Jimquisition: Vertigo

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Kuth

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I thought he was honestly going to mention Big Mama from Shock Troopers 1 on the Neo Geo Arcade platform. Big Mama is a huge, black, Canadian Woman. Overall in the game she is slower but can hit much harder than most other characters, and hell her main motivation is pretty much money. I wonder if she was even considered.
 

MaximumTheHormone

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llagrok said:
Joanna dark is unquestionably in the attractive end of the spectrum.
I think attractive is the wrong word, because lets face it, nerds have fought for many a decade over the subjective term 'attractive' when describing characters and this debate is not only wasteful but has always ultimately obfiscated from the actual discussion.
Instead of attractive I propose the descriptor 'sexualized'. Not only being of acceptable appearance but exploiting this to any degree.
llagrok said:
He also seem to be missing the more obvious point that men are portrayed as extremely masculine, where women are portrayed as extremely feminine. The industry is no more ripe with butch, macho female-protagonists, than it is with dandy, feminine-male protagonists.
As far a you point on women are portrayed as 'feminine', I don't think were going off the same definition of feminine here. Although women are often designed to be sexy the actions most female protagonists take is decidedly masculine. In particular the oft explored 'power fantasy' style game, where players will violently decimate enemies we see a masculine style release through testosteronal violence, but varyingly gendered protagonists (eg. fighting games, the tomb raider series ect.) . But you're right, when considering the proportionate nature of releases, the industry has been no more proficient in producing off-center males characters then off-center female ones.
 

Eve Charm

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Brittany from Pikmin 3, one of the 3 main protagonists. She's the smartest of the 3, Can't call her sexy since she wears the same space suit as the other two and you never see anything below the neck and her face well is normal average age i guess, can't really say. While it is kinda survival that's more just for the gameplay style. The story part is she's one of the 3 brave astronauts risking their lives to go to an uncharted planet to find sources of food to bring back to their dying planet, Heroic. The game came out 2 months ago.

Also faulty logic, Old snake doesn't mean men in gaming are allowed to be old, the guy aged, or viruses whatever they are trying to write it to at this point. That's like calling baby Mario an original baby character, no that's just Mario but younger. Same with looks with men, ya sure they are allowed to be grizzled, but downright ugly? As much as marcus fenix is the poster child, he isn't down right ugly.
 

Lightknight

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Zachary Amaranth said:
Lightknight said:
Who are the noteable male uglies?
Aside from the ones Jim mentioned, or...?
Jim made a mistake here. Attractive is not just the clean shaved appearance. An attractive character is one that appeals to what we want to be like. Plenty of men want to look like powerful badasses, grizzled and capable. Those characters make them feel powerful.

Females typically place a lot of emphasis on traditional feminine beauty, to the point of developing a wide range of serious and unhealthy mental conditions evolving around trying to alter their appearance accordingly. Hell, there are entire areas of medicine devoted to taking advantage of their desires by giving them larger breasts, reconstructed noses and such (I personally find these medical practices to be ethically questionable). There are a few women who want to look powerful, but by and large the female culture is about beauty in contrast to male culture's focus on strength.

So I think Jim's insistance that the character not be traditionally pretty is a mistake in understanding the possible difference in what constitutes attractiveness of an avatar, particularly in the realm of male protagonists. I think the condition of wearing sexually objectifying or unrealistic clothing should be considered instead (chainmail bikini crosses both lines). Or, perhaps insanely unrealistic body proportions. Female bodies are the easiest to exaggerate where breasts, butts, and legs are desireable physical qualities. Males just have general facial features and then it's muscles, either toned or bulk.

4) Faith from Mirror's Edge, who can be considered attractive by some, but faaaar from being sexy doll
But, again, that wasn't the criteria.
His arbitrary criteria should not have dropped her. There is nothing strikingly beautiful about her. I consider her quite plain. Is his real criteria that she has to be actively ugly? At which point I think it's a silly criteria. Why ugly? Why not just plain?

http://www.ps4site.com/wp-content/uploads/2013/06/maxresdefault.jpg

7) And Chell from Portal? Again, she can be considered attractive at best and the only man in her life was Companion Cube.
so she can be considered attractive and therefore fails the test as defined.
You make it sound like a legitimate test when it is largely based on subjective opinions on what constitutes feminine beauty. However, I'd generally say that Chell is very pretty:

<spoiler=Picture of Chell: Click Here>http://www.cosplayisland.co.uk/files/costumes/855/41850/Chell_p2_thruportal.jpg

11) Thomas Was Alone? Square girls, anyone? LOTS of 'em!
Were they protagonists? What were their motivations?
To move forward. I think there was a growing relationship between one square and another but there were several female characters here. Nearly all of them being protagonists. This is a completely legitimate example of female protagonists. If you have a pc and haven't played this game, you should. It's very cheap and a quick game. Lovely in a lot of ways.

