that was the best part of fable 2, kicking every one out of the houses, and watching there homless asses beg.Onyx Oblivion said:Yeah, but afterwords you can go back and kill the townspeople and up their rent. Bwa ha ha! You pay me double! Bwa ha ha!TheFacelessOne said:Yeah but in the end you still save the world. You can't join Lucien and go have an epic "Fuck the world" party.GodsOneMistake said:Fable 2 gives you a lot of room to do and act how you want
My Evil Land Lord dreams came true!
I consider anything they do a step back from Jade Empire, though. Death's Hand was so cool.scotth266 said:Like I said, they make an attempt. I didn't say it always worked, or to the degree that people want it toOnyx Oblivion said:I'm not so sure about Mass Effect. The actions you make don't ripple very much in that game...Each quest seems to only affect itself and the people involved. And anything evil you do is generally more of an asshole action than an evil action. Because you are still a soldier in the Alliance, even with your Spectre status.![]()
Primarily, this happens because its twice as much work in most video games to develop completely unique ended for each type of morality.Paragon Fury said:There is something in video games that bothers me. And that is why we must almost always play the "good guys" or the "heroic freedom fighters". Obviously, there are exception to this rule, such as the GTA series, but all in all it is the general rule. And while I don't mind it....it bugs me that I don't even have the option to be the "bad guy", or use my own logic and feeling to decide who is good and bad.
Examples of this are numerous. Fallout 3 is a great game, I can't deny that. But why can't I be who I want to be? No matter what you do, you ultimatey... [SPOLIER] wind up helping the Brotherhood of Steel. What happens if I think they're wrong - what if I want the Enclave to win? I have the option to wipe the Enclave....but not the Brotherhood. Even the "neutral" path supports the Brotherhood.[/spoiler] Why can't I simply act in the way I want, actually affecting the outcome of the game, and having to deal with the consequences? Why must I be funelled down the "good", "bad" or "neutrak" path?
Equally, in GTA4, its pretty much the same as 'Hero' type stories, only you're the anti-hero. Crackdown didn't really have a story or choices within that story - it was just "There's some bad guys, kick there buttocks". Hence it was simply an utter lack of story within the game that made you able to pick what you wanted.Paragon Fury said:Some of the best times can be had in "Bad Guy" and "Gray" games where you're either the bad guy or allowed to make your own choices, and the world reacts. Crackdown was immensely fun and enjoyable for two reasons - because of the well-designed gameplay and (you'd know this if you finished the story) the fact that you're the law - you're the government, smacking down the crime and the people, causing copious amounts of colleteral damage along the way. Mass Effect is one of the best "gray" games to date, which gives you a gun, a mission, and sits on the sidelins drumming its fingers, waiting to see what you do. It doesn't judge you; it just lets you do you thing and tell you the results at the end. Even Fable II, a game about choices, shoehorns you at the end, sending you decidedly down one path or another.
The problem is multiple paths normally equals multiple work loads to make sure they are all good, and given that not everyone will want to play all three paths, the developers tend towards different 'blends' of the same scenes - i.e. in Mass Effect, only the ending really changes, you still...I mean, I'm not against "good guy" games...but come on. Gives us a little wiggle room here devs - can't I be the guy who kidnaps the princess for once?
Heh. I always play the good guy though: being evil makes me feel all dirty inside. Tried to play through JE as evil: couldn't do it. I'll be doing a JE review eventually too.Onyx Oblivion said:I consider anything they do a step back from Jade Empire, though. Death's Hand was so cool.scotth266 said:Like I said, they make an attempt. I didn't say it always worked, or to the degree that people want it toOnyx Oblivion said:I'm not so sure about Mass Effect. The actions you make don't ripple very much in that game...Each quest seems to only affect itself and the people involved. And anything evil you do is generally more of an asshole action than an evil action. Because you are still a soldier in the Alliance, even with your Spectre status.![]