Just started Morrowind for the first time this weekend....

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BiggyShackleton

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Mainly the music, the Boots of Blinding Speed and the fuckton of nostalgia I get every time I come back to Balmora.
 

SajuukKhar

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Pawel1997PL said:
It is broken, its extremely easily grindable and it provides insane bonuses, add to that that all the materials required are prety common, talk about balance then you can get a legendary daedric "whatever" before level 25, and you don't even have to try, and by the time you get to the high level monsters you'll not only have ridiculous gear but also basically infinite health potions, you don't even need to put points into alchemy for it to be OP, and I didn't even use enchanting, as I could just tear trough everything wielding and wearing legendary EVERYTHING at master dificulty.
-All the skills are easily grindable, you can get 100 sneak before leveling the first dungeon, but your choice to do so is not a fault of the game, it is your fault for choosing to d it.

-The bonuses provided by smithing really aren't that insane, a 100 smithing+Dragon smithing perk will only take a Dragonbone sword from 45 to 75 points of damage, which isn't that much considering, as I pointed uot before, most high level enemies have 500, to 4000, health.

-Alchemy without perks really isn't that OP as without the level 100 purity perk all created potions have a negative effect that is of equal magnitude as the positive effect.

-Considering that at master difficulty you do 50% damage, that 75 damage Dragonbone sword will only do 37-38 damage, you literally cannot be easily tearing through most things.
 

Icehearted

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Never could get into this game. I'd explore different places every time, meet up with my contact, etc, even tried it out with a ton of mods, but I just never got into it. I'd say it's a shame, but after having just finished Skyrim I'm left wondering what the fuss is all about with the series.

Yureina said:
I still have to get around to Morrowind sometime. It sits, among -many- other games, in my oversized backlog that only seems to grow as time passes. Last December I did a massive gaming binge to clear out most of that backlog. Maybe i'll have to do something like that again. XD
Aye, if you're an American the winter months are great for cracking into the old backlog.
 

Pawel1997PL

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SajuukKhar said:
Pawel1997PL said:
It is broken, its extremely easily grindable and it provides insane bonuses, add to that that all the materials required are prety common, talk about balance then you can get a legendary daedric "whatever" before level 25, and you don't even have to try, and by the time you get to the high level monsters you'll not only have ridiculous gear but also basically infinite health potions, you don't even need to put points into alchemy for it to be OP, and I didn't even use enchanting, as I could just tear trough everything wielding and wearing legendary EVERYTHING at master dificulty.
-All the skills are easily grindable, you can get 100 sneak before leveling the first dungeon, but your choice to do so is not a fault of the game, it is your fault for choosing to d it.

-The bonuses provided by smithing really aren't that insane, a 100 smithing+Dragon smithing perk will only take a Dragonbone sword from 45 to 75 points of damage, which isn't that much considering, as I pointed uot before, most high level enemies have 500, to 4000, health.

-Alchemy without perks really isn't that OP as without the level 100 purity perk all created potions have a negative effect that is of equal magnitude as the positive effect.

-Considering that at master difficulty you do 50% damage, that 75 damage Dragonbone sword will only do 37-38 damage, you literally cannot be easily tearing through most things.
-Yes, but the other skills actually require you to do shit

-Yes they are insane when almost half of the damage comes from smithing, and the fact that enemies have ridiculous ammounts of HP isn't an excuse in any way, shape or form, its the contrary.

-I don't know where are you going whit that since the ONLY potions you will EVER need are healing potions, you can easily make them without any side-effects from the very beggining of the game, and the only way that quality matters is taht you will need to carry less of them.

-It just happens that "boss" enemies take a somewhat longer time to take down than the rest of the baddies, and smithing doesn't only improve your DMG it also improves you armor, also ridiculously.

And add to that the fact that you probably won't even see daedric armor or dragon weapons, like ever, whitout smithing.
 

