JRPGS vs Western RPGs. What's your preference?

DigitalAtlas

New member
Mar 31, 2011
836
0
0
Anthraxus said:
DigitalAtlas said:
I obviously love both, but I find JRPGs to be much more creative with universes and aesthetics. Most WRPGs aren't nearly as imaginative and mainly stick to Tolkien, Real-life, and Star Trek.

Anyone who wants to combat that, feel free to rec some games.
You can start with..

Planescape: Torment
Fallout 1/2/NV
Vampire: Bloodlines
Arcanum
Mask of the Betrayer
>Plaescape: Torment

I see a lot of grey and lack of creativity in setting. Sure it's a splendid game though, just not making my point.

>Fallout 1/2/3/NV

Yeah, these are exceptions. While still just a lot of brown and grey mainly, they were creative in story and setting.

>Vampire: Bloodlines

DEFINITELY not in the categories I mentioned above. Still, looks like a gothic and grey dream. And actually now that I think about it, it looks like a mod of the whole 'real-life' category.

>Acaranum

Again, no creativity in the world. First screen I see is just a brown and green plane.

>Mask of the betrayer
While lacking in the originality department, this one looks fairly cool. Maybe because it's less dated? I don't know, but it certainly looks more appealing to the eye.

If I'm wrong about any of these, show me some screens. But really, yes, I'm looking at color palette and creativity of areas. You got something bonkers? Great, lemme see.
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
DigitalAtlas said:
>Plaescape: Torment

I see a lot of grey and lack of creativity in setting. Sure it's a splendid game though, just not making my point.

>Acaranum

Again, no creativity in the world. First screen I see is just a brown and green plane.
You seem to have a different definition of creativity from the rest of us. The general definition of a creative setting would be something that either presents us with original concepts or genuinely original reimagining of/takes on/deconstruction of concepts that we're more familiar with. Example: a world in which alleyways give birth to younger alleyways, an enigmatic, god-like being will do horrible things to anyone who thinks of worshipping her, a protagonist with genuinely original uses of death and RPG mechanics in his character arc, and so on.

You appear to have defined "creativity" as "color palette." Please fix this.
 

DigitalAtlas

New member
Mar 31, 2011
836
0
0
Kahunaburger said:
DigitalAtlas said:
>Plaescape: Torment

I see a lot of grey and lack of creativity in setting. Sure it's a splendid game though, just not making my point.

>Acaranum

Again, no creativity in the world. First screen I see is just a brown and green plane.
You seem to have a different definition of creativity from the rest of us. The general definition of a creative setting would be something that either presents us with original concepts or genuinely original reimagining of/takes on/deconstruction of concepts that we're more familiar with. Example: a world in which alleyways give birth to younger alleyways, an enigmatic, god-like being will do horrible things to anyone who thinks of worshipping her, a protagonist with genuinely original uses of death and RPG mechanics in his character arc, and so on.

You appear to have defined "creativity" as "color palette." Please fix this.
>Clearly ignoring the definition of the word "and" and how it's meant to separate thoughts.

I don't want JUST a color palette. I want a creative world WITH a good color palette.
 

LilithSlave

New member
Sep 1, 2011
2,462
0
0
Wow, this thread is from 2011. And lives!

I bet it was bumped once before, too. Because I could have swore I posted in this thread. Anyway, I'm much more fond of jRPGs because, like most RPG fans, I grew up on them. And I tend to be more fond of the themes and aesthetics. I like playing games about friends. And I'm not as fond of dark, gritty, and musclebound. And I don't like how they tend to make me feel lonely like MMORPGs do. And I've got to admit, I like my melodrama, female characters with backstories, pastel colours, androgynous guys, and the East Asian culture present in jRPGs.

I like how in wRPGs you can choose to be male or female. Though with advertising you'd be fooled easily. How often have Elder Scrolls and and Mass Effect games been advertised with female characters? No, instead, they seem to lay along the idea, "you can be a bald and badass space marine!" or "you can be a muscular badass viking dude!".

Like, one of the things I like so much about the Tales games, is that I like the characters and the way they interact so much. The interaction is just so incredibly fun. Maybe I'm just an overly lonely or social person who always needs someone around. But my real life friends can't be around all the time. And it is fun to play a jRPG and get a nice warm friendship feeling. People sometimes use friendship and corny jokes and all that as a negative of the jRPG. But that's not really an insult to me. I like games to give me a warm feeling.

