In the case of Todd Howard saying Skyrim is an exception that is worth sixty bucks, I agree completely. Not so much for Twisted Metal.
I don't think so. What we are seeing now is a larger range of price tags appearing in the market. AAA titles are down, but a large amount of smaller companies seem to be grabbing dough and making a decent profit in this new era. This is just me observing the PC market, but there has been an increase in cheaper, high quality titles on Steam and other distributors as of late. It seems that 20 dollars is the new 60, by making a decent budget game with most people are perfectly fine about, much like how movies are produced now.JohnnyDelRay said:As much as anyone here might like to think there will be a "crash", or that the greedy game publishers will suddenly come to their senses and see the err of their ways, the truth is, Diablo III just broke the record of pre-ordered sales, so NO, game sales are not in the slightest bit hurt by high prices. Maybe there haven't been as many "must-have" releases as of late compared to the Skyrim and ME3 launches, but the ones that are supposedly hype-worthy will still sell at prices deemed appropriate.
What other market environment, other than rabid fandom, would a company be daring enough to try the crazy DRM implementation, DLC bullsh!t and everything else they are doing if they had the slightest doubt in success. So, nice call guys, but I have the feeling gaming will go further into the "luxury" category rather than come out of it.
Must admit, much as I like Blizzard's games on the whole, that was the tipping point for me on my iffy purchase of Diablo 3. If it had the option of being played purely offline I'd have probably bought it; it doesn't, so I didn't.nodlimax said:It's not just the money ripoff. It's the "Online-Services" as well. I don't want to have 4-5 freakin programs (Steam, Origin, UbiLauncher, Battlenet -yeah I know it's not an actual seperate software, but still-)on my PC just so I can actually run the games connected to them.
Battlenet is by far the best of all of them, their updates are the smallest, the DRM does not secretly use up your bandwitdh like Steam and it allowes you to play offline.Shjade said:Must admit, much as I like Blizzard's games on the whole, that was the tipping point for me on my iffy purchase of Diablo 3. If it had the option of being played purely offline I'd have probably bought it; it doesn't, so I didn't.nodlimax said:It's not just the money ripoff. It's the "Online-Services" as well. I don't want to have 4-5 freakin programs (Steam, Origin, UbiLauncher, Battlenet -yeah I know it's not an actual seperate software, but still-)on my PC just so I can actually run the games connected to them.
Agree, Skyrim was worth every penny.Pandabearparade said:In the case of Todd Howard saying Skyrim is an exception that is worth sixty bucks, I agree completely. Not so much for Twisted Metal.
Publishers don't care about selling more copies later though, they want to make all their sales in the first week, make a shit-ton of money and then have it forgotten about. A high price stops that plan dead in it's tracks.mfeff said:Sell at 60, 50 purchase, 3000.
Reduce price 3 months later 100 purchase, 4000 dollars.
Reduce price 6 months later 200 purchase, 6000 dollars.
13,000 dollars.
The trick is to know the target pool of potential purchasers on the front end, then treat that data with a first order ordinary differential to calculate the optimization. It's sorta' sad when I end up working these problems on my lunch break for the "marketing people", who couldn't find their asses with both hands and a map.
You ninja'd the shit out of me.SonOfVoorhees said:snip
The only problem I see with the argument of "wait for the price to go down" is that if everyone does that, or even the majority of people, it's a sign that the prices are, in fact, too high. If there are a lot of people willing to wait until the price drops instead of rushing out to get the game, it's a sign that the game wasn't exciting enough or was overpriced. In the end, it's the consumers who set the prices on non-necessities, by buying or not buying at various price points. The mere fact that the used game industry exists and thrives the way it does is proof enough that the current price point is just too damned high for a lot of consumers.Sober Thal said:I think I understand. I know I don't care.trollpwner said:Oh wow.....way to show that you don't understand, or even care about, those less rich and parent-leaching than yourself. Way to go. I don't think I can even start describing why what you've said is wrong without shooting my mouth off and getting my dumb ass banned. Suffice to say, people who have moved out of their parents' house need to spend that day's wage on stuff like food, rent, etc. They don't have much to spare on other items. Which is kinda what makes them poor, y'know?Sober Thal said:Plenty of great games exist, for sale, cheaper than the newest AAA titles.
About one days worth of work, for minimal wage, can get you the money for a new AAA game. (Even in Australia)
Sales are low when 'so so' games are being released.
*yawn
Cry me a river.
As the first line of my post said: Plenty of great games exist, for sale, cheaper than the newest AAA titles.
Also, I added a bit a moment after posting: I still think game prices are reasonable, and I expect them to rise in the next 5 years. I hope they will be worth it. Or perhaps... dare I say it... we have to wait until the game goes down in price before we buy them?!? OMG!!
EDIT: Sorry if I sound too harsh, I don't want to upset you. It's better to just ignore me if I make you feel on the verge of getting banhammered.
Peace be with you.