's no direct narrative in Tomadachi; the ease of which it would be to include same sex marriage would be paltry compared to most other games. That's what makes this damning for Nintendo.

And that's partly the problem, NoA doesn't have the authority to make even the slightest changes to the games they localize I would bet. I'm sure they would have loved to have made the change, but they lack the approval and manpower to do so, which is a real shame.
 

xaszatm

That Voice in Your Head
Sep 4, 2010
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Pebkio said:
xaszatm said:
And you have proof of this where? Have you even bothered to look at the game or are you using your knowledge of other games cloud you to the code of this one. Tomadachi Life is different from most other Sims games in that you do not have complete control over the character. You literally just throw Mii's with different personalities into the game and see how they act out. The entire game is based around the various Miis interacting with one another, going on dates, forming relationships, marrying, and having children. And you're saying that it will be an easy fix? Care to provide proof?
Of course they won't let me see the code. But which do you think is more likely:

One set of relationship-controlling codes that applies to everyone with an extra set to halt trigger events under certain circumstances.
...or...
A massively large set of identical relationship-controlling codes for each potential pairing of each potential Mii (as long as they're opposite gender).

---

Well? Which one of those is going to take up more space than most console harddrives have access to?
If we go by your choices, then yes, the second choice is the easier one to implement. However, as one who has played Tomadachi Life, you realize how many triggers there are and how many restrictions to get said triggers exists. The game has a multitude of events that are not only triggered based on personality but on gender as well as relationship status with other Mii's. So, yeah, it's isn't going to be a simple coding exercise to remove it.
 

Coruptin

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Jul 9, 2009
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josh4president said:
So how long until someone throws up the whole 'danger of inclusion' argument like what happened with Mass Effect?

"If we allow the Gay Tomadachis, then we have to allow PEDOPHILE Tomadachis as well!" or what not?
already happened in another thread
never expect to be disappointed by the internet

Sebastiaan Veldman said:
Did people forget that homosexuality is a deviant lifestyle that is still not in any way the norm, and when representing the norm it is not at all unusual to leave out things like homosexuality? Yes, it is normal that homosexuals exist, they are very real people etc. but that in no way makes interaction with homosexuals or being confronted with homoSEXUALITY normal in any way.

And I can make the same damn argument for autistic people, I am autistic, apparently over 10% of the human race is autistic, yet media rarely acknowledges autism and when it does so it's in extremes, I feel this game doesn't do right by autistic people and it is erasure that they didn't include autism as a theme in this game.

So tell me, where does this stop? Bestiality? War? Racism? Scat? Gore? Torture? Murder? all very real, all TOO real, which is exactly why games tend to not include them, especially when catered to a specific group of people, especially when catered to children. And lets be real here, games and any kind of product made for children generally isn't allowed to deviate from the norm, which homosexuality is far from.

Nintendo never claimed to be all-encompassing in it's representation of human interactions and lifestyles, never meant for it, you can take their words out of context or claim "with us or against us" but the great irony is that it is YOU who is the bigot for even making that suggestion. In your desperate struggle for acceptance, you've forgotten to accept that there are people out there who cannot accept you, and those people do so for real reasons, your stigmatizing of these people is the very erasure you speak against.

*edit*

Kind of went off-tangent in the last paragraph there, but to clarify the point is to not try and force people to acknowledge or accept you, just be who you are and feel free to defend yourself if the notion is ever presented that you are not allowed to be who you are, but don't go out of your way to demand representation of your lifestyle, that'd just get ridiculous if everyone would try it.
 

DrOswald

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Elyxard said:
What some people don't understand is that the reason it's wrong for Tomadachi to not have gay marriages while it being okay for other games to not have it is the fact that you're inserting yourself into Tomadachi as your Mii. It's not a designed character you're playing, it's literally yourself. The Sims would get the same kind of beef for excluding same sex couples.

Especially since there's no direct narrative in Tomadachi; the ease of which it would be to include same sex marriage would be paltry compared to most other games. That's what makes this damning for Nintendo.