Guess I'm pretty "girly" in many ways, according to the gender role. But I like like stories of "love and friendship". And the epic fantasy part comes in, that it's fun to see such people stand through strong adversity and stick together.
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
DigitalAtlas said:
Kahunaburger said:
DigitalAtlas said:
>Plaescape: Torment

I see a lot of grey and lack of creativity in setting. Sure it's a splendid game though, just not making my point.

>Acaranum

Again, no creativity in the world. First screen I see is just a brown and green plane.
You seem to have a different definition of creativity from the rest of us. The general definition of a creative setting would be something that either presents us with original concepts or genuinely original reimagining of/takes on/deconstruction of concepts that we're more familiar with. Example: a world in which alleyways give birth to younger alleyways, an enigmatic, god-like being will do horrible things to anyone who thinks of worshipping her, a protagonist with genuinely original uses of death and RPG mechanics in his character arc, and so on.

You appear to have defined "creativity" as "color palette." Please fix this.
>Clearly ignoring the definition of the word "and" and how it's meant to separate thoughts.

I don't want JUST a color palette. I want a creative world WITH a good color palette.
Mess with the color settings on your monitor, play Planescape: Torment.



Oh, and speaking of color palettes, > doesn't turn text green here. Just FYI.
 

DigitalAtlas

New member
Mar 31, 2011
836
0
0
Kahunaburger said:
DigitalAtlas said:
Kahunaburger said:
DigitalAtlas said:
>Plaescape: Torment

I see a lot of grey and lack of creativity in setting. Sure it's a splendid game though, just not making my point.

>Acaranum

Again, no creativity in the world. First screen I see is just a brown and green plane.
You seem to have a different definition of creativity from the rest of us. The general definition of a creative setting would be something that either presents us with original concepts or genuinely original reimagining of/takes on/deconstruction of concepts that we're more familiar with. Example: a world in which alleyways give birth to younger alleyways, an enigmatic, god-like being will do horrible things to anyone who thinks of worshipping her, a protagonist with genuinely original uses of death and RPG mechanics in his character arc, and so on.

You appear to have defined "creativity" as "color palette." Please fix this.
>Clearly ignoring the definition of the word "and" and how it's meant to separate thoughts.

I don't want JUST a color palette. I want a creative world WITH a good color palette.
Mess with the color settings on your monitor, play Planescape: Torment.



Oh, and speaking of color palettes, > doesn't turn text green here. Just FYI.
Funny how people keep thinking I'm from 4chan because I use their bullet-points idea... I've honestly never posted on 4chan in my life. Too much porn.

And I'd love to play Planescape Torment, but I hate D&D and the universe of D&D, soooooo that's out.
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
LilithSlave said:
Like, one of the things I like so much about the Tales games, is that I like the characters and the way they interact so much. The interaction is just so incredibly fun. Maybe I'm just an overly lonely or social person who always needs someone around. But my real life friends can't be around all the time. And it is fun to play a jRPG and get a nice warm friendship feeling. People sometimes use friendship and corny jokes and all that as a negative of the jRPG. But that's not really an insult to me. I like games to give me a warm feeling.
+1

Out of the Tales games, I've only played Symphonia, but it absolutely nails the feeling of camaraderie that most party-based RPGs go for with varying degrees of success. They really do an excellent job of establishing the relationships between the characters in the game.

Plus, it has local multiplayer, so you get to defeat evil with The Power of Friendship both in-game and IRL. I'm very surprised that more RPGs haven't gone the local multiplayer route, because it's an absolute blast.
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
DigitalAtlas said:
And I'd love to play Planescape Torment, but I hate D&D and the universe of D&D, soooooo that's out.
It's the Planescape universe, which is very far removed from standard D&D. Nary an elf in sight.
 

DigitalAtlas

New member
Mar 31, 2011
836
0
0
Kahunaburger said:
DigitalAtlas said:
And I'd love to play Planescape Torment, but I hate D&D and the universe of D&D, soooooo that's out.
It's the Planescape universe, which is very far removed from standard D&D. Nary an elf in sight.
Explain.

As for your Tales post above, ignore the haters and play Tales of Legendia.

DAT OST!: http://www.youtube.com/watch?v=e95HO7Jc-lA&feature=bf_next&list=PL6812E46CC30B40BF