Just Cause 2 Developer Says Wii U Dev Kits Are "Collecting Dust"

xaszatm

That Voice in Your Head
Sep 4, 2010
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faefrost said:
I wonder if any of the console makers are looking at this and suddenly realizing the downside to required always on internet consoles. The development houses can now ask and have a reasonable expectation of an answer;
- Exactly How Many Registered Consoles are out there?
- How many have been used in x time frame?
Because guess what. Everytime these suckers fire up they will be calling home to momma. And that would suddenly become data that the console makers can't mask with BS sales numbers. Karma's a byotch ain't it.

In the case of the WiiU nintendo has some really high hurdles. Look at it from the 3rd party developer houses;
- PS4 dev kit... IT'S A PC! NO REALLY IT'S AN x86 PC! The only thing even mildly exotic (that any developer will bother to use) is that little touchy pad thing on the controller... WHICH IS A MOUSE! Most Dev houses can program for this console drunk... and will.

- XBoxWHATEVERTHEHELLTHEYCALLIT... The XBox has always been "PC Like" But now... IT'S A PC! No really! x86 CPU, PC GPU etc etc. The studio intern can port back and forth between the PS4 and XBoxWHOCARESWHATTHEYCALLITATTHISPOINT in about an afternoon. Most exotic thing is the Kinnect gizmo, which they may or may not simply ignore, and they have been messing with PC API's for for years now.

- WiiU; Ummm? WTF is this thing? Weird CPU/GPU. Underpowered, low memory for the generation (granted better than PS3). Limited guaranteed storage (yeah you can plug a usb drive in, but the devs can't predict if the customer will do that or count on it. Bad design decision!) And the showstopper. The core gimmick of the system, the weird iPad type controller thingy. It's more complicated to program for. Yet only 1 player can really use it, meaning multiplayer games not only support asymetric design, they require it. And designing stuff around it means you can't port to another console, you pretty much have to go from scratch. Without some massive install base, why would a third party developer go anywhere near this thing?
...I'm slightly confused by this post. Are you saying in the first part that Always Online is a bad thing? That Nintendo is a bad thing? That consoles are a bad thing? I'm confused with the sentencing. Because if I take the next three paragarphs into account without acknowledging the 1st you seem to be implying that the Nintendo is failing because it's trying to be as far away from being a PC as possible. If this is what you are saying, I'm don't see how making a console like a PC is going to help as I already have a good PC and a good PC isn't hard to build/buy and it has more uses than a console.

However, if the first paragraph changes what you mean than I'm still confused.
 

AzrealMaximillion

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xPixelatedx said:
Lol I like how they are saying it's unusable because the games they are going to be making are too advanced... yet in every other story about next-gen games we hear they are far too expensive to sustain. This guy might be surprised at how appealing making games for the wiiU looks after they realize they can't make a profit off of PS4 and Xbox Infinity games; especially once those consoles launch and prove they will have a near equally small user base because good games arn't abundant yet.
Seems like either you can predict the future or you're pulling a good chunk of what you just said out of where the sun don't shine. I'm not saying that the PS4/Next Box will crush the Wii U in sales, I personally think that this upcoming gen will be the overall lowest selling for everyone.

But you can't possibly know this well in advance that games won't profit on the PS4/Next Box. That and to be frank, the PS4 does have a pretty promising series of launch titles. The Last of Us, Destiny, and what looks to be the best looking/running version of Watch Dogs alone spell some trouble for the Wii U. Then there are the 3rd party games that won't be on the Wii U.

Point is, its foolish to claim something like "PS4/NextBox games won't make a profit". Especially when we see games on Nintendo platforms either being cancelled or being made multiplatform due to low sales.

And really think here, 3rd party devs have a better chance with the PS/MS console because they can sell games on both console and not have to deal with the remnant effects of Nintendo's extreme family oriented marketing. Seriously, that was a major determent to 3rd party devs on the Wii. If it wasn't family oriented, it struggled to sell let alone be heard of. That marketing carried over when they called the Wii U exactly that.