Rooster Cogburn

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Paranoah said:
Well my first time playing morrowind went a little like this

character creation

cave outside start city
first monster! fighting time
*miss*
*miss*
*miss*
*miss*
Dead, my file didnt save so i just dropped it right there thinking it was a game where you just had to "be there"

maybe its time to pick it up again
What you just described is not unusual. It helped to "be there". But even back in the day, I remember being initially frustrated with Morrowind. Stick with it. The richness of the setting is timeless. And the gameplay, while not quite accessible, is at the very least serviceable once you understand what is happening and why.

Also, save often. There are auto-saves but they are more like a back-up, it's really up to you to save your game in case of death.
 

newwiseman

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My first move in morrowind was always to go raid the vaults in the gates of dawn and dusk, the entrance to red mountain.

I loved that game, other than graphics it's so much better than the last two.
 

Fappy

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SmashLovesTitanQuest said:
I like the harsher tone the game has in comparison to Oblivion and Skyrim.

Don't get me wrong, I loved the overall feel of Oblivion just as much (Skyrim not really though) but Morrowind is a game with an attitude. I like how a lot of factions see you as an outlander, as opposed to just instantly trusting this random stranger and treating him like the best friend ever.
Some of the voiced dialogue is truly cruel if you aren't well known, have low Personality/Speechcraft, and/or are diseased D:
 

Zen Bard

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I loved the freedom in "Morrowind". There was damn near nothing you weren't ALLOWED to do.

Once, I killed an "Essential" NPC by mistake (hey...HE started it!)and I got a pop-up saying "With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate, or persist in the doomed world you have created."

Of course, I restored and restarted, but the fact that I COULD have gone on was something I'd come to miss in "Oblivion" and "Skyrim"...

I also loved the fact that locations and creatures didn't scale their leveling. Just like life, sometimes you find your self in a situation that's well beyond your abilities. So you can either beat a fast retreat or, if you're particularly clever and persistent...get through it.

But it also felt so satisfying to go back once you were wiser and stronger. I remember entering a Daedric Shrine and going toe to toe with the Dremora guarding it. I hacked away at it with my piddly sword while it took huge chunks with every swipe of its two-handed greatsword. I barely escaped with my life.

Several quests and ten levels later, I stumbled upon the same shrine and killed the Dremora with one hit! God that felt good!

That level of immersion has been sorely absent from the most recent Elder Scrolls games.
 

Aeonknight

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I'd say I definately got more out of morrowind than oblivion or skyrim.

Why? No. Fucking. Quest Markers.

I loved the aspect of talking to NPC's to get directions, trying to follow directions, and normally getting very very lost in some marsh, but finding an abandoned fortress I could explore, all while trying to find some guy in a cave I was supposed to assassinate.

It was a game where you could walk into the wilderness a noob, and stroll back into town a god just from all the exploration. Getting utterly lost was the most engaging aspect of the series I've ever seen.

Then they took it all away for an "insta warp to quest objective" system. Literally killed the series for me.

inb4 "DONT HAVE TO USE THEM!" Yes I know, but the game is built around the system now. You can't ask NPC's for directions anymore, they're too busy making arrow in the knee puns.
 

The_Lost_King

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Eddie the head said:
The_Lost_King said:
SajuukKhar said:
The_Lost_King said:
Except that didn't balance the game, at all. Actually it made Destruction magic suck.
Destruction magic sucks because the spells damage doesn't level with you, not because you cant make new spells.
You could make new spells to offset that if we had spellcrafting
Unless they decided to not have spell crafting work that way. You know so you can't have broken spells like in Oblvion and Morrowind. There might be an argument to be made to have spell making but they didn't put it in so you don't know how it would have worked, so you can't say it would have fixed destruction.
It is a single player game. If people want to exploit it let them exploit it.
 

Eddie the head

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The_Lost_King said:
It is a single player game. If people want to exploit it let them exploit it.
That sparks of changing the subject. That's not what I was talking about so I have no response to it.
 

Dr. Doomsduck

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yeah, like others have mentioned, the whole world of it.

Mind you, this was the first elder scrolls I ever played, so I might be biased, but I remember it feeling HUGE and how dissapointed I was that Oblivion felt much smaller, not even Skyrim has that same aspect. Maybe that would change if I played Morrowind again now.

