Ever the diplomat, eh, John?
Did you really mean to say "We don't want any more business from the PC-primary gamers who put us where we are today?" Because that's kind of what it sounded like.
I get that it's easier and sometimes more profitable to design with consoles in mind. But putting out a game that basically doesn't work for about half the PC market isn't just a matter of where you chose to aim the level of the tech; it's horrible QA, and it warrants a mea culpa rather than a rhetorical kick in the shins.
Ah well. Between this and the review on Ars Technica, I'm definitely getting a warm glow for not having bought Rage when it came out. See you in the $5 Steam sale, Carmack.
Did you really mean to say "We don't want any more business from the PC-primary gamers who put us where we are today?" Because that's kind of what it sounded like.
I get that it's easier and sometimes more profitable to design with consoles in mind. But putting out a game that basically doesn't work for about half the PC market isn't just a matter of where you chose to aim the level of the tech; it's horrible QA, and it warrants a mea culpa rather than a rhetorical kick in the shins.
Ah well. Between this and the review on Ars Technica, I'm definitely getting a warm glow for not having bought Rage when it came out. See you in the $5 Steam sale, Carmack.