Other games I'd contribute would be titles from Double Fine's Tim Schafer and former employee Ron Gilbert.

Costume quest (fraternal twins, neither of which are attractive. The basic plot is that whichever twin you don't pick gets kidnapped. This puts either a boy or girl in the DiD motif)
The Cave (a female scientist is an option, she has a pear shape and is nerdy. There's also a female adventurer)

Even in games where the characters aren't ugly they're still oddly shaped in a way that a real person shaped that way would give you nightmares. Pyschonauts and the upcoming Broken Age are examples of that:

<spoiler=Broken Age Picture: Click Here>http://static.giantbomb.com/uploads/scale_medium/0/2840/2461951-1318854132-24593.jpg

Interestingly enough, the boy is classically handsome whereas the girl is oddly shaped and while not ugly, certainly isn't "classically attractive" as she isn't shaped like a human.

None of these titles center around the girl's motivation being about a guy. Which I also find to be a bad criteria as most male protagonist's goals center around girls.

Overall, I think his criteria dismisses a wide segment of games. He has filtered them so thoroughly as to make his point be a non-point. Ruling out characters like Jade and Chell and Faith is just silly. Even the latest Tomb Raider should have made but but apparently trying to survive as a plot warrants not being considered. Why?

erttheking said:
Marcus Fenix, Kane and Lynch, Kratos, Geralt of Rivia, Tevor, the Bionic Commando from said game, Monkey from Enslaved, Grayson Hunt from Bulletstorm, Snake once MGS4 rolls around, John Marston has a certain rugged look to him, and Krieg from Borderlands 2.

I'm sorry, but guys seem to get to be more ugly than girls.
Rugged, incredibly strong, and tough are attractive features for males. Bulkiness and rough scarring is seen as a detractor in the female form.

But there's a reason why a romantic movie like Beastly [http://www.imdb.com/title/tt1152398/] is successful despite poor critical reviews. Women are attracted to the rough, dangerous, or wounded type. Usually with the opinion that they can tame or fix them. This is generally a fact of life. The general hope is that women eventually grow out of bad boys and find someone that can contributed to their lives rather than detracting.

As a side question, how did Grayson Hunt make your list? I understand that beauty is subjective but...
http://www.blogcdn.com/www.joystiq.com/media/2011/02/grayson.hunt.020811-530px.jpg

Yep, that's pretty much how I imagine I look when I close my eyes.

Ukomba said:
Want to put that to the test?

http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/611851

Those are possible designs for the Mighty No. 9 heroine. They are letting supporters vote on the design they use. I guarantee you will see very few votes for A or B (the more nerdy looking character). F or H will almost certainly win. I love to see the results based on gender of the contributor. I'll bet the percentages show women voting for the same things the men are.
Hmm, good point. But I wouldn't tie niche markets to overall trends. Still, anime titles do tend to lean on the side of attraction anyways. I wouldn't call any of those characters unattractive. I say this as a man who has a thing for librarian types. Yep, the day my wife got glasses was a good day.

But this is true, just as men want to play as handsome or rugged/powerful types, so do women want to play as attractive types. This would be a fantastic study. To give men and women a choice of avatars to play a game and see which ones pick which avatars. Thanks to research in the decoy effect we know that an ugly option can make attractive or even plain options all the more desireable.
 

Amaror

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Jan Smejkal said:
Amaror said:
Did i miss something or did Jim just didn't look that closely?
Playable. I don't think sidekicks are considered playable in here.
Well she IS playable. But sure, if we find examples that disagree with Jim, let's just make his ruleset even more arbitrary than it already is.
As i already said: After his ruleset there simply are NO characters that fit the description, not only no female characters.
 