3rd party devs don't have to worry about PS/MS first party games as much as they do a Mario title.

I said this earlier in the thread. Nintendo's Wii U is mirroring the Sega Saturn. Good console, but due to previous business practices, the 3rd party is licking their wounds. If history repeats itself we'll see a major publisher publicly say they won't make games for the Wii U. Just like EA did to Sega.
 

xPixelatedx

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AzrealMaximillion said:
But you can't possibly know this well in advance that games won't profit on the PS4/Next Box. That and to be frank, the PS4 does have a pretty promising series of launch titles
Many games aren't making (a good enough) profit now.

It would be worth the time and effort to keep up with the news of whats happening now because it's really interesting seeing all this unfold. Studios are closing, talented people are being let go... and this is all from games that are getting good reviews that were also released on consoles with HUGE user bases! It's very predictable what will happen the first year of the ps4; it will do poorly. Just like the PS3 and the wiiU, the initial sales will be great but then you won't be able to pay people to take them off store shelves.

That and to be frank, the PS4 does have a pretty promising series of launch titles
I know this based on personal opinion, but I haven't seen a single appealing thing come from the PS4 yet, and I am saying that as a Sony fan to. At least Nintendo "attempted" to lure in some Nintendo fans with a Mario game for the wiiU's launch. A lot of people didn't like the Sony conference, and one of the reasons why is it didn't look like there would be a strong library of games to distract from the social media nonsense they were trying to sell us.

I said this earlier in the thread. Nintendo's Wii U is mirroring the Sega Saturn. Good console, but due to previous business practices, the 3rd party is licking their wounds. If history repeats itself we'll see a major publisher publicly say they won't make games for the Wii U. Just like EA did to Sega.
A lot of that didn't make any sense, particularly the EA part. EA wasn't the entity it is today in the era of the Saturn, no one cared about them in the grand scope of the industry. It should also be noted the Saturn didn't do too bad when it first launched, it was in the middle of that gen that it started to loose momentum (which is BAD). The WiiU is currently mirroring the PS3 and 3DS; two consoles that had horrible starts and picked up immensely once there were reasons to buy them. When the good (and lets face it, first party) games start rolling out and no one is still buying wiiUs, then Nintendo will be in trouble. I do however see them being 3rd this gen if they don't at least bother to advertise to the casual people like before.
 

Norix596

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They were trying to replicate the Wii success with another gimmick controller -- the Wii wasn't a success in sales because it had a good library or because it had any kind of dev support but because it was a cheap item that people with no previous game ownership got or gave as presents -- unfortunatly for Nintendo a lot seemed content with Wii Sports -- those people aren't going to be interested in buying a "hardcore gameing experience" that Nintendo is trying to sell the WiiU as and devs aren't going to be any more eager to work with non-conventional interfaces than they were before - you can't have your cake and eat it.
 

KungFuJazzHands

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Aiddon said:
KungFuJazzHands said:
Undoubtedly. That doesn't mean we should excuse the WiiU's paltry hardware specs, however. There's enough blame in this mess to pass around to all parties involved.
Oh hell no, I can completely excuse the Wii U's specs as Nintendo actually uses them for GAMEPLAY rather than just tech-porn. It just disappoints me that 3rd parties have rendered themselves incapable of lateral thinking. I guess I'll blame Nintendo for putting too much faith in the current crop of devs.
Last time I checked, games using the Frostbite engine did indeed have some gameplay elements, tech-porn attributes notwithstanding. Anyway, are you claiming that anything more powerful than a WiiU is good for nothing but tech demos and eye candy? That sounds like fanboy logic to me.

I can hardly blame the publishers for their hesitancy in developing next-gen games for a supposed next-gen system that barely manages to outclass the Xbox 360.
 

