Yes, you are right. I meant to say "adult" themes.Revolutionaryloser said:I think you are confusing mature themes with adult themes. There is nothing mature about violence.Tiamat666 said:Actually I'm inclined to believe that most games today aren't good enough for KIDS. Most AAA games today involve mature themes, the most obvious ones being violence, sex, and drug abuse. And many indie devs are turning the boat around and creating involving games that do not rely on these attention grabbers to be successful.
Seems to me he has it all the way around.
-having a drink while reading this and then reads the quote then spills his drink out- WHAT THE HELL?!?! Games Aren't Good Enough for ADULTS WHAT IS HE STUPID HALF OF US ARE ADULTS WHAT THE HELL!?!?!John Funk said:Journey Creator: Games Aren't Good Enough for Adults
Adults need relevant intellectual stimulation.![]()
Thatgamecompany's Jenova Chen works on games that are thoughtful and elegant like Flower [http://www.escapistmagazine.com/articles/view/editorials/reviews/9494-Journey-Review]. These are games that many point to as examples that games can be genuinely artistic, even if they won't ever sell as well as Call of Duty. Not that Chen wants to make Call of Duty anyway.
"[Games] are not good enough for adults," Chen said in a Gamasutra interview [http://www.gamasutra.com/view/news/170557/What_Jenova_Chen_doesnt_like_about_video_games_.php]. For him, it comes down to a matter of real-world relevance. "For adults to enjoy something, they need to have intellectual stimulation, something that's related to real life. Playing poker teaches you how to deceive people, and that's relevant to real life. A headshot with a sniper rifle is not relevant to real life."
This is not the first time that Chen has made these kinds of statements, either. They echo his words PlayStation Blog [http://www.escapistmagazine.com/news/view/106867-Flower-Creator-Loves-Action-Games-Questions-Their-Usefulness]. "What does that do for your life? It's not useful."
Chen told Gamasutra that games for adults had to be relevant intellectually. "Can games make you and another human experience an emotion that's deep enough to touch adults?" That was his aim with the ephemeral connections forged in Journey's multiplayer, he said, and that was what he hoped to continue to do, by making "emotional games ... where people can connect and come together."
The full feature interview with Chen is over on Gamasutra [http://gamasutra.com/view/feature/170547/a_personal_journey_jenova_chens_.php], and it's well worth a read - especially if you're like me, and keep picturing him as the villain from Final Fantasy VII.
Source: Gamasutra [http://gamasutra.com/view/feature/170547/a_personal_journey_jenova_chens_.php]
Permalink
Catharsis maybe? I don't know about most people, but I don't play games purely to be intellectually stimulated. Is it nice when I play something that makes me think about it on a deeper level? Yeah, but sometimes I just want to beat some monsters into bloody chunks cause I've had a rough day at work and need some steam blown off.John Funk said:This is not the first time that Chen has made these kinds of statements, either. They echo his words PlayStation Blog [http://www.escapistmagazine.com/news/view/106867-Flower-Creator-Loves-Action-Games-Questions-Their-Usefulness]. "What does that do for your life? It's not useful."
'One hit artsy game'? The guy has a masters degree from the university of southern california, and has created four games (including flower and flow) all of which got substantial praise and won awards, not to mention pretty big sales figures. You can not agree with what he's saying, but he's obviously a pretty clever guy, and I think he deserves a chance to say what he feels about the game industry, and I don't think he's being particuarly dickish or pretentious. He wants games to have more intellectual heft. Is that really blasphemous?Lordmarkus said:Hear, hear!Funcakes said:I feel like he is saying something half intelligent, but it is too embezzled in pretentious to take seriously. His games are great, yes, but he doesn't seem to understand shit about other genres.
The sheer pompousness is simply astounding. Guys like Jonathan Blow and Jenova Shen makes one hit artsy game and then they think they can dismiss everything that isn't enough high-culture to meet their standard.
Look, I appreciate that the debate is there, whether games can be more than entertainment etc. but it doesn't help in the slightest if the creators and supposed pioneers of artsy games have their noses lodged in the fucking sky.
...And so much this, as well. First the ridiculous business about Cliff Bleszinski and now Jenova Chen is vomiting pretentiousness all over the floor. They sure make good games but it seems that their thoughts is best projected in games or inside their own brilliant minds.SirBryghtside said:Can we just have a rule that game developers shouldn't be able to open their mouths? It always goes wrong.
I concur somewhat, meaning that I don't agree with with this Jenova Chen person, but I too have quite the fondness of fighting games.JdaS said:I can agree with this. Although I wouldn't go to such extremes, for instance, I love fighting games. They're fun, challenging, competitive and something I can enjoy with a friend. I also like games where I can just fuck about for no reason like Prototype or Saint's Row.
As was the case with Braid and that dickpiston Jon Blow. Strange how the artsy types always seem to be absolute and utter cunts.ItsAChiaotzu said:Having enjoyed Journey quite a bit, I'm kind of disappointed to learn its creator is a pretentious ****.