Personally, I think a lot of the drag of development cycles has to do with just how much work is needed to make a current gen game look as gorgeous as they can be. It's like if every comic book publisher decided all their books needed to have artwork on par with Kingdom Come. Hand painted and photo-realistic. This would not be a good business strategy for a comic book publisher, so why do game developers seem to think their game has to be constantly pushing the limits of the console's processor.
If Square Enix is going to get on the ball and release more games (thereby making it so that not all their profits hinge on two or three titles), they need to take a step back and realize that graphics do not a good game make. Does this mean they can't make beautiful games like in their trailers? Of course not. I'm just saying maybe they should look at making more games with fewer A's in them. If they're well made and engaging titles, people will buy them.
What I'd like to see is another SNES era type FF title. Back when games didn't have to be about immense and graphics intensive cutscenes or all the pomp and circumstance that went with the FF games with VII and beyond. Just make another FFVI and people will buy it.
If Square Enix is going to get on the ball and release more games (thereby making it so that not all their profits hinge on two or three titles), they need to take a step back and realize that graphics do not a good game make. Does this mean they can't make beautiful games like in their trailers? Of course not. I'm just saying maybe they should look at making more games with fewer A's in them. If they're well made and engaging titles, people will buy them.
What I'd like to see is another SNES era type FF title. Back when games didn't have to be about immense and graphics intensive cutscenes or all the pomp and circumstance that went with the FF games with VII and beyond. Just make another FFVI and people will buy it.