Casual Shinji

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Then it looks like those investors aren't really grasping the concept of investing.
 

Flaery

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I think the saddest reason a console could fail would be a lack of games. No one buys the Wii U because of a lack of games, and no one makes games because no one bought the Wii U. It's one of those quirks in logic that you feel the need tp [point out, but no one important will hear you if you do.
 

Guffe

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FFP2 said:
Atmos Duality said:
It might be, based on how the WiiU has performed in the absence of those.
On the other hand, the WiiU has the absence of...well, everything else save Monster Hunter and ports of older titles.

The results speak louder than I ever could.
And really crappy ports at that. At least they refused to let EA use Origin on the U.

I would rather wait until some of their first party stuff gets released and see how much it boosts the hardware sales.

That shit had Oprah promoting it.
May I jump in on the discussion?

I think the main problem for the WiiU is the bolded, quoted part
They had absolutley no advertising for it, at least not in Europe.

I own a WiiU and the games I've played (ports from PS3 and XBox360 as you mentioned) I have enjoyed a lot. I like the controller, Nintendoland is the best partygame in years and the console (for me at least) runs smoothly and looks as good as a PS3 or Xbox360 (which graphicwise is enought for me)

But as you say, they rely too much on expecting their audience to KNOW what's going on and after a success like the Wii was, just putting a "U" at the end, thinking people who don't roam the internet too much will know what's going on, ain't going to work.

So according to me:
Advertisement was shite
No new games, so everyone who's had a PS3 or Xbox360 ain't gonna jump on this wagon (until maybe in a year if the next PS and Xbox are complete shit), but I'm expecting a few good releases in a year and I'm in no hurry as long as I get the games and they're not shit, so take your time in making them :p
Expecting too much from a "casual" (damn I hate the casual/hardcore thing) crowd that the Wii gathered
 

Aiddon_v1legacy

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KungFuJazzHands said:
Last time I checked, games using the Frostbite engine did indeed have some gameplay elements, tech-porn attributes notwithstanding. Anyway, are you claiming that anything more powerful than a WiiU is good for nothing but tech demos and eye candy? That sounds like fanboy logic to me.

I can hardly blame the publishers for their hesitancy in developing next-gen games for a supposed next-gen system that barely manages to outclass the Xbox 360.
The power of the 360 and PS3 was WASTED on the current crop of developers. They really didn't do much with gameplay that couldn't have been replicated on their predecessors. And it's going to happen with the PS4 and 720. People AREN'T going to make games bigger or better with them, they're just going to make games SHINIER. There is no point in bragging about power when developers don't use it properly. Give and "artist" unlimited resources and he'll just waste his time for all eternity. Give an artist restrictions and he'll make the greatest masterpiece you'll ever see.
 

The Apple BOOM

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Most games don't need more power than a Wii to run without being overly flashy, the thing that is killing budgets. There are very few game types that are both popular and need the power of the PS4 to run, and those type of games are only really seen on PCs anyway.

Gamers need to start recognize good mechanics and story again, instead of flashy graphics. Even the fighting game community has this problem with MvC3. If my favorite JRPG (Xenoblade) and favorite platformer (Donkey Kong) of last gen were released on the Wii, and ran fine, I'm pretty sure most other genres can run on that hardware as well, and the Wii U is way more powerful than that! Stop obsessing over specs all the time and start looking for good games again!

Disclaimer: I love my Wii, Wii U, and PS3. I hate my 360, though.
 

Aiddon_v1legacy

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The Apple BOOM said:
Most games don't need more power than a Wii to run without being overly flashy, the thing that is killing budgets. There are very few game types that are both popular and need the power of the PS4 to run, and those type of games are only really seen on PCs anyway.