And that's partly the problem, NoA doesn't have the authority to make even the slightest changes to the games they localize I would bet. I'm sure they would have loved to have made the change, but they lack the approval and manpower to do so, which is a real shame.
While it is true there is no linear set narrative, there is a dynamic narrative. This is not the Sims, which lacks a story. It dynamically creates a narrative from the pieces you place. This would make it far more difficult to include same sex marriage. If you are working off of a linear set story (or a non story like the Sims) same sex marriage is just as easy as hetro marriage. But with a nonlinear, dynamic narrative you have to account for many, many possibilities. Adding more variables, such as including homosexual relationships (tripling the possible relationship options) exponentially increases the complexity of crafting a dynamic narrative generating system.

It should have been in there, but saying it would have been trivial or even easy is really misrepresenting the problem.
 

CelestDaer

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I was extremely confused by the wording in the description, especially at first, and then I watched the video, and it made a lot more sense... I thought Jim was going to rant about inclusion of fifty bazillion options for gender or whatnot...
 

Kaimax

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I'm really disappointed at this.

Jim just went all over the place with false information.

Quoting again for the TRUTH

Dragonbums said:
I'm going to imagine this was done early on because my. fucking. God.

Goddammit Jim. You got the info of the bug wrong, you got the nature of the statement wrong, you got everything fucking wrong.

First off, the bug in question only came about due to a sex glitch within the Mii's during transfer that assigned whatever sex to whatever Mii. Due to this fact the game began to internally conflict and prevented player progression, corrupted save files, crashed the game, and in worst case scenarios actually damaged the 3DS software itself.

The gay coupling players saw in screenshots were not a result of the bug. It was a result of Japanese players dressing up their "female" characters as male character and having them romance each other.

Nature of the full bug at IGN (of all fucking places to get things right.) http://www.ign.com/articles/2014/05/05/nintendo-on-gay-marriage-and-tomodachi-life

Secondly this game is about a year old. It came out in early 2013. Early 2013 for a Japanese only audience. You want to know what's illegal in Japan? Gay marriage. Guess what dude, Nintendo is not a political crusader machine. Gay relationships in 2014 is only normal in first world countries like the United States and Great Britain. In many other parts of the world it fucking isn't normal and is often frowned upon, illegal, or met with a death sentence. Japan just happens to be one of those countries. So why would Nintendo- who are not- mind you- a political crusader company by any stretch of the word- implement a system in a game meant only for Japanese players that is illegal in Japan? Seriously. Ask yourself that. Why would they?
Let's also keep in mind as well that by the time Nintendo decided to port this game over to English, the game was well done and over with, the original dev team is off doing other projects, and nobody inside our outside of Japan gave a shit anymore?

Third, the message Nintendo sent to Miiquality wasn't fucking stupid. Did you not watch the video? The man was extremely realistic about the outcome of his video. He even stated that there is a high chance they wouldn't put it in this game, but they would put it in future games. And that's what Nintendo said. They specifically said that if the feedback is positive enough they will put them in future installments to Miiquality.

But that doesn't mean fucking anything. Because once again the whole world revolves around us. Did you even mention the legality of gay marriage in Japan? No. You didn't.
Japan never got a feature that we didn't. Their game doesn't have gay marriage in it and our game doesn't have gay marriage in it.
The only thing stupid here is the willingness-despite having all the evidence right in front of you telling the full story- you still decided to perpetrate the misinformation and misunderstanding that occurred throughout this fucking disaster.

To reiterate:

Nintendo did not patch out the bug because it contained gay marriage. They patched it out because it corrupted saves files, prevented player progression, caused the game to crash, and did actual harm to the 3DS system. This was a result of an error through Mii transfers from the Wii/DS systems where a random sex was designated (or absent) from the Mii's and it confused the games coding and caused it to fail.

Read the link. Read the IGN link. It explains fucking everything.
 

malnin

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Pebkio said:
carnex said:
As he does when he can't write episode based on facts he reinterprets someone's words and then writes about that.

Nintendo didn't make social commentary. Just because they didn't include it does not it make it social commentary. They just didn't program it in.
You don't know much about programming, do you? You have to code the process of marriage in it's most basic form or you're going to take up a lot of space recoding marriage after marriage after marriage. First you program just one marriage function and then then extra code is written to block the event triggers in situations or settings that you don't want. The event triggers have to be present in each human character because the player could be any gender. Either they wrote code to deactivate the triggers depending on which player character gender is chosen OR they wrote code to deny access to same-gender trigger options (or wrote the inverse as a code that only allows access to opposite-gender trigger options).

