Reaper195 said:
I've recently started playing Ni No Kuni: Wrath of the White Witch. I'm about fifteen or so hours into it and am loving the balls out of the game so far. I know some didn't, but each to their own. However, there is one thing that is constantly annoying me, and that is the lack of voice acting in the game. The main characters have dedicated voice actors, one of which is Scottish and funny as all hell. But for a majority of the game, they only speak through dialogue boxes. This seems to be a somewhat common thing in JRPGs. I understand why it was so back in the day, when we didn't want Final Fantasy 7 to cover more than fifteen discs. But nowadays, where we easily have the technology (We can rebuild him!) and the ability, why am I being forced to read these dialogue boxes when you already have an actor on hand to read the lines out, and do more than a couple of hours of work? I get rather bothered when I'm reading some dude tell me what seems some rather important stuff and there is no voice nor even any music at times (To set the atmosphere?).
TL;DR: In this day and age, why are there full games on console that don't have full voice work, and why does it seem to mainly be JRPGs?
in Ni No Kuni, nothing said in the dialogue boxes except for quest information is important to read unless you feel like it. You're not going to miss some sublimely important piece of advice that you can't get again by talking to the person again, and anything important is in easy to read red writing. Everything that's important is voiced. Or, pretty much.
short answer, to your question though is voice-work is expensive, and actually, the voice acting in Ni No Kuni is about the worst thing I've ever seen in my whole life. The actors are all children who couldn't act, all of the dialogue is performed as if each actor were in a separate room and reading their lines individually without any impact from the people they are supposedly conversing with, their intonation is all over the map, and the lip syncing is absolutely atrocious. And none of it gets better in the Japanese audio. (which is probably another reason why they have less voice acting - having two complete audio tracks for what they HAVE voiced)
All that being said I really liked Ni No Kuni, but it felt more like an homage to the JRPG form, rather then a JRPG itself. Everything is spoonfed to you and except for the very final boss (no spoilers) I wasn't challenged in the slightest (although I did quit playing soon after beating said boss and didn't explore the "post game content")
I was COMPLETELY immersed for a while... I just wish there was even a slight bit of freedom.. the game teases you with about 20 spells which sound awesome, if it were, say an actual RPG, but then doesn't allow you to cast the spells. Many of the spells that you get only have a single quest-based application. One of them is stated in the lore of the game that it can only be cast once by any wizard yet it remains in your spell list.
The Wizard Companion is amazing though, and the immersive quality of having the game spoonfeed you things - not having to go outside of the game if you want to know pretty much anything - the companion will tell you instead of gamefaqs.. It's a sublime experience... I just wish it weren't so empty once that immersion starts to wear away.