"..."Agayek said:That is entirely the fault of that particular writer rather than the genre/game design. The fact of the matter is, linearity allows for significantly more precise and tight storytelling. It won't inherently make the story better, and there's pros and cons to both, but a linear game is significantly easier for the writer to create set pieces and the like that have real impact. Simply put, it's easier to tell a story when you don't have to worry about branching paths, which (theoretically) should lead to a higher quality story over all.Savagezion said:I also disagree about "epic story" is the reason you are not allowed options. There may be epic moments in some of them but overall they round out. Japanese romance is torture to watch and has bad writing all over it usually. Their charactors tend to be a mix between stereotypes or just very 2 dimensional. Now it isn't just JRPGs that suffer from this, alot of games in general do. But that is my point. No JPRG story stands out as anything exceptional to what else we have out there in any other genre or even just the RPG genre. It is about on par. It isn't like the "epicness" of JRPGs story puts even the rest of the RPGs on the market to shame. If anything it blends just like the rest.
The problem, as I see it, is probably primarily cultural. JRPG stories are typically very... emasculated, for lack of a better word. It's a product of Japanese culture which doesn't transfer to the West very well.
What I would like to see for the genre would be to hire creative teams from the West. Not necessarily developers, but the people that come up with the overarching story and character designs. Get some foreign story ideas in, then bring in the Final Fantasy (or whatever) team in and let them go to town. It would solve a lot of the issues I have with most JRPGs nowadays.
Edit:
They don't even have to go that far though. I'd be perfectly happy with just new character designs. In just about every JRPG in the last 5-10 years, there's set stereotypes that every member of your party will more or less fit into, ranging from "Whiny Hero" to "Entirely-too-happy Girl". I'm just sick of playing the adventures of the cast of FFVII over and over again.
Just kidding. XD
I see where the arguement of linearity = better story comes from but I disagree. Linearity makes it so the story is easier to tell from the developers angle. They control when, how, and what part of the story you meet. But I disagree that options even offer a chance of making the story worse. I may actually care more about the story if I can encounter it on my own terms. Bioware has definatley proven that choices don't mean the story cannot be driven with a linear plot. By keeping the player focused on a particular goal and keeping the game centered around that goal you can still offer choices in a linear structure. Alot of the choices in Mass Effect are there for atmosphere and really change nothing. Most of the dialogue options you get throughout the game are basically "Would you rather your charactor said this - or that." Ultimately, the result will be the same but you will just have a few dialogue scene options as to how you get there. Sure, some offer branches but Bioware never lets it get out of control, so to speak. Meaning the story conveyed is not changed, just told a little differently than the last time you experienced it.
Everything that linear storytelling offers (climactic introductions, forcing the player into a "tough spot", etc.) can all be offered with choices equally. In fact, I think it benefits it personally because then you can meet the game on your terms which may help the player be in the mood to listen to any long winded stuff JRPGs are prone to. Alot of JRPG story telling is ruined by boring cliche writing about something I don't give a damn about and alot of times drawn out by them trying to make me care in case I don't. I feel alot of the stories out there simply try too hard and ruin an otherwise decent story. As if the more they talk about it, the more I care. As an example the well recieved FFX does this ALOT.