Gamers need to start recognize good mechanics and story again, instead of flashy graphics. Even the fighting game community has this problem with MvC3. If my favorite JRPG (Xenoblade) and favorite platformer (Donkey Kong) of last gen were released on the Wii, and ran fine, I'm pretty sure most other genres can run on that hardware as well, and the Wii U is way more powerful than that! Stop obsessing over specs all the time and start looking for good games again!

Disclaimer: I love my Wii, Wii U, and PS3. I hate my 360, though.
Pretty much; there's no benefit to giving them more power if they're going to piss away the potential. A lot of developers are just a bunch of spoiled brats letting hardware do their work FOR them instead of using lateral thinking. It's rather insulting.
 

DrunkOnEstus

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May 11, 2012
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Everyone was calling for the death of the 3DS until Mario 3D and the usual suspects showed up. They'll do just fine with their niche, and maybe a little of the casual audience they picked up with the Wii, once they roll these titles out. Then the install base will be high enough to please third-parties. I'm pretty sure they aren't selling the consoles at a loss, either.
 

The Apple BOOM

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DrunkOnEstus said:
Everyone was calling for the death of the 3DS until Mario 3D and the usual suspects showed up. They'll do just fine with their niche, and maybe a little of the casual audience they picked up with the Wii, once they roll these titles out. Then the install base will be high enough to please third-parties. I'm pretty sure they aren't selling the consoles at a loss, either.
The Wii U is being sold at a loss. The Wii wasn't, though.
 

AzrealMaximillion

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xPixelatedx said:
AzrealMaximillion said:
But you can't possibly know this well in advance that games won't profit on the PS4/Next Box. That and to be frank, the PS4 does have a pretty promising series of launch titles
Many games aren't making (a good enough) profit now.

It would be worth the time and effort to keep up with the news of whats happening now because it's really interesting seeing all this unfold. Studios are closing, talented people are being let go... and this is all from games that are getting good reviews that were also released on consoles with HUGE user bases! It's very predictable what will happen the first year of the ps4; it will do poorly. Just like the PS3 and the wiiU, the initial sales will be great but then you won't be able to pay people to take them off store shelves.
That assumes that all studios close due to the same factors, which simply isn't the case. THQ and Red Octane didn't close for the same reasons. We can easily state that THQ failed due to at least 2 major factor. The massive failure and expended funds of the Warhammer MMO and the Draw Something fiasco. That's THQ. The same can't be said for other video game companies. So I just can't accept the argument that because studios are closing with huge user bases, no one will profit on the PS4/NextBox. It's a very thin argument that gets defeated when you take even a peripheral glance at it. Just looking at how the week Yen is helping the Japanese gaming market is a big help for the PS4's feature.

That and to be frank, the PS4 does have a pretty promising series of launch titles
I know this based on personal opinion, but I haven't seen a single appealing thing come from the PS4 yet, and I am saying that as a Sony fan to. At least Nintendo "attempted" to lure in some Nintendo fans with a Mario game for the wiiU's launch. A lot of people didn't like the Sony conference, and one of the reasons why is it didn't look like there would be a strong library of games to distract from the social media nonsense they were trying to sell us.[/quote]
That's seems to be your personal opinion, which isn't concrete enough to say that the PS4's launch will be as bad as the Wii U. Hell, on these forums with the way MS is handling the NextBox and the way Nintendo is handling the WiiU many people here are most excited for the PS4 because it seems like the console with the smallest need for PR/damage control. We know the launch games for the PS4. A lot of people are particularly excited for The Last of Us and Project Destiny, which is more than anyone can say for the Wii U currently. A lot of people may not have liked Sony's conference, but a lot of people also did. This is more of a wait and see game now. You're using your opinion as too much of a factor when there are plenty of mitigating factors that go against it. You may not be excited to see what Bungie is going to do on a Sony console, or what Naughty Dog will do with The Last of Us, but the press and general reception has been pretty optimistic for those 2 games alone, and we haven't even hit E3 yet.

