Mainly the music, the Boots of Blinding Speed and the fuckton of nostalgia I get every time I come back to Balmora.
-All the skills are easily grindable, you can get 100 sneak before leveling the first dungeon, but your choice to do so is not a fault of the game, it is your fault for choosing to d it.Pawel1997PL said:It is broken, its extremely easily grindable and it provides insane bonuses, add to that that all the materials required are prety common, talk about balance then you can get a legendary daedric "whatever" before level 25, and you don't even have to try, and by the time you get to the high level monsters you'll not only have ridiculous gear but also basically infinite health potions, you don't even need to put points into alchemy for it to be OP, and I didn't even use enchanting, as I could just tear trough everything wielding and wearing legendary EVERYTHING at master dificulty.
Aye, if you're an American the winter months are great for cracking into the old backlog.Yureina said:I still have to get around to Morrowind sometime. It sits, among -many- other games, in my oversized backlog that only seems to grow as time passes. Last December I did a massive gaming binge to clear out most of that backlog. Maybe i'll have to do something like that again. XD
-Yes, but the other skills actually require you to do shitSajuukKhar said:-All the skills are easily grindable, you can get 100 sneak before leveling the first dungeon, but your choice to do so is not a fault of the game, it is your fault for choosing to d it.Pawel1997PL said:It is broken, its extremely easily grindable and it provides insane bonuses, add to that that all the materials required are prety common, talk about balance then you can get a legendary daedric "whatever" before level 25, and you don't even have to try, and by the time you get to the high level monsters you'll not only have ridiculous gear but also basically infinite health potions, you don't even need to put points into alchemy for it to be OP, and I didn't even use enchanting, as I could just tear trough everything wielding and wearing legendary EVERYTHING at master dificulty.
-The bonuses provided by smithing really aren't that insane, a 100 smithing+Dragon smithing perk will only take a Dragonbone sword from 45 to 75 points of damage, which isn't that much considering, as I pointed uot before, most high level enemies have 500, to 4000, health.
-Alchemy without perks really isn't that OP as without the level 100 purity perk all created potions have a negative effect that is of equal magnitude as the positive effect.
-Considering that at master difficulty you do 50% damage, that 75 damage Dragonbone sword will only do 37-38 damage, you literally cannot be easily tearing through most things.
What you just described is not unusual. It helped to "be there". But even back in the day, I remember being initially frustrated with Morrowind. Stick with it. The richness of the setting is timeless. And the gameplay, while not quite accessible, is at the very least serviceable once you understand what is happening and why.Paranoah said:Well my first time playing morrowind went a little like this
character creation
cave outside start city
first monster! fighting time
*miss*
*miss*
*miss*
*miss*
Dead, my file didnt save so i just dropped it right there thinking it was a game where you just had to "be there"
maybe its time to pick it up again
Some of the voiced dialogue is truly cruel if you aren't well known, have low Personality/Speechcraft, and/or are diseased D:SmashLovesTitanQuest said:I like the harsher tone the game has in comparison to Oblivion and Skyrim.
Don't get me wrong, I loved the overall feel of Oblivion just as much (Skyrim not really though) but Morrowind is a game with an attitude. I like how a lot of factions see you as an outlander, as opposed to just instantly trusting this random stranger and treating him like the best friend ever.
It is a single player game. If people want to exploit it let them exploit it.Eddie the head said:Unless they decided to not have spell crafting work that way. You know so you can't have broken spells like in Oblvion and Morrowind. There might be an argument to be made to have spell making but they didn't put it in so you don't know how it would have worked, so you can't say it would have fixed destruction.The_Lost_King said:You could make new spells to offset that if we had spellcraftingSajuukKhar said:Destruction magic sucks because the spells damage doesn't level with you, not because you cant make new spells.The_Lost_King said:Except that didn't balance the game, at all. Actually it made Destruction magic suck.
That sparks of changing the subject. That's not what I was talking about so I have no response to it.The_Lost_King said:It is a single player game. If people want to exploit it let them exploit it.
Ehehehe...well, aside from Mark and Recall, I used to have hours of fun jumping over half of Vvardenfell in one go using a pumped up version of Tinurs hoptoad and slowfall.mattttherman3 said:Question, is there a quick travel feature?
That's really well said and I agree on every point. It's great to see a lot of people like Morrowind for the same reasons I do. It gives hope for another Elder Scrolls like it (though Oblivion and Skyrim are both amazing in their own right).R Man said:I think there are several traits about Morrowind that (in my opinion) make it the best one. First of all the setting is so different to the standard medieval fantasy world. The combination of Roman, Sumerian/Middleastern and Mushroom architecture is pretty weird, and then you see a Dwemer Ruin, or a Deadric Shrine. Or Vivec.
The next trait that Morrowind has over Skyrim and Oblivion is the factions. In Oblivion in particular there were few factions, and they were mostly irrelevant and disconnected with each other. The Fighters Guild and Blackwoods company were relevant only to each other, for example. Same with the Mages Guild and Manimarco. In the end it was just the Empire vs. the Mythic Dawn and the rest was irrelevant. Skyrim is better, with the Thalmor and Imperial Nord civil war influencing the plot. But in Morrowind a good amount of time in the Great Houses is spent fighting each other. The Thieves Guild and Cammona Tong interact with the Fighters Guild, and it's the Imperial Legion who discover Ilunibi. It just seems far more interconnected. It also shows us more of the internal politics and organisation which makes the world seem more alive.
Add to the above the 'greyer' morality in Morrowind. In Oblivion and Skyrim the bad guys are obviously evil, and not just for the main quest. However the Great House conflict has good and bad points on both sides. Are House Hlaalu corrupt and greedy, or are they innovators who want bring Morrowind into the modern era? The Ashlanders are xenophobic jerks, but they are victims of persecution and resent domination by foreign powers and the authoritarian temple. That foreign power is the Empire, a bastion of prosperity and good leadership and the Temple is concerned with a very dangerous enemy. In turn that enemy, Dagoth Ur, can actually be quite sympathetic and tragic, depending on who you believe. This allows the player to decide their own 'true' version of events.
I could write a full essay on this...
Anytime is a good time to play fun older games that you haven't managed to get around to for some reason.Icehearted said:Aye, if you're an American the winter months are great for cracking into the old backlog.