Jan Smejkal

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Amaror said:
But sure, if we find examples that disagree with Jim, let's just make his ruleset even more arbitrary than it already is.
Save this crap please. I'm just not sure if that counts because the central character is different. You also don't make story-wise meaningful decisions for Kreia so. Also party based. I am just no sure. Where is some female equivalent of GTA 4/5 characters? Or of the Courrier in F:NV? Or Kane and Lynch, the Witcher, the guy in Amnesia, in Gothic, the old guy from Left 4 Dead? Or the famous NAMELESS ONE from Planescape Torment? And this is just me stepping trhough my vast game library. It is not much (which is sad as well), but there are some original male chars. But no female. Really the most original one is probably the girl from Portal (and that is just a model you control).

What suprises me is the fact that there are some (but much less than male) such female NPCs in games but you don't get to *PLAY* as any of them.

Also note that I (and I bet Jim too) would be gladly proven wrong on some big scale.
 

Spearmaster

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deathjavu said:
Spearmaster said:
Wait, so now this mythical female protagonist has to be a deep, emotional, intelligent, never relies on a man ever, is never affected by a man, and now has to be conventionally ugly on top of that. Good luck selling that game.


Put out an APB for a 4'6" tall, 350# woman with severe burn scars all over her face and body and missing one leg and make a game about her...what.... oh that's right real people are boring and nobody gives a shit accept the PC hookers who have to appeal to their base by vilifying the very thing they make their living from...shameful.
It's like every argument just gets more and more reasonable and logical.

Need a corn cob pipe for that strawman?
Almost as reasonable and logical as the feminist test for a strong female game character, I feel like the ideal female game lead has all the features that would make for a horrible game that most people would not want to play.

Also, I'm still waiting to see the game with a strong male lead
 

Vegosiux

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I've argued for quite a while that we should simply go for stick figures or enchanted motorcycles. Or stick figure styled enchanted motorcycles.

Still, this episode did make me giggle for some reason.

So did this:

 

Arslan Aladeen

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Kuth said:
I thought he was honestly going to mention Big Mama from Shock Troopers 1 on the Neo Geo Arcade platform. Big Mama is a huge, black, Canadian Woman. Overall in the game she is slower but can hit much harder than most other characters, and hell her main motivation is pretty much money. I wonder if she was even considered.
I knew my post was going to get overlooked. Oh well, at least Big Mama gets a bit more exposure.

I also wonder if Jill from Might Jill Off counts?
 

G-Force

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KissingSunlight said:
Sgt. Sykes said:
You know, seeing how half of people here give examples of women in games, and the other half dismiss them as not meeting the criteria, I now have to say the criteria are actually quite arbitrary.

I want a game where I can play as an underwater dog marine, a space octopus, an alien bacteria or an up-side-down helicopter. But I can't find any games like this! You fail, game industry!
Thank You! I'm not the only one who thought the criteria Jim had was overly specific. I mentioned this before. One theory why videogames don't have very many female protagonists. Vocal game critics have ridiculous uber-specific demands on what the female looks like, story, hero/villain, etc. There is no way game developers can please them. (Unless, you make the female character a purple dinosaur.) You don't hear that kind of demand about male characters in videogames. Most of them wouldn't be able to meet Jim's criteria about female characters.

Most male characters WOULD be able to meet Jim's criteria and that's the major issue. With male's we can have playable protagonists who are ugly by conventional standards, act like a horrible person and have motivations that stem beyond trying to please the opposite sex. Why don't we see more games where you play as a woman horribly scarred physically, someone incredibly old or someone overweight or even slightly chubby? We have a wide variety of male characters out there and it would be refreshing to see that same level of variety with female protagonists.
 

Pat Hulse

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MuffinMan74 said:
Pat Hulse said:
Peacock - Her motivations center around being used as a test subject, which Jim would justifiably qualify as "power from trauma".
Wait that was one of his conditions? Ok so it's no longer about "there's not a lot of variety in women" and now it's "I can't find my perfect version of a not-attractive female protagonist except for Vertgo".

If we exclude power from trauma we'd have to exclude Kratos, and Niko Bellic and most of anyone else out for revenge.
It's true that we'd have to exclude Kratos and Niko, but there are still plenty of male characters that are strong simply because they wanted to be or because of an intellectual or idyllic pursuit of some kind. The point isn't that characters who get power from trauma aren't interesting, just that when that's overwhelmingly the most common origin story for strong women, it implies that women are only believably strong when something traumatic has happened to them, or to put it another way, because something is "wrong" with them. This was actually one of the most common complaints about the rebooted Lara Croft. While the old Lara Croft was certainly sexualized and not very deep or interesting, it seemed clear that she was a gun-toting grave-robbing badass because she wanted to be and she seemed to enjoy it. A lot of women liked that about her. The new Lara started her adventure because she wanted to, but she honed her survival and combat skills because she had to, and that rubbed some people the wrong way. I personally don't mind it in her case, but I get why someone might be bugged by that and why it's a problem that there are few heroic women in games that simply aspired to heroism because they wanted to. Even if it's for selfish reasons like honor or glory, it's still at least acknowledges that a woman might want to be strong for reasons other than trauma.
 