Also, the otherworldy environments, with Oblivion and Skyrim (Games I thoroughly enjoyed)it was more of a traditional fantasy setting, whereas in Morrowind they had mushroom trees, Guars, Silt striders, crabshaped cities, plantshaped cities and all sorts of crazy stuff.

Though, The shivering Isles made up for a lot of Oblivion's 'normalness'

mattttherman3 said:
Question, is there a quick travel feature?
Ehehehe...well, aside from Mark and Recall, I used to have hours of fun jumping over half of Vvardenfell in one go using a pumped up version of Tinurs hoptoad and slowfall.
 

zehydra

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Morrowind is good, but I still like Skyrim better, simply because the actual combat gameplay of Morrowind is so awful.

I agree with most people here though that the lore and setting is really cool, and with Skyrim's graphics would have been awesome.

As for mods, I don't really like to add mods to these kinds of games, as I feel it ruins the whole feel. I guess maybe I'd try a combat mod only because I have in fact beaten the game once before in vanilla
 

TheDuckbunny

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R Man said:
I think there are several traits about Morrowind that (in my opinion) make it the best one. First of all the setting is so different to the standard medieval fantasy world. The combination of Roman, Sumerian/Middleastern and Mushroom architecture is pretty weird, and then you see a Dwemer Ruin, or a Deadric Shrine. Or Vivec.
The next trait that Morrowind has over Skyrim and Oblivion is the factions. In Oblivion in particular there were few factions, and they were mostly irrelevant and disconnected with each other. The Fighters Guild and Blackwoods company were relevant only to each other, for example. Same with the Mages Guild and Manimarco. In the end it was just the Empire vs. the Mythic Dawn and the rest was irrelevant. Skyrim is better, with the Thalmor and Imperial Nord civil war influencing the plot. But in Morrowind a good amount of time in the Great Houses is spent fighting each other. The Thieves Guild and Cammona Tong interact with the Fighters Guild, and it's the Imperial Legion who discover Ilunibi. It just seems far more interconnected. It also shows us more of the internal politics and organisation which makes the world seem more alive.
Add to the above the 'greyer' morality in Morrowind. In Oblivion and Skyrim the bad guys are obviously evil, and not just for the main quest. However the Great House conflict has good and bad points on both sides. Are House Hlaalu corrupt and greedy, or are they innovators who want bring Morrowind into the modern era? The Ashlanders are xenophobic jerks, but they are victims of persecution and resent domination by foreign powers and the authoritarian temple. That foreign power is the Empire, a bastion of prosperity and good leadership and the Temple is concerned with a very dangerous enemy. In turn that enemy, Dagoth Ur, can actually be quite sympathetic and tragic, depending on who you believe. This allows the player to decide their own 'true' version of events.

I could write a full essay on this...
That's really well said and I agree on every point. It's great to see a lot of people like Morrowind for the same reasons I do. It gives hope for another Elder Scrolls like it (though Oblivion and Skyrim are both amazing in their own right).
 

Azeal

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A lot of complaints people have about it are pretty easily moddable, like combat, spell/enchant strength, no voices (Morrowind overhaul adds voices ! not even kidding), poor graphics, and such. It's what I imagine a single player DnD campaign set in the Elder Scrolls world would be like. Skyrim (which I still love to death, don't get me wrong) just feels like your typical aRPG (not the Diablo kind), albeit really well done. Now I actually want to do a campaign in vardenfell......

And so many more choices for EVERYTHING in Morrowind. And I mean EVERYTHING. Looks like most people who've played it love it (about 4/5) and those who haven't played it or just tried it just didn't like how hard it is to get into. I tried starting it once; got my ass kicked against the slavers outside the first town, and didn't play for 4 months. Now I wish I had persisted.

Oh, and sorry for everyone who now feel like dropping everything to replay MW. Not my intention, sorry :p
 

Yureina

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Icehearted said:
Aye, if you're an American the winter months are great for cracking into the old backlog.
Anytime is a good time to play fun older games that you haven't managed to get around to for some reason.

Like Morrowind! :D