FelixG said:I guess it leaves you to learn Japanese and have the games imported?Shia-Neko-Chan said:Huh. I'd forgotten about those. But come on where does that leave me? I actually prefer their game development style and now I don't have much to look forward to. x_xMcMarbles said:Maybe they read all those Western articles about how irrelevant they are and decided "Fine. We're irrelevant. Screw all y'all."
I guess then you would have to deal with region locking though ~.~
Whoever came up with region locking is an asshole..
Monster hunter is a bad example since they already started not localizing the games anymore. MHP3 and it's HD PS3 version won't have any oversea release. Gotta love Capcom.Daystar Clarion said:Japanese devs don't just make JRPGs you know...
Street Fighter
Marvel vs Capcom
Resident Evil
Monster Hunter
Dark Souls
Everything by Nintendo
Any of these ringin' any bells?
Yeah, it's like Capcom don't want my money.lapan said:Monster hunter is a bad example since they already started not localizing the games anymore. MHP3 and it's HD PS3 version won't have any oversea release. Gotta love Capcom.Daystar Clarion said:Japanese devs don't just make JRPGs you know...
Street Fighter
Marvel vs Capcom
Resident Evil
Monster Hunter
Dark Souls
Everything by Nintendo
Any of these ringin' any bells?
But you see, this whole topic is geared towards the Jrpg. The Jrpg is the only Japanese centric genre that made any headway in the west (dating sims being an example of ones that didn't). The reality is not "Japan Hates the Western Markets" because I can tell you Japan loves money as much as the west. It would make no sense for them to hold out on the western titles since greed transcends prejudice.Daystar Clarion said:Yeah, it's like Capcom don't want my money.lapan said:Monster hunter is a bad example since they already started not localizing the games anymore. MHP3 and it's HD PS3 version won't have any oversea release. Gotta love Capcom.Daystar Clarion said:Japanese devs don't just make JRPGs you know...
Street Fighter
Marvel vs Capcom
Resident Evil
Monster Hunter
Dark Souls
Everything by Nintendo
Any of these ringin' any bells?
I was just using it as an example of a game that isn't a JRPG.
Well to be fair, Sega has always been heavily influenced by the west - not surprising considering it was founded by Americans.Amethyst Wind said:I find more enjoyment through western titles, certainly not all but at least some. I haven't really found a Japanese title in the past 2 years that I've had any kind of love for. No that's not quite fair, there were two: Bayonetta and Sonic Generations, loved them both. Apart from that, not a thing. In the same span I've enjoyed at least 7 western titles. It hasn't slipped my attention that both Bayonetta and Sonic are produced by Sega, they've caught my eye recently and appear to be the only ones. Their recent portfolio seems far more diverse than other Japanese publishers. They're ahead of the curve.
The type of 'anime fans' this person is describing, don't just not buy anime, they don't buy any media very often. There seems to be some overlap between Japanese NEET who watch anime, and American NEET who watch anime. Consequently a lot of the pirates of any media from any country, including video games, are also NEETs.Vault101 said:your telling me Weaboos/Otaku's dont even buy their damn Anime?
I agree with this as well. The JRPG genre was unique and fresh 12+ years ago, and they had virtually no prominent western elements. I mean sure, there was the occasional reference to western culture, but they didn't use any gameplay styles that WRPGs popularized. The best part? It was well-liked here in the west. Games like Final Fantasy VII and Xenogears sold amazingly well, pretty much selling the PlayStation console by themselves.pg.shadowrunner said:Agreed. As far as Im concerned, Japanese game devs should just keep what unique game elements they have instead of shoehorning in western elements.
Meh, dont ask how I know but apparently some of those pillows can end up costing like 1-12grand. Some fans have a lot of dough to spend on that sorta stuff. Then again, that could be because all the the legal Western websites end up selling the stuff at like 500-1000% of what they cost originally. Same with games, I cant imagine how a 20dollargame ends up costing 100dollars. . . Is it really 'that' expensive to sell it on? Guess its the textbook example of supply/demand.Vault101 said:your telling me Weaboos/Otaku's dont even buy their damn Anime?zerobudgetgamer said:The second problem I see is the Anime-favoring side of the US's general methods for acquiring it. It's no big secret most Anime-lovers prefer subs, and only a very small percentage of people have actually stuck their necks out from their Internet-laden caves to purchase box sets of some of their favorite shows. I think this, more than anything else, is what inevitably hinders a lot of localization. The three most popular things that are localized from Japan are Anime, Manga, and Games, and when 2 out of 3 are barely being bought up (when they can be fansubbed, released the same day as they were shown in Japan, and viewed off the Internet for free) it becomes a strong disincentive for companies to burn the cash.
I find somthing hypocritical about that (then again I guess they spend enough on pillows and figures)
ok ok that was mean, I apologise for the derogatory terms (kind of) I know that was generalisations (and generalisations are subject to exceptions as wel all know)
I wasn't aware that I'd made the implication that one side did it more than the other. I was trying to say that I notice it more and it's more annoying when I see it in Japanese games.Shia-Neko-Chan said:Of course, I'm finding it kind of funny that you chose to try to refute my point in this way rather than defend your implication that western games don't follow a set of tropes like japan does, when you're trying to say why Japanese games don't do well here. In fact, what your post implies now is that they both do it equally.
