This all depends on what you meant by 'pedestal'. Is it the 'pedestal' of audience / sales figures. Or the 'pedestal' of being a platform capable of delivering better gaming experiences than consoles.Ragsnstitches said:Oh, okay... but you're missing his point, and mine. The market is in favour of consoles and has been for a few years now. PC is still the pioneer of technology, but it's not the focus of the game market and consequently it's lost its top spot (probably a while ago) as a gaming platform. That's not to say it's dead mind you.ph0b0s123 said:No, my pedestal feels pretty secure...Ragsnstitches said:"Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on," he continued. "A game built with a tenth of the resources on a platform ten times as powerful would be an inferior product in almost all cases."
This here, is a reasonable standing... though I doubt some PC enthusiasts will likely let their pedestal be taken away from them.Focus on consoles larger audience has deprived PC's of an "unquestionably" "better experience". Yeah, really don't see that pedestal going anywhere....Andy Chalk said:A high-end PC is nearly ten times as powerful as a console and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it."
I'm not saying I agree with it, I just see it as a reasonable perspective. I also expect irate PC users to jump at this as some sort of indication that Consoles are ruining the industry or as some sort of bogus statement that PC is dead/dying or some such nonsense.
Face it, only a handful of developers/producers set the standard with PC these days, most build their games with the Xbox in mind, since it's the lowest spec. The few that I can think of (Valve, CD project, Blizzard, Relic etc,) have started to accept PC central business is not as lucrative as it once was and plan to incorporate consoles into their future projects (Valve is gearing steam for PSN, CD project are porting The Witcher 2 to Xbox, Blizzard are releasing Diablo 3 to consoles and Relic just released their first console game "Space Marine").
I don't personally think this is a result of consoles though (well, not as a fault of their own)... the ludicrous diversification of hardware and a ton of misinformation has long since crumpled PC's reputation. Fewer people could be bothered kitting out a decent PC, despite it not being so hard or expensive to do at the moment (what with the tech gap reaching a sort of plateau... which is what Carmack is suggesting).
PC is great for customisation and depth, but sadly it's not a straight forward affair... there is no real standard to hold to, just speculations (and mileage may vary) that fluctuate yearly. There is so many options to choose from and some of them come with insane price tags, a lot of which are hit and miss, that it isn't surprising how so many people almost abhor PC. Why bother with the research and effort of filtering hundreds and thousands of hardware permutations when you can get 1 of 3 consoles that entertain just as well.
Just for the record. I'm a PC gamer first and foremost... I have a PS3 with about 3 games, all exclusives. But I hold no allegiance to any platform and personally think Hardware companies have done the damage and not the consoles...
That was a rant I wasn't expecting to get into, sorry about that.
If the first, then guess what, that was a pedestal I would never claimed to have sat on during my 20 plus year of gaming on the PC. I don't remember a time when PC's were out performing consoles in sales or audience. Which was always going to be the case with the easier access console gaming has, with lower price of admission in money and time to get playing. This was never a chip on my shoulder or something I though that had been lost. Don't know where this idea in the community has come from.
Now the second option for what you meant as 'pedestal' is what I will defend. And this is also what Carmack's comments support. And I do believe that it is the fault of the almost blinkered focus on consoles that means the PC is not able to deliver on it's potential of delivering better gaming experiences. This is something new with this console generation and it's booming sales figures, which have made the PC's look bad purely because they have not increased as fast, so are now deemed as not worth chasing.
Your idea that PC's are unpopular due to diversification is completely the opposite of reality. The PC has never been as consolidated as now. Now we only have two companies making gaming GPU's. One API of DirectX that they have to conform to, so no matter which you buy you know games will run. A while ago you had ATI, Nvidia, 3DFX, Mattrox, PowerVR and others all making cards with their own API's. You also could buy CPU's from Intel Cyrix, AMD and VIA. Now its just Intel or AMD. Oh and I'm aware that Rage is OPENGL, a standard that has not been used in a PC game for a while (which was probably the main cause of all these issues). So if anyone is causing diversification it's ID.
And the idea there are no standards to hold to. That's wrong as the PC has standards that are so good consoles have taken to using them as well, whether it be DirectX on 360 or OpenGL on PS3 and mobile devices. Not forgetting the PC hardware consoles are quite happy to incorporate.
So consoles have always had the highest popularity in gaming for the in the present, but the PC has always been the window into tommorow.