So they didn't just "not program [homosexuality] in"... they had to actively program homosexuality out.
At best your solution would result in every character being bisexual which fixes nothing as my gay characters could still marry the opposite gender and my strait characters could marry the same gender. Also adding in homosexuality would require additional checks for not just for gender but orientation in partners.
 

xaszatm

That Voice in Your Head
Sep 4, 2010
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Dragonbums said:
MarlonBlazed said:
Dragonbums said:
xaszatm said:
Then correct me if I'm wrong but wasn't Boycotting the game the OPPOSITE effect Miiquality wanted?
It was definitely the opposite of what Tye wanted in his Miiquality campaign video.
My favourite part of this whole thing is how everyone seems to just ignore you two on every article about Tomodachi... Did I say my favourite? I meant the most disheartening.
It's the same reason why nobody brings up the actual message Tye said in the Miiquality video. Because if they actually watched it, they would realize that their grand scale World Polices of social justice tactics was not what the man wanted in the slightest.
And for added irony, we finally get another article on the subject that has a more balanced approach and it gets promptly ignored in favor for more mud-slinging.
 

Pebkio

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DrOswald said:
This assumes that marriage in this game is completely shallow and gender a non issue. If you take game design into account then including same sex marriage is much harder. They most certainly would have had to program in homosexuality and design around that possibility. Not to mention that increasing the romance possibilities from 1(M-F) to 3(M-M,F-F,M-F) will exponentially increase the difficulty of creating content and AI programming.

Frankly, your extreme oversimplification of this issue makes me think you know next to nothing about software development and game design.
No, you're wrong about that. Writing code specifically for gender would be harder to write code without taking gender into consideration. The difficulty rising in proportion to the complexity of the interactions.

You write a very long stream of interactive code that determines how one character models can interact with each other. It saves a hell of a lot of space to just write one string that can then apply to everyone and then just control the variations though smaller lines of code.

To have a separation in terms of activities across gender (which is what would be required to have the need to program homosexuality in)... first you have to write specifically for the purposes of separation (which is automatically more work than the first option). Then, you have to have to have multiple lines of code that are doing the same thing as each other (thus taking up the twice as much space) with only slight variations in each.

I'm not saying they couldn't have done that... I would just point out the sloppiness mess of that code...

...for the reason of, what appears to be, keeping certain same gender people from participating in all activities.
 

irmasterlol

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Apr 11, 2012
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Maybe Nintendo just looks way too harmless to me, but to me, this looks like honest, old fashioned incompetence. Not malice.
 

maximara

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What is a really a head scratcher is that back in the 1990s Nintendo licensed Sailor moon games and NO effort in the original versions was made to hide Sailor Neptune's and Sailor Uranus' lesbian relationship in the few games they appeared in and one of those was an RPG--Pretty Soldier Sailor Moon: Another Story (Angel). So what happened that Nintendo who didn't have a problem with Sailor Neptune's and Sailor Uranus' lesbian relationship some 30 years ago so botch the job now?
 

Pebkio

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malnin said:
Pebkio said:
carnex said:
As he does when he can't write episode based on facts he reinterprets someone's words and then writes about that.

Nintendo didn't make social commentary. Just because they didn't include it does not it make it social commentary. They just didn't program it in.
You don't know much about programming, do you? You have to code the process of marriage in it's most basic form or you're going to take up a lot of space recoding marriage after marriage after marriage. First you program just one marriage function and then then extra code is written to block the event triggers in situations or settings that you don't want. The event triggers have to be present in each human character because the player could be any gender. Either they wrote code to deactivate the triggers depending on which player character gender is chosen OR they wrote code to deny access to same-gender trigger options (or wrote the inverse as a code that only allows access to opposite-gender trigger options).

So they didn't just "not program [homosexuality] in"... they had to actively program homosexuality out.
At best your solution would result in every character being bisexual which fixes nothing as my gay characters could still marry the opposite gender and my strait characters could marry the same gender. Also adding in homosexuality would require additional checks for not just for gender but orientation in partners.
Yeah, every character would be bisexual in practice. As in, you could any gender you want. The role-playing would then be up to you. The checks would be added for exclusionary reasons.

