Hate to come in late on this but yeah, this is cringe comedy. Of course it sounds painful. The context for it is a lovely bit of character development. Tidus and Yuna are starting a new friendship and both are learning how to cope with exceptionally heavy burdens. Tidus had suggested to Yuna earlier to 'just scream' when fed up, and she was trying to get him to try laughing instead, so he takes the mick by doing that, they both end up genuinely laughing over how stupid and cringey the moment is, grow closer and the reactions of the others are just 'You guys, seriously, stop laughing now'. It's great.Worgen said:I prefer to read dialog, rather than hear it, especially oddly written dialog which jrpgs have in spades. You can't honestly tell me this scene would be more painful being just read as opposed to fully voiced.
Having said that, you've probably played the game or know all this so sorry in that case =P but I see that video ALL THE TIME used as an example of bad voice-acting when it's really not fair, since both voice actors do a phenomenal job throughout the rest of the game and that scene's actually very funny and yes, cringey. But it's like Mr. T or Boris Johnson; you know it's intentional, that makes it funnier. And if cringing puts you off that bad, that's fine and I'll shut up for being silly about opinions, because I sure as hell couldn't stand the likes of Inbetweeners for being so cringe-horrible when watching that first.
On point, yeah the production value for these games can skyrocket with voice acting costs. JRPGs have hundreds of hours of dialogue already, with cutscenes, battle shouts, sidequests, random grunts and noises for minigames, and so it makes a lot of sense to spare a bit of money when possible. It's not just the actors you have to pay, but all the recording studio time and the script folk who have to walk them through the scene.. it's time-consuming too, very time-consuming if not done completely stream-lined.