And since they're the rule, not the exception, governing by them is a solid way to go, am I right?DP155ToneZone said:Why don't you ask Valve how much their PC-centrism is hurting profits, hmm?
And since they're the rule, not the exception, governing by them is a solid way to go, am I right?DP155ToneZone said:Why don't you ask Valve how much their PC-centrism is hurting profits, hmm?
This is so true, I love id games. I bought the id games pack on steam when it came out and the only games they have that's not in that pack is Quake 4 and Quake Wars. I own Quake 4 anyway and never liked Quake Wars.Adam Jensen said:This basically translates toA high-end PC is nearly ten times as powerful as a console and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it.
Guess who's going out of business soon.we know PC's are the best, but PC gamers want high quality products that we choose not to make. We would rather be lazy and make games for inferior systems because people who play on those systems don't seem to care. And we're also ignoring Valve's business practice because they make money on PC by creating high quality games, that we, as I said before, don't intend to make. Long live mediocrity!
You know what the funny thing is making a super high end game for super high end rigs would send you out of business a lot quick because you limit your target audience to some silly low figure like .5% but you know common sense is lost on people who buy such machinesAdam Jensen said:This basically translates toA high-end PC is nearly ten times as powerful as a console and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it.
Guess who's going out of business soon.we know PC's are the best, but PC gamers want high quality products that we choose not to make. We would rather be lazy and make games for inferior systems because people who play on those systems don't seem to care. And we're also ignoring Valve's business practice because they make money on PC by creating high quality games, that we, as I said before, don't intend to make. Long live mediocrity!
That'd be because Quake 4 and Quake Wars weren't developed by id.Senarrius said:Snip
This is so true, I love id games. I bought the id games pack on steam when it came out and the only games they have that's not in that pack is Quake 4 and Quake Wars. I own Quake 4 anyway and never liked Quake Wars.
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You realize Doom 3 was the last game that they released before they started working on Rage, right? In fact, id Software didn't even develop the expansion pack released for Doom 3. Outside of working on Rage for the past seven years, the only thing id Software has done was release a browser-based version of Quake III: Arena.Coreless said:I haven't given up on Id, they have been developing for consoles since Doom 3
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No one ever mentioned making a game for the top 5%.theonecookie said:You know what the funny thing is making a super high end game for super high end rigs would send you out of business a lot quick because you limit your target audience to some silly low figure like .5% but you know common sense is lost on people who buy such machines
Exactly, id were great. Were, it seems they really dropped the ball hard here.shrekfan246 said:[
That'd be because Quake 4 and Quake Wars weren't developed by id.
In short, you didn't just not "develop the game for PC" you outright -IGNORED- the QA for it. By not beta-testing it on a regular machine but only "internal test systems" on drivers -not- available to the public with "significant internal changes".Andy Chalk said:id was actually "quite happy" with the state of the game on its test systems, but those were sporting drivers that had gone through "significant internal changes" to maximize performance. "We knew that all older AMD drivers, and some Nvidia drivers would have problems with the game, but we were running well in-house on all of our test systems," Carmack told Kotaku [http://kotaku.com/5847761/why-was-the-pc-launch-of-rage-such-a-cluster]. "When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn't work. The fact that the working driver has incompatibilities with other titles doesn't help either. Issues with older/lower end/exotic setups are to be expected on a PC release, but we were not happy with the experience on what should be prime platforms."
While I do agree with THIS...Adam Jensen said:And we're also ignoring Valve's business practice because they make money on PC by creating high quality games, that we, as I said before, don't intend to make. Long live mediocrity!
Well, that doesn't sound elitist, arrogant or downright asshole-ish in the least. Nope. Not at all. Heil to the glorious PC Master Race!we know PC's are the best, but PC gamers want high quality products that we choose not to make. We would rather be lazy and make games for inferior systems because people who play on those systems don't seem to care.
Yeah, they'd go out of business if they make quality games. Last time I checked Battlefield 3 wasn't a PC exclusive and yet it's oozing with quality. Same thing with a lot of other multiplatform games.theonecookie said:You know what the funny thing is making a super high end game for super high end rigs would send you out of business a lot quick because you limit your target audience to some silly low figure like .5% but you know common sense is lost on people who buy such machines