It certainly does, in fact unless I've done something wrong it should make up the entirety of my approach. I can only give my opinion, hence why I don't deal in 'facts'. In my opinion, Japanese characterisation and story structure is far more paint-by-numbers than in western media. That's what I notice and I'm finding it harder and harder to see anything rise above the generic, repeated ideas that are the norm.lapan said:I'd say your own opinion plays a big part in there too.
Yes, i fully agree that "moe/cute" charactertypes are too overused in Japan. This comes from the manga/anime market mostly and the fact that it sells extremly well to that market. Still, i wouldn't wanna miss great titles like Disgaea getting international releases.
Well, looking at Lilith Slave's Post, maybe I'm being a little generalizing as well. I have heard, however, that anime and manga sales in the US aren't quite what the localization companies would like them to be. Some are selling well, to be sure, but those are mostly the big name and/or well advertised series like Bleach and Naruto, and I think the shorter, lesser-known series aren't exactly making the same numbers. Hell, for manga in particular there was a fair bit of site skewering a year or so ago to try and reduce the amount of "illegal" sites that were making a profit hosting translated manga and selling advertising. And, again, like Lilith said, a fair number of anime fans (myself included, unfortunately) are NEETs, probably not enough to count as the majority, but still enough.Vault101 said:your telling me Weaboos/Otaku's dont even buy their damn Anime?zerobudgetgamer said:The second problem I see is the Anime-favoring side of the US's general methods for acquiring it. It's no big secret most Anime-lovers prefer subs, and only a very small percentage of people have actually stuck their necks out from their Internet-laden caves to purchase box sets of some of their favorite shows. I think this, more than anything else, is what inevitably hinders a lot of localization. The three most popular things that are localized from Japan are Anime, Manga, and Games, and when 2 out of 3 are barely being bought up (when they can be fansubbed, released the same day as they were shown in Japan, and viewed off the Internet for free) it becomes a strong disincentive for companies to burn the cash.
I find somthing hypocritical about that (then again I guess they spend enough on pillows and figures)
ok ok that was mean, I apologise for the derogatory terms (kind of) I know that was generalisations (and generalisations are subject to exceptions as wel all know)
I dont know what a NEET is...LilithSlave said:The type of 'anime fans' this person is describing, don't just not buy anime, they don't buy any media very often. There seems to be some overlap between Japanese NEET who watch anime, and American NEET who watch anime. Consequently a lot of the pirates of any media from any country, including video games, are also NEETs.Vault101 said:your telling me Weaboos/Otaku's dont even buy their damn Anime?
Again, it's not like anime fans who don't go buy anime go blow all their money on other stuff. It's that they're NEET internet addicts who hardly ever leave the house. When they do have money, they do often upgrade their computer, buy anime, manga, or anime games. But a lot of American "otaku" actually fit the otaku label by being "NEET" as well. So they just don't have the money to spend on anime, much less non-anime purchases.
But they're not the only anime fans out there. I spend lots of money on anime dvds. Though I tend to spend a lot more money on jRPGs.
You are also forgetting we don't have that great of an access to the market. The average teenager has probably at least 100$ a month of disposable income, however most who look for anime can't get their hands on it because Bestbuy only carries the ones seen on TV (Lots of Dragonball) and if we want anymore we have to get them ordered in online which your average teenager doesn't have a credit/debt card.Vault101 said:but I figured that Anime apeals mainly to teenagers, and I guess teenagers dont have alot of disposable income
Especially Anime has a lot to do with the fact that it's extremly overpriced when compared to western media. 30-40? for 2-4 episodes is the norm, while i can get entire boxsets of american tv series for half the price.zerobudgetgamer said:Well, looking at Lilith Slave's Post, maybe I'm being a little generalizing as well. I have heard, however, that anime and manga sales in the US aren't quite what the localization companies would like them to be. Some are selling well, to be sure, but those are mostly the big name and/or well advertised series like Bleach and Naruto, and I think the shorter, lesser-known series aren't exactly making the same numbers. Hell, for manga in particular there was a fair bit of site skewering a year or so ago to try and reduce the amount of "illegal" sites that were making a profit hosting translated manga and selling advertising. And, again, like Lilith said, a fair number of anime fans (myself included, unfortunately) are NEETs, probably not enough to count as the majority, but still enough.
It's out there. It may not be the most popular stuff out there but it's there.s69-5 said:Fucking haters ruining my video game fun.McMarbles said:Maybe they read all those Western articles about how irrelevant they are and decided "Fine. We're irrelevant. Screw all y'all."
Does this mean I'll be stuck playing "Generic Macho Fantasy Marine with Big Neck and Big Gun, Killing Things in a Pointless Sandbox: Now with more Gore! III"
Fuck.
Hi Japan, some of us still appreciate your creative an innovative games. The west is pretty generic.