TES has never been as much a storyline game as much as a Fantasy world game.
Still, with Morrowind, there was something much more satisfying about roaming around. I put so much time in that game, and I never ever actually brought back the dwemer puzzle box.
Oblivion is stunted, in my opinion, by the feeling that you're just running around the rim of a giant cereal bowl, and every dungeon or so, you have to travel all the way back to wherever your home is and deposit your loot in some container.
Also, Oblivion is the most generic game ever.
Generic... well, rather than making a list of things that are generic, it would be far more efficient to name something not generic in it..
Um... Hrm... This is taking genuine effort.
I guess the cat people with a collective taste for narcotics is pretty unique, save other Elder Scrolls games.
With Morrowind, the game had a distinct visual style, and social atmosphere that, while obviously cardboard, felt more actively engaging to me.
Still, with Morrowind, there was something much more satisfying about roaming around. I put so much time in that game, and I never ever actually brought back the dwemer puzzle box.
Oblivion is stunted, in my opinion, by the feeling that you're just running around the rim of a giant cereal bowl, and every dungeon or so, you have to travel all the way back to wherever your home is and deposit your loot in some container.
Also, Oblivion is the most generic game ever.
Generic... well, rather than making a list of things that are generic, it would be far more efficient to name something not generic in it..
Um... Hrm... This is taking genuine effort.
I guess the cat people with a collective taste for narcotics is pretty unique, save other Elder Scrolls games.
With Morrowind, the game had a distinct visual style, and social atmosphere that, while obviously cardboard, felt more actively engaging to me.