PBMcNair said:
kwerboom said:
In the car market, you buy a new 2013 car in the 2013 product year not used 2013 car in the 2013 product year. If you are in the market for a used car in the 2013 product year, you will usually be buying something from 1995 to 2010 just to keep the price affordable. Buying a 2010 car in the 2013 product year isn't robbing the auto industry of a new sale.
The second hand market isn't evil. What's evil is when a second hand sale is happening the weekend after a new product is released instead of a half year to a year down the road. Its not what GameStop does, its how GameStop does it that's bad.
Apples and oranges.
You trade in a car when you need/want a new one. Could be anything from a year to 5 years(?).
You trade in a game when your done with it. These days that can be as low as 8 hours after purchase. After that it mostly comes down to replay value and personal preference(some people trade-in, some hoard).
You think Gamestop should sit on a pile of games till they've been out a year, to protect the publisher ?
Thats not their business. If publishers want less people to buy used, they should make games people want to keep.
I was always more in favor of video game rental like what BlockBuster was starting to do with games before it went belly up. GameStop, more than BlockBuster, is in a better position to do this with games. GameStop could set up rental agreements with the big publishers to get game discs in return for a small cut of the rental price to the publishers. Gamers, who want to play the latest releases and have no interest in owning the game forever, could get their rentals from their trusty GameStop. It could be a GameFly setup with a brick-and-mortar store, no waiting for the mail or a download and just a drive to the local GameStop. And then a half year out to a year out, GameStop could do what every movie rental place does and put the discs on sale.
Having a game rental component would service those who are constantly buying and selling their games, since they are only buying and selling games because they have no way to temporarily rent them. This would negate the loss of a first sale by publishers for people who aren't really customers in the traditional sense and the gains publishers money from those who are 'renters' in the truest sense.
Of course, this is just a pipe dream. GameStop is making a killing off of twisting the concept of the second hand market and the publishers are too short sighted and too stubborn to do anything different. Thus developers and customers continue to get burned by the Triple A market.