I said this earlier in the thread. Nintendo's Wii U is mirroring the Sega Saturn. Good console, but due to previous business practices, the 3rd party is licking their wounds. If history repeats itself we'll see a major publisher publicly say they won't make games for the Wii U. Just like EA did to Sega.
A lot of that didn't make any sense, particularly the EA part. EA wasn't the entity it is today in the era of the Saturn, no one cared about them in the grand scope of the industry.[/quote] Lolwut?First off Sega is one of the reasons EA got as big as it is now in the console realm thanks to the sports game that sold more on the Genesis than on the SNES. Secondly, you must not have a clue as to how bad the Saturn life cycle truly was. It was horrible for a few reasons.

1.They originally announced that it was to be available on September 2nd 1995. Then at E3 of that years (May 11) they came out and said that release date was a "ruse" and said that the console would be available immediately.

2. This was a major cock up because they didn't tell any 3rd party developers this at all. That means that every 3rd party developer was still making their games for the original September 2nd release and there was not a damn thing Sega could do in the process. The Saturn came out with 6 games and nothing else until 4 months later.

3.The console was sold exclusively at only 4 stores, Toys R Us, EB, Baggages(which went bankrupt in 1996 and wasn't that big in the 90s), and Software Etc(which got eaten up by GameStop soon after). This pissed off Wal-Mart and KB Toys. KB Toys was so pissed they decided not to carry the Satrun when they were eventually given the option.

4.It only sold 9 million in the 3 years it was out. 2.1 of which was in North America. Yeah, it bombed hard in NA due to the factors about and the price being $399. An extra hoof to the balls came from Sony when they, at the same E3, announced a $299 price point. The Sautrn was great in Japan but a failure literally everywhere else. This resulted in a 268 million dollar loss and 30% of Sega's workforce being laid off.

5. They announced the Dreamcast only 3 years later. Now this pissed a lot of developer off because that means that they would have to quickly learn a new console's coding while still making PS1 and N64 games. That means lost money. EA was particularly pissed because Sega bought Visual Concepts(which would then be sold to Take Two 6 years later as 2K Games), to replace EA's exclusivity in Sega's sports game market. When EA essentially said, "we're not making games for the Dreamcast", a lot of other publishers followed suit. They figured if EA as big as they are can't make money with Sega, not too many people can.

It should also be noted the Saturn didn't do too bad when it first launched, it was in the middle of that gen that it started to loose momentum (which is BAD).
Wrong again. The Saturn sold only 80,000 units in its first 4 months on shelves. The PS1 sold 100,000 in its first weekend. The Saturn only did moderately well in Japan.
The WiiU is currently mirroring the PS3 and 3DS; two consoles that had horrible starts and picked up immensely once there were reasons to buy them.
That's a couple of misconceptions and I'll tell you how. If you look at the PS3's launch sales and factor in that the 360 came out a year earlier, the 2 sold neck and neck in terms of units over time. And that's not even factoring in the 360s sold again and again due to RROD. There weren't any major spike for either console, and the PS3 gradually came to overtake the 360, so the launch of the PS3 wasn't as bad as people make it out to be. And to be frank, the 3DS saw a sales spike because of the 33% price drop that came out 6 months after release. People seems to want to forget that about the 3DS, but that's really was saved that console.
When the good (and lets face it, first party) games start rolling out and no one is still buying wiiUs, then Nintendo will be in trouble.
This I can agree on. Everyone seems to think that first party games will save the WiiU. Problem is, Nintendo hasn't been presented with having to deal with having to work to get customers for almost 8 years. I don't think a new Mario or Zelda game will save the Wii U. Look at every other franchise Nintendo has. The only one that have been given any respect are Mario and Zelda and Skyward Sword was more divisive than people give credit. Metroid still has a bit of a bad taste in people's mouths thanks to Other M, and the Wario, DK, Kirby, Yoshi, and many other Nintendo franchises have just been 2D sidescroller that could have been done on handhelds.