Aikayai

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If non-humanoid is excluded then this is pretty much a dead end. I think it goes as far to say that Jim is not only right about this, but he has evidence which can be used as proof that video games are sexist. Never again can it be denied.
 

Darmani

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Spearmaster said:
Wait, so now this mythical female protagonist has to be a deep, emotional, intelligent, never relies on a man ever, is never affected by a man, and now has to be conventionally ugly on top of that. Good luck selling that game.


Put out an APB for a 4'6" tall, 350# woman with severe burn scars all over her face and body and missing one leg and make a game about her...what.... oh that's right real people are boring and nobody gives a shit accept the PC hookers who have to appeal to their base by vilifying the very thing they make their living from...shameful.
If I may, how about just funding a game with a woman of color. [http://www.kickstarter.com/projects/1236620800/shantae-half-genie-hero?ref=live]

Hell how about two? [http://www.kickstarter.com/projects/combitstudios/river-city-ransom-underground?ref=live]

Those less advantaged Kickstarters that haven't even beat $1 Million M#9 is already at $3.5M Just think how the The One Adorned with Hoops and other SJWs will spin THAT!!!. Cut them off at the pass demand with your wallets these games be made and PROVE how not sexist your are (in a self serving way that backs cool video game projects
SO AM I. Point to your backing a kickstarter with a middle eastern woman in a kickass console release as a way to fund more female protagonists in the industry, ones denied.

While Shantae is pretty, even sexualized she fights because of heritage and she's the guardian genie, not just for some man.

Also there is this
[http://s85.photobucket.com/user/martikhoras/media/RCR-U1_zpsc613f11a.jpg.html]
[http://s85.photobucket.com/user/martikhoras/media/RCR-U2_zps530a8e21.jpg.html]
Thick black woman in a hoodie ready to KICK ASS. Don't know her motive and we won't if you don't help her get made. [http://kck.st/1e9tgOq]
 

Amaror

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Jan Smejkal said:
Amaror said:
But sure, if we find examples that disagree with Jim, let's just make his ruleset even more arbitrary than it already is.
Save this crap please. I'm just not sure if that counts because the central character is different. You also don't make story-wise meaningful decisions for Kreia so. Also party based. I am just no sure. Where is some female equivalent of GTA 4/5 characters? Or of the Courrier in F:NV? Or Kane and Lynch, the Witcher, the guy in Amnesia, in Gothic, the old guy from Left 4 Dead? Or the famous NAMELESS ONE from Planescape Torment? And this is just me stepping trhough my vast game library. It is not much (which is sad as well), but there are some original male chars. But no female. Really the most original one is probably the girl from Portal (and that is just a model you control).

What suprises me is the fact that there are some (but much less than male) such female NPCs in games but you don't get to *PLAY* as any of them.

Also note that I (and I bet Jim too) would be gladly proven wrong on some big scale.
As i said in my original post, i am not disagreeing with the statement that there aren't as many good female characters as there are good male characters.
The reason i posted critique was simply the fact that this episode of the jimquisition was pretty crappy.
I agree with the message he's trying to get across, but the way he tried to get it across was crap.
He made up an arbitrary amount of arbitrary rules which he claimed would describe a good character.
While each of his rules alone was a trait a well written character would have, mashed together they make no sense.

This is why i said that his ruleset what makes a good character doesn't fit any character, because it just doesn't. It doesn't fit male characters and it doesn't fit female characters.
I can even go through each of your examples:
Gta 4 - Niko Bellic - Tragic Background, doesn't fit.
Gta 5 - Franklin - Attractive, doesn't fit.
Gta 5 - Michael - conventionally attractive, doesn't fit.
Gta 5 - Trevor - Tragic Background, doesn't fit.
Fallow NV - Courrier - Self created, doesn't fit.
Kane and Linch - Tragic Background, doesn't fit.
The Witcher - Geralt - conventionally attractive + Tragic Background, doesn't fit (Besides he wasn't created from the game industry, so he shouldn't really count either way.)
Amnesia - Guy - Tragic Background, doesn't fit.
Gothic - Nameless Dude - Conventionally attractive, doesn't fit.

