Cognimancer said:
"Games have evolved, technology has evolved but as businesses we're still stuck where we were 15 years ago."
how i wish he was right in this one. Imagine game business like it was 15 years ago.
quality content.
free DLC
respect for your audience
no or minimal DRM
meaningful expansion packs
no locking content on disc
you owned games you bought
no mandatory multiplayer to get the "Best" ending.
cheat codes you didnt have to pay for
mods you didnt have to pay for
official add-on support
game business got worse now.
Earthfield said:
While I agree with the idea, most people would rather not pay a penny for a AAA game if they could get away with it, and sadly, this is a money making business so there will and should be a tug of war when it comes to pricing.
This is not true. EVERY SINGLE AAA game can be pirated for free. yet people still pay money.
Therumancer said:
What's more when I read this and he acts like we're actually expecting a lot in getting a 5-8 hour game, it demonstrates how utterly detached from reality he is. A 5-8 hour game is a complete rip off for 60 bucks, especially if your loading it with DLC and microtransactions as well. 20 hours should be the minimum, and 40 hours should be roughly average, with many games clocking over 100 hours. If you think a 5-8 hour game is generous and we're expecting too much, no wonder your noticing the companies you work for failing, your screwing people over and they probably stopped buying your products. Your that guy whose game comes out, people ask the first adopters how it was and get "well, it was okay but I finished it already, took me about 5 hours" congrats, you just ensured your game is on people's "I'll get it used" list of relegated to things people might try if they see it for 75% off on STEAM.
i agree with you (altrough 40 hour average may be pushing it a bit), but in the developers defence, his flagship title - Just Cause - is a game great many people spent hundreds of hours in having fun, its praised as one of the largest game worlds ever (Just Cause 2 gets into top 10, and some of those above it are basically 90% inreachable or prodecurically generated, neither of which is a thing in Just Cause) and people still play the game many years after its release to the point of buying a multiplayer option for it and enjoying it. He really does deliver on the "long games" front.