Real world relevance, huh, Mr. Chen dude? When was the last time you teamed up with an anonymous mute to solve problems on mutually unknown ground?
You can't claim that your game has relevance beyond the obvious- And Journey does, I'm not denying this- and then dismiss other games because, on the surface, they don't relate to real life.
No, I will probably never find myself headshottin' noobs in a tiny, war torn arena- but aim is hardly the only skill your average FPS fosters. Teamwork? Tactics? Initiative? And that's just multiplayer shooter gameplay I'm talking about. I guess games don't have stories any more.
You can't claim that your game has relevance beyond the obvious- And Journey does, I'm not denying this- and then dismiss other games because, on the surface, they don't relate to real life.
No, I will probably never find myself headshottin' noobs in a tiny, war torn arena- but aim is hardly the only skill your average FPS fosters. Teamwork? Tactics? Initiative? And that's just multiplayer shooter gameplay I'm talking about. I guess games don't have stories any more.