Agayek said:
I actually agree with you. Incorporating player choice into the story is the "better" choice in games, in my opinion. I was just trying to convey the reasons, as I see it, behind the use of linearity.
On a somewhat related side note, removing player choice does have its place. There are times I want to experience a story instead of telling it. It's no less valid than a full-on Morrowind-esque free world, it just appeals to different people.
I am there with you on that. I actually like playing through Uncharted and having the story told to me. It doesn't make the story any better than a WRPG, but it allows me and the developers to be lazy and probably allow the dev to save a bit of money without sinking money into branches.
Sanglyon said:
How is turn-based combat NOT rpg?
That's an argument I don't get. Did any of the people arguing that jrpg are not rpg because of turn based combat, ever play an actual pen-and-paper rpg? The whole point of turn based combat is that it's your character skills that determine the outcome, not how good you are at mashing buttons. I don't want to loose a battle because my reflexe are bad when my character is a skilled warrior in the first place.
Anyway, Final Fantasy isn't the only jrpg out there, but it seems to be the reference people use to define the whole "genre"... which it definitely isn't.
I'm currently playing Shin Megami tensei: devil summoner 2. Combat are real time, I decide where I put my skill points, what "spells" my demons can use... There are side quests alongside the main story. I may not decide what my character looks like, but I don't care.
Let's talk about Dragon quest IX: you choose the sex and appearance of your character, his skills, his job, his clothing. You can build your team the same way. You can explore the map as you want, ignoring the main quest while doing side quests. Not so different from a wrpg...
I won't say "you're not allowed to criticise if you didn't play it", because Shamus said it's a fanboy argument, but if Final fantasy is all you know about jrpg, you can only have an opinion about Final Fantasy, not jrpg.
You could argue that turn based means tactical/strategic, not RPG. I grew up playing D&D and it wasn't the taking turns during combat as to why we all played it. We played it to see what people would do in situations. I have killed a teammate for a gem that turned out to be worthless. I killed a teammate because I knocked up his wife and figured he would kill me if he found out. I have even been killed for backtalking a teammate one too many times (in-game backtalk not RL backtalking). The scenarios is why we played, not the combat. D&D would be boring if all I got to do was control my guy during battle and perhaps buy a new item every now and again. I ran into a DM that gamed like that twice, where they told you what you charactor was doing. I fought it, saw that it was not a 'rule' up for neotiation and withdrew because I was bored. The DM may as well just do all that stuff for me and let me know how it went. He is telling the whole story otherwise, all I get to do is roll dice for him sometimes when he lets me. Kind of like a kid that want to help you cook so you let him pour in the pre-measured cup of milk into the bowl.
Also, you only cited 1 game and then made it speak for the whole genre. Xenogears, Parasite Eve, Xenosaga, etc. The problem is while you may have you Chrono Triggers or Devil Summoners 2 on occassion we are not talking the exception tot he rule. If you threw every JRPG in a bin, or even just the successful ones, odds are you will pull out the linear duds people have been describing. Because it isn't us but the japanese game trends that makes FF such a good reference. Many, Many, many JRPGs use Final Fantasy as a mold for their own game due to its popularity. It is a valid enough comparison. Yours on the other hand is not.
Some people like to go all the way back to wargames on the definition, but I personally use D&D as the first time a game stepped outside of the wargame mentality and into the title of RPG. And in it came alignments and the ability of free will on a single charactor. I will elaborate after this quote:
DaisukeVulgar said:
rockyoumonkeys said:
JRPGs are great, but they're not true RPGs, since they almost always just stick you in the role of a predetermined character (i.e. you get no control over character creation), and the story is linear (i.e. you get no control over the story). You're not "role playing" any more than you are in action games or shooters.
So playing as a predetermined character and helping him/her to complete their mission in a universe is not you taking on the
role of that character? This is news to me. You said it yourself, you're taking on their role, so you are in fact role playing.
It seems like a false misconception in that an RPG must have you, the player, in it to be an actual role play.
By the above definition, (my definition) to make a role playing game you have to add in the ability to not have to play the role yet have the game continue. In a true RPG the King asks me to help save the kingdom and I choose whether or not I want to. I have the ability to NOT play that role and thus it is a role playing game. Being stuck in the role of a
predetermined charactor is not an RPG. Mario is that, Doom is that, Uncharted is that, etc. These are not role playing games. By the defintion above, all games are RPGs.
It isn't about having you the player in it. It is about having a charactor that can choose whether to help or not. Red Dead Redemption is closer to RPG than FF is in this regard. (Although I wouldn't say RDR is a good RPG but it is closer in nature) But alot of sandboxes would qualify. Because D&D is a RPG sandbox so this shouldn't be shocking if this seems an odd comparison.