...and then it suddenly occurred to me to wonder if this game is interactive...
*some checking later*
Well, it's not, it's entirely just... a... um... screensaver? A screensaver with adjustable initial parameters. Okay, I see it now. I was under the assumption that this was a game we were talking about.

Okay... so the designers had two choices:

Add an entirely new input choice and data set that controls which gender your Mii would try to couple with
...or...
Add a hidden value that restricted trigger events between all couplings except for one

Yeah, with those two choices I can see which one was the easier one.
 

DrOswald

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Apr 22, 2011
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Pebkio said:
DrOswald said:
This assumes that marriage in this game is completely shallow and gender a non issue. If you take game design into account then including same sex marriage is much harder. They most certainly would have had to program in homosexuality and design around that possibility. Not to mention that increasing the romance possibilities from 1(M-F) to 3(M-M,F-F,M-F) will exponentially increase the difficulty of creating content and AI programming.

Frankly, your extreme oversimplification of this issue makes me think you know next to nothing about software development and game design.
No, you're wrong about that. Writing code specifically for gender would be harder to write code without taking gender into consideration. The difficulty rising in proportion to the complexity of the interactions.

You write a very long stream of interactive code that determines how one character models can interact with each other. It saves a hell of a lot of space to just write one string that can then apply to everyone and then just control the variations though smaller lines of code.

To have a separation in terms of activities across gender (which is what would be required to have the need to program homosexuality in)... first you have to write specifically for the purposes of separation (which is automatically more work than the first option). Then, you have to have to have multiple lines of code that are doing the same thing as each other (thus taking up the twice as much space) with only slight variations in each.

I'm not saying they couldn't have done that... I would just point out the sloppiness mess of that code...

...for the reason of, what appears to be, keeping certain same gender people from participating in all activities.
Once again, you are completely ignoring the larger game design. Yes, you write that big block of code for how two characters interact. And then you write many hundreds of times that amount of code for all the other things in the game, many of which touch in one way or another on the characters gender.

And even then you STILL have to include a flags to prevent certain types of relationships because if you don't you are going to have strait characters in same sex relationships and gay characters in hetero relationships.

Your solution is possibly the worst way to approach this problem. It barely solves the initial problem and breaks tons of other stuff in the game. It doesn't work.

And you know what is even worse? Because you know that you are going to be making a game in which you need to differentiate between sexual orientations you would still make it the second way with that stuff built in from the start. The game design already calls for distinction based on gender, you would build it to do so from the ground up. As for rewriting the code multiple times with slight variation, there is a solution to that: Helper methods! A technique that is so basic it is taught to student programmers in week two of the first programming class offered at any university.

This is what I am talking about when I say you know nothing about software development and game design. You don't even know the most basic techniques.
 

direkiller

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Dragonbums said:
direkiller said:
bull, Nintendo had always planed a localisation of Tomodachi Life,
No they didn't. They only planned on doing it this year. By this time Tomodachi Life was still an entire year old. If you seriously think that a large company with multiple projects to work on would still have the dev team of a one year old game intact then your sorely mistaken.
I never said anything about Dev teams. I said they were planing on selling the game globally, not just a game for Japan like you stated. They did not suddenly decide to translate the game, that is something that starts in development.


"So it's okay to "exclude gays" as some people have claimed Nintendo did in this instance, but it's not okay in other instances?
You gotta set guidelines somewhere. It's not apples to oranges. They still promote a feature where you can romance other players. However you are only able to romance male/female relationships. You can't do homosexual relationships. That means that Nintendo is excluding gay relationships. Which also means people should be pissed off about it. But so far nobody has given two fucks."
The answer is rather easy if you bothered to pay attention
A game with a tight nit story where I make a charter is not the same as open world romp that is meant to be a simulation of me. Is it genuinely that hard to see why in a game about simulating you and your relationships, they leave out a good number of publicly accepted relationships and people get mad about it?
Virtual Families 2 fell under fire for the same reason(the 10 people who played that game anyway), I don't see why Nintendo should be any different.
 