I don't know the other two.
These are all great characters, yet none of them fit Jim's list.
Yet again: I don't disagree with Jim's point. There are not as much great female video game characters as there are great male video game characters.
I know he made his list as arbitrary as it is, so he could make a funny joke about how vertigo is the best female character gaming has to offer.
But it not only wasn't funny, it also killed his argument, which is not a good thing, because i do agree with his point.
 

Amaror

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G-Force said:
KissingSunlight said:
Sgt. Sykes said:
You know, seeing how half of people here give examples of women in games, and the other half dismiss them as not meeting the criteria, I now have to say the criteria are actually quite arbitrary.

I want a game where I can play as an underwater dog marine, a space octopus, an alien bacteria or an up-side-down helicopter. But I can't find any games like this! You fail, game industry!
Thank You! I'm not the only one who thought the criteria Jim had was overly specific. I mentioned this before. One theory why videogames don't have very many female protagonists. Vocal game critics have ridiculous uber-specific demands on what the female looks like, story, hero/villain, etc. There is no way game developers can please them. (Unless, you make the female character a purple dinosaur.) You don't hear that kind of demand about male characters in videogames. Most of them wouldn't be able to meet Jim's criteria about female characters.

Most male characters WOULD be able to meet Jim's criteria and that's the major issue. With male's we can have playable protagonists who are ugly by conventional standards, act like a horrible person and have motivations that stem beyond trying to please the opposite sex. Why don't we see more games where you play as a woman horribly scarred physically, someone incredibly old or someone overweight or even slightly chubby? We have a wide variety of male characters out there and it would be refreshing to see that same level of variety with female protagonists.
ok challenge:
Name 5 male video game characters which fit his description exactly.
Here it is again:
- not self created.
- Ugly
- Not motivated by woman in any way.
- Not motivates by a trauma
- Not good. (ergo bad)
 

loa

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Unusual independent playable power fantasy female protagonist not designed to show off 90° angled hips?
Amaterasu from Okami.
In the end of the day all you do in primal rage is what every other character does, beating things up, while in okami, you actually get to do the godly acts and are the main driving force of the story.

Also how about faith from mirrors edge?
Not unusual enough and/or "too attractive" I guess?

What about the main character from journey?
Not explicitly female and/or not interesting enough?

We could use more amaterasus and vertigos though.
 

veloper

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Amaror said:
G-Force said:
KissingSunlight said:
Sgt. Sykes said:
You know, seeing how half of people here give examples of women in games, and the other half dismiss them as not meeting the criteria, I now have to say the criteria are actually quite arbitrary.

I want a game where I can play as an underwater dog marine, a space octopus, an alien bacteria or an up-side-down helicopter. But I can't find any games like this! You fail, game industry!
Thank You! I'm not the only one who thought the criteria Jim had was overly specific. I mentioned this before. One theory why videogames don't have very many female protagonists. Vocal game critics have ridiculous uber-specific demands on what the female looks like, story, hero/villain, etc. There is no way game developers can please them. (Unless, you make the female character a purple dinosaur.) You don't hear that kind of demand about male characters in videogames. Most of them wouldn't be able to meet Jim's criteria about female characters.

Most male characters WOULD be able to meet Jim's criteria and that's the major issue. With male's we can have playable protagonists who are ugly by conventional standards, act like a horrible person and have motivations that stem beyond trying to please the opposite sex. Why don't we see more games where you play as a woman horribly scarred physically, someone incredibly old or someone overweight or even slightly chubby? We have a wide variety of male characters out there and it would be refreshing to see that same level of variety with female protagonists.
ok challenge:
Name 5 male video game characters which fit his description exactly.
Here it is again:
- not self created.
- Ugly
- Not motivated by woman in any way.
- Not motivates by a trauma
- Not good. (ergo bad)
You forgot a couple criteria Jim also wanted for the girls:

+ playable protagonist
+ original

That last one is the biggest hurdle here, for both male and female protagonists.
 

RandV80

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Well I'm kind of late to the discussion, but from the indy genre how about the game Aquaria with it's protagonist Naija:


Well the little pixel version you play with is kind of cute but when they give you a more detailed image of Naija she's decidedly plain and in some cases unattractive. A man isn't the motivating factor behind the story, and the concept of being good/bad is never really a factor.