So this looks like the earliest days of development, so 2-3 years away. In other words next gen
I want both. I want it to straddle the border, and include an area all the way from Grand Rapids to Toronto. This would both A) Provide an excellent range of location to cover the annexing of Canada during the Resource Wars (abandoned Canadian Resistance outposts, anyone?) and also feature a mid-sized town or two.Sansha said:I'd rather see it in Canada. A lot's been said about Canada's part in the Fallout history - I want to see some of it.
I totally agree; that'd be sweet. There's a character in The Pitt who refers to 'Ronto', alluding to Toronto.chuckdm said:I want both. I want it to straddle the border, and include an area all the way from Grand Rapids to Toronto. This would both A) Provide an excellent range of location to cover the annexing of Canada during the Resource Wars (abandoned Canadian Resistance outposts, anyone?) and also feature a mid-sized town or two.Sansha said:I'd rather see it in Canada. A lot's been said about Canada's part in the Fallout history - I want to see some of it.
I know it sounds like a rather strange gripe, but for some reason games have no "middle ground" when it comes to locations. It's either a tiny little grease spot in the road (i.e. Goodsprings) or a massive, sprawling metropolis (i.e. New Vegas, DC, etc.) Why are their no towns that look like they're more than just a bar and a general store, yet less than a one-stop everything hub? I guess Nipton was a good effort towards this but it didn't feel any larger than Goodsprings to me.
If memory serves, they were considering something akin to that for Tactics 2, except with Florida. Still had the mutated crocs and other assorted animal-life, though.Froggy Slayer said:Maybe they should try something a bit different. Like, say...South America, perhaps? Think about it. A heavily mutated Amazon rainforest, you could add bows and blowdarts as weapons, a rebuilt Manaus could be the main city, and they already have some good research opportunities with the many shanty towns that there are in Brazil. Think about it. Mutated crocodiles, monkeys, piranhas, anacondas and birds of prey. It could be pretty epic.
But New Vegas is just better! How can they not see that?!A Satanic Panda said:Christ almighty, people get really defensive over this series. People liked Fallout 3, deal with it.
Something about the atmosphere... Which makes no sense to me because actually finding anything of interest in the capitol wasteland is nigh-impossible. It is bloody empty -.- If that is what they meant then screw that I can look at cardboard for the same effect. New Vegas feels alive, as it should that long after the war. Things are coming together!GiantRaven said:But New Vegas is just better! How can they not see that?!A Satanic Panda said:Christ almighty, people get really defensive over this series. People liked Fallout 3, deal with it.
Philistines.
Mass. is boring but the Commonwealth sounds brutal.EHKOS said:Wow, Mass sounds fucking boring. I've never been there but I've never heard of anything really interesting there. And it's so close to D.C. I don't believe it, it's not Fallout without huge landmarks.
I can't believe people still have this argument. It depends on how you play the game. The people who care about the story tend to like New Vegas for obvious reasons and the people who care more about exploring like Fallout 3 for obvious reasons.Brandon237 said:Something about the atmosphere... Which makes no sense to me because actually finding anything of interest in the capitol wasteland is nigh-impossible. It is bloody empty -.- If that is what they meant then screw that I can look at cardboard for the same effect. New Vegas feels alive, as it should that long after the war. Things are coming together!GiantRaven said:But New Vegas is just better! How can they not see that?!A Satanic Panda said:Christ almighty, people get really defensive over this series. People liked Fallout 3, deal with it.
Philistines.
Also city design apparently, yet I found the DC ruins to be the most unintuitive mess to even attempt to navigate. Playing F3 actually made me frustrated far too often with crap like that.
Also F3 just doesn't have as much stuff, but they never notice that either. One of the best energy weapons in F3 was an android's plasma rifle; New Vegas says screw that, Mojave has deathclaws (That are actually you know... deadly), you need a plasma MINIGUN that is so powerful it literally destroys itself from the energy it releases faster than it uses ammo!
Also: Old World Blues is beautiful: "Have you ever seen a biological research station THIS full of seed? No, no you haven't."
And finally... that plot... the ending of Fallout 3... just... why?
Compare that to a sycophant robot upper-cutting an irate general off of a dam wall.
Philistines does not begin to describe it O.O
I like both equally and holy hell did FO3 bore the crap out of me.GonzoGamer said:I can't believe people still have this argument. It depends on how you play the game. The people who care about the story tend to like New Vegas for obvious reasons and the people who care more about exploring like Fallout 3 for obvious reasons.
Some people like a lot of small locations that make progressing the story quicker and some people prefer expansive and deep locations you can get lost in.
It's not that it's a gripping narrative, but the fact that it's not quite as linear as Fallout 3's story. And you get sent different places depending on who you side with.SillyBear said:I'm a huge Fallout fan, but even I have to say that the New Vegas story line has been over hyped so bad that people are just starting to believe it was an amazing narrative without questioning it.
That's the thing, to some people it isn't annoying, it's compelling. My point is that it's a matter of preference....and luck apparently because I had the exact opposite experience.Brandon237 said:I like both equally and holy hell did FO3 bore the crap out of me.GonzoGamer said:I can't believe people still have this argument. It depends on how you play the game. The people who care about the story tend to like New Vegas for obvious reasons and the people who care more about exploring like Fallout 3 for obvious reasons.
Some people like a lot of small locations that make progressing the story quicker and some people prefer expansive and deep locations you can get lost in.
We are still having this argument because to claim that empty space makes for an awesome environment you can get lost in is just annoying. There is actually stuff there in New Vegas, there are a lot of small locations and then a whole lot of big ones too, and enough of them that unless you intentionally avoid stuff, you will hit one very quickly from almost anywhere on the map. I remember lots of long walks seeing about three robo-brains in 10 minutes in Fallout 3, the environment only wins there if you like not doing much of anything. Which defeats the purpose of playing a game.
GonzoGamer said:3 tried to make things all dramatic but it didn't work because the big dramatic death was of a guy that you (the player) hardly knew... or cared about by that time.