>Plaescape: TormentAnthraxus said:You can start with..DigitalAtlas said:I obviously love both, but I find JRPGs to be much more creative with universes and aesthetics. Most WRPGs aren't nearly as imaginative and mainly stick to Tolkien, Real-life, and Star Trek.
Anyone who wants to combat that, feel free to rec some games.
Planescape: Torment
Fallout 1/2/NV
Vampire: Bloodlines
Arcanum
Mask of the Betrayer
You seem to have a different definition of creativity from the rest of us. The general definition of a creative setting would be something that either presents us with original concepts or genuinely original reimagining of/takes on/deconstruction of concepts that we're more familiar with. Example: a world in which alleyways give birth to younger alleyways, an enigmatic, god-like being will do horrible things to anyone who thinks of worshipping her, a protagonist with genuinely original uses of death and RPG mechanics in his character arc, and so on.DigitalAtlas said:>Plaescape: Torment
I see a lot of grey and lack of creativity in setting. Sure it's a splendid game though, just not making my point.
>Acaranum
Again, no creativity in the world. First screen I see is just a brown and green plane.
>Clearly ignoring the definition of the word "and" and how it's meant to separate thoughts.Kahunaburger said:You seem to have a different definition of creativity from the rest of us. The general definition of a creative setting would be something that either presents us with original concepts or genuinely original reimagining of/takes on/deconstruction of concepts that we're more familiar with. Example: a world in which alleyways give birth to younger alleyways, an enigmatic, god-like being will do horrible things to anyone who thinks of worshipping her, a protagonist with genuinely original uses of death and RPG mechanics in his character arc, and so on.DigitalAtlas said:>Plaescape: Torment
I see a lot of grey and lack of creativity in setting. Sure it's a splendid game though, just not making my point.
>Acaranum
Again, no creativity in the world. First screen I see is just a brown and green plane.
You appear to have defined "creativity" as "color palette." Please fix this.
Mess with the color settings on your monitor, play Planescape: Torment.DigitalAtlas said:>Clearly ignoring the definition of the word "and" and how it's meant to separate thoughts.Kahunaburger said:You seem to have a different definition of creativity from the rest of us. The general definition of a creative setting would be something that either presents us with original concepts or genuinely original reimagining of/takes on/deconstruction of concepts that we're more familiar with. Example: a world in which alleyways give birth to younger alleyways, an enigmatic, god-like being will do horrible things to anyone who thinks of worshipping her, a protagonist with genuinely original uses of death and RPG mechanics in his character arc, and so on.DigitalAtlas said:>Plaescape: Torment
I see a lot of grey and lack of creativity in setting. Sure it's a splendid game though, just not making my point.
>Acaranum
Again, no creativity in the world. First screen I see is just a brown and green plane.
You appear to have defined "creativity" as "color palette." Please fix this.
I don't want JUST a color palette. I want a creative world WITH a good color palette.
Funny how people keep thinking I'm from 4chan because I use their bullet-points idea... I've honestly never posted on 4chan in my life. Too much porn.Kahunaburger said:Mess with the color settings on your monitor, play Planescape: Torment.DigitalAtlas said:>Clearly ignoring the definition of the word "and" and how it's meant to separate thoughts.Kahunaburger said:You seem to have a different definition of creativity from the rest of us. The general definition of a creative setting would be something that either presents us with original concepts or genuinely original reimagining of/takes on/deconstruction of concepts that we're more familiar with. Example: a world in which alleyways give birth to younger alleyways, an enigmatic, god-like being will do horrible things to anyone who thinks of worshipping her, a protagonist with genuinely original uses of death and RPG mechanics in his character arc, and so on.DigitalAtlas said:>Plaescape: Torment
I see a lot of grey and lack of creativity in setting. Sure it's a splendid game though, just not making my point.
>Acaranum
Again, no creativity in the world. First screen I see is just a brown and green plane.
You appear to have defined "creativity" as "color palette." Please fix this.
I don't want JUST a color palette. I want a creative world WITH a good color palette.
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Oh, and speaking of color palettes, > doesn't turn text green here. Just FYI.
+1LilithSlave said:Like, one of the things I like so much about the Tales games, is that I like the characters and the way they interact so much. The interaction is just so incredibly fun. Maybe I'm just an overly lonely or social person who always needs someone around. But my real life friends can't be around all the time. And it is fun to play a jRPG and get a nice warm friendship feeling. People sometimes use friendship and corny jokes and all that as a negative of the jRPG. But that's not really an insult to me. I like games to give me a warm feeling.
It's the Planescape universe, which is very far removed from standard D&D. Nary an elf in sight.DigitalAtlas said:And I'd love to play Planescape Torment, but I hate D&D and the universe of D&D, soooooo that's out.
Explain.Kahunaburger said:It's the Planescape universe, which is very far removed from standard D&D. Nary an elf in sight.DigitalAtlas said:And I'd love to play Planescape Torment, but I hate D&D and the universe of D&D, soooooo that's out.