Cybylt said:
Andy of Comix Inc said:
"B-but Nintendo games are all the same!" is the argument I see trotted out of the mouths of people who clearly haven't played a Nintendo game for a decade.
Because "recognizable as the same franchise" is the exact same as changed nothing, I guess?
Nintendo games remain recognizable as being in the same series from entry to entry but often change or sets the games around entirely new or changed mechanics.
Pretty much. Nintendo games routinely completely change their central design philosophy between titles while still feeling like a part of the core franchise, something that is incredibly difficult to do. There have been a total of 6 core 3D Mario titles (I would say 5 because I count Galaxy 1 and 2 as essentially one game, but it is objectively 6), and each one has been completely overhauled, from top to bottom, every single time (with the obvious exception of Galaxy 2, but that was a result of the development team having more ideas than could possibly fit into a single game).
Super Mario 64- Wrote the book on designing 3D games, central hub with Peach's castle, explorable levels, first of its kind.
Super Mario Sunshine- Cohesive tropical island theme without the standard "fire world, ice world, water world" stuff, water pack-based platforming utilizing hovering and shooting mechanics, single island world with different areas to explore.
Super Mario Galaxy 1 and 2- Space themed, gravity-based platforming involving shifts of gravity and movement between large objects that I have yet to see replicated in any game, let alone another Mario game, huge scope with incredible visuals and possibly my favorite soundtrack in all of video games, levels made up of planetoids that each offer a different experience but all feel like a single cohesive level.
Super Mario 3D Land- An interesting experiment in combining 2D and 3D Mario gameplay, smaller levels designed with portability in mind. Basically a "what if" game trying to find out what would have happened had the transition between 2D and 3D been more gradual. Probably the safest and most conservative of them all, but it works on a portable, which was obviously the goal.
Super Mario 3D World- Making multiplayer work in a 3D platforming space. This is the only one I haven't played yet, but reviews seem to indicate that it diverges greatly from 3D Land and offers a great deal of unique and creative ideas that I haven't spoiled for myself yet.
So apparently all 6 of those are "exactly the same game," despite being centered around different mechanics and different design philosophies. If you consider all "games where you jump on platforms" to be the same, then by that logic, all first-person shooters are the same. All racing games are the same. Every racing game just involves driving cars around a track, right? Every FPS just involves the player moving from point A to point B and shooting dudes, right? Obviously not.
I really don't understand what some people consider to be "a different game" if that's what their standard is.
(Before the New Super Mario Bros series is discussed, yes, for the most part, that series is rehashed and preys on nostalgia. I'm not a huge fan of those games, although I did enjoy New Super Mario Bros U more than I expected to.)