JoJo

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Zero Serenity said:
JoJo said:
Zero Serenity said:
Did Jim just admit to being Bisexual? Explains his love for Commander Shepard now doesn't it...
Yeah, he's mentioned his sexuality before in some of his written articles, usually he just makes light of it in these videos.
Got a link? I'm now curious as to his writings.
Here's one, from his old home on Destructoid:

http://www.destructoid.com/the-importance-of-a-gay-gamer-convention-232467.phtml
 

Pebkio

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Nov 9, 2009
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DrOswald said:
Once again, you are completely ignoring the larger game design. Yes, you write that big block of code for how two characters interact. And then you write many hundreds of times that amount of code for all the other things in the game, many of which touch in one way or another on the characters gender.

And even then you STILL have to include a flags to prevent certain types of relationships because if you don't you are going to have strait characters in same sex relationships and gay characters in hetero relationships.

Your solution is possibly the worst way to approach this problem. It barely solves the initial problem and breaks tons of other stuff in the game. It doesn't work.

And you know what is even worse? Because you know that you are going to be making a game in which you need to differentiate between sexual orientations you would still make it the second way with that stuff built in from the start. The game design already calls for distinction based on gender, you would build it to do so from the ground up. As for rewriting the code multiple times with slight variation, there is a solution to that: Helper methods! A technique that is so basic it is taught to student programmers in week two of the first programming class offered at any university.

This is what I am talking about when I say you know nothing about software development and game design. You don't even know the most basic techniques.
You know what, you are absolutely right. I was under the assumption that this was an interactive game. Sorry, yeah, in terms of what type of screensaver this is... the designers had two real choices:

Add in a new input and a controlling value just for different types of relationships
...or...
Put in a gender-based restrictive block on trigger events.

And in that light, yeah, I can see how it's easier to go with the simpler option. I was flat-out wrong.
 

Dragonbums

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direkiller said:
I never said anything about Dev teams. I said they were planing on selling the game gloabaly, not just a game for Japan like you stated. They did not suddenly decide to translate the game, that is something that starts in development.
During the initial creation and release of Tomodachi Life Nintendo had zero plans to release this game to any sort of market outside of Japan. It was only until this year during Nintendo's recent financial reports that they decided to port over games they consider "Too Japanese" to a global audience.

The anser is rather easy if you bothered to pay attention
A game with a tight nit story where I make a charter is not the same as open world romp that is ment to be a simulation of me.

So what? In that game and in this game they still promote relationships and marriage. Whether it's a simulation of "your life" is irrelevant. In Fire Emblem Awakening they promoted relationships and marriage. Plot be damned. But you couldn't have gay couples in the game. So again, where is the outrage there?

Is it genuinely that hard to see why in a game about simulating you and your relationships, they leave out a good number of publicly accepted relationships and people get mad about it?
Considering how it was only released in Japan, and considering (which most people here haven't) that in Japan it is illegal to marry gay couples Japan it would make sense they didn't put it in . And in terms of social perception someone in one of the other threads relating to this issue stated that only a little more than half of the population agrees on this issue. As opposed to here where it was like 70%.


Virtual Families 2 fell under fire for the same reason(the 10 people who played that game anyway), I don't see why Nintendo should be any different.
Virtual Families 2 by the looks of it is also a game that isn't based in Japan where gay marriage is illegal.
 

Demonchaser27

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NightsOwl said:
So, pretty much what this is saying is that Gay relationships should be in any game with relationships by default now?

I agree. And I feel it should be the standard by now too. Even if I'm not gay myself or even if I am, I might get a bit of enjoyment seeing the main character of a game swing both ways. Really, it only helps make everyone happy, unless they're homophobic, which at that point, they can go shove it.

Inclusion of every party cannot hurt if it's a party that does no harm.
Hell I can't wait to see what happens when dating horses, dogs, etc. get into games. *I'm not one of those "What's gonna be next?" guys by the way.*
All I'm saying is that we might as well include everybody. It would be about time as far as I'm concerned.
 
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People surprised by Jim's sexuality. Never listened to Podtoid/Dismal Jesters, eh? I'd laugh and act all smug but to be honest I recommend you stay this course. For once you go down that hole (listeners will know exactly what hole)... there's no coming back. But I digress...

Yeah, not-straight people exist. They are real. They deserve as much representation in games/movies/ect. as straight white males. And not as the butt of some joke.