I do however see them being 3rd this gen if they don't at least bother to advertise to the casual people like before.
I disagree that marketing to casual would help. Casual gamers are not repeat customers. Zynga and many other failing Facebook developers will tell you that. Hell, a lot of the casual games on the Wii failed (Cold Stone Creamery's Scoop It Up anyone? How about draw something). Casual gamers tend to be good with what they have and won't spend 300+ dollars for an upgrade to play the same game with a few new features.

That's what has me saying that Nintendo is mirroring Sega here. They treated the 3rd party devs that wanted to make core games like dirt and marketed only themselves, just like Sega did. And them cancelling their E3, while good for Nintendo due to it being cheaper, probably isn't the best for developers. Do they now have to present with Nintendo AND E3, or do they choose? If they choose, can they demo their games on the Wii U at E3? We'll have to see, but its not looking good right now for the Wii U.

We'll have to see if the PS4 and NextBox succeed, but your point on why they'll fail fall more into opinion rather than any analytically inclined points.
 

AzrealMaximillion

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DrunkOnEstus said:
Everyone was calling for the death of the 3DS until Mario 3D and the usual suspects showed up. They'll do just fine with their niche, and maybe a little of the casual audience they picked up with the Wii, once they roll these titles out. Then the install base will be high enough to please third-parties. I'm pretty sure they aren't selling the consoles at a loss, either.
Why do people continually ignore that massive price drop that happened 6 months after the 3DS' release? The price cut that came conveniently a month after the price cut? I'm just saying, that price cut of 33% helped big time.
 

Aiddon_v1legacy

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DrunkOnEstus said:
Everyone was calling for the death of the 3DS until Mario 3D and the usual suspects showed up. They'll do just fine with their niche, and maybe a little of the casual audience they picked up with the Wii, once they roll these titles out. Then the install base will be high enough to please third-parties. I'm pretty sure they aren't selling the consoles at a loss, either.
They're being sold at a loss, but not a very high one. Furthermore, it doesn't need that high of an attach rate to make a profit. It's not like how the PS3 was sold at such an ABSURD cost that Sony never made a penny off the PS3.
 

DrunkOnEstus

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AzrealMaximillion said:
DrunkOnEstus said:
Everyone was calling for the death of the 3DS until Mario 3D and the usual suspects showed up. They'll do just fine with their niche, and maybe a little of the casual audience they picked up with the Wii, once they roll these titles out. Then the install base will be high enough to please third-parties. I'm pretty sure they aren't selling the consoles at a loss, either.
Why do people continually ignore that massive price drop that happened 6 months after the 3DS' release? The price cut that came conveniently a month after the price cut? I'm just saying, that price cut of 33% helped big time.
You're right, though it's probably a combination of the price cut and the exclusives that put them on the gravy train. I always do forget that the 3DS was really expensive at launch (but remember that there was nothing to play). I see the exclusives coming for the U, but I really don't see them dropping the price anytime soon.
 

Aiddon_v1legacy

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DrunkOnEstus said:
You're right, though it's probably a combination of the price cut and the exclusives that put them on the gravy train. I always do forget that the 3DS was really expensive at launch (but remember that there was nothing to play). I see the exclusives coming for the U, but I really don't see them dropping the price anytime soon.
eh, price cuts are an overly simplistic idea. If there isn't product for the system, it's going to sell slowly REGARDLESS of price. However, once games start arriving, THEN the reasons to start owning it pile up. Plus Nintendo doesn't know the price points of the Nextbox or PS4 yet, so those are going to be the deciding factor. However, if the Nextbox has comparable hardware to the PS4 then I ain't seeing either of them being able to match Nintendo's price or getting close to it.
 

faefrost

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xaszatm said:
faefrost said:
I wonder if any of the console makers are looking at this and suddenly realizing the downside to required always on internet consoles. The development houses can now ask and have a reasonable expectation of an answer;
- Exactly How Many Registered Consoles are out there?
- How many have been used in x time frame?
Because guess what. Everytime these suckers fire up they will be calling home to momma. And that would suddenly become data that the console makers can't mask with BS sales numbers. Karma's a byotch ain't it.

In the case of the WiiU nintendo has some really high hurdles. Look at it from the 3rd party developer houses;
- PS4 dev kit... IT'S A PC! NO REALLY IT'S AN x86 PC! The only thing even mildly exotic (that any developer will bother to use) is that little touchy pad thing on the controller... WHICH IS A MOUSE! Most Dev houses can program for this console drunk... and will.

- XBoxWHATEVERTHEHELLTHEYCALLIT... The XBox has always been "PC Like" But now... IT'S A PC! No really! x86 CPU, PC GPU etc etc. The studio intern can port back and forth between the PS4 and XBoxWHOCARESWHATTHEYCALLITATTHISPOINT in about an afternoon. Most exotic thing is the Kinnect gizmo, which they may or may not simply ignore, and they have been messing with PC API's for for years now.

- WiiU; Ummm? WTF is this thing? Weird CPU/GPU. Underpowered, low memory for the generation (granted better than PS3). Limited guaranteed storage (yeah you can plug a usb drive in, but the devs can't predict if the customer will do that or count on it. Bad design decision!) And the showstopper. The core gimmick of the system, the weird iPad type controller thingy. It's more complicated to program for. Yet only 1 player can really use it, meaning multiplayer games not only support asymetric design, they require it. And designing stuff around it means you can't port to another console, you pretty much have to go from scratch. Without some massive install base, why would a third party developer go anywhere near this thing?
...I'm slightly confused by this post. Are you saying in the first part that Always Online is a bad thing? That Nintendo is a bad thing? That consoles are a bad thing? I'm confused with the sentencing. Because if I take the next three paragarphs into account without acknowledging the 1st you seem to be implying that the Nintendo is failing because it's trying to be as far away from being a PC as possible. If this is what you are saying, I'm don't see how making a console like a PC is going to help as I already have a good PC and a good PC isn't hard to build/buy and it has more uses than a console.

However, if the first paragraph changes what you mean than I'm still confused.
Not exactly. My point is that the Console makers will discover an unintended consequence of the console internet requirements. The 3rd party developers can ask questions beyond "how many consoles have you sold into the channel" and instead ask "How many have actually been registered online?" or "How many discreet consoles have actually been logged in in the past 6-12 months". Just imagine the difference such questions would have made to the evaluation of the Wii?

The thing with making a console more like a PC is it makes it an order of magnitude easier to develop games for. It is a common well understood architecture. Dev tools are well refined. developers themselves are well refined. SONY and MS switched to that type of architecture because they asked the Third Party developers what works best for them. SONY in particular learned the hazards of using exotic hardware with the PS3. Nintendo isn't trying to be as far from a PC as it can. It's probably something they never thought about. They just sought to make a console at a certain price point. But where they are going to get burned by the end of the year is that the other console makers did take the ease of development into the equation, which makes their platforms cheaper, easier and more enticing to make games for. The only way that Nintendo can overcome that bias of the Third Party Developers is to sell enough WiiU's to make it worth the extra effort needed to program for it.

The fact that both MS and SONY opted to use x86 architecture this console cycle really leaves Nintendo out in the cold. Either of those two consoles will probably quickly have an equal or larger installed base of consoles sold, to the WiiU. But it takes a fraction of the effort to develop for them, so a fraction of the cost. And the similar architecture means it is very easy to develop for one console and port it to the other. Which effectively doubles the installed user base as far as the third party devs are concerned. Because of its unique architecture the WiiU is more expensive to develop for, with a much lower expected return.

Granted this is not something that Nintendo hasn't faced before. They almost always scare off the higher end third party developers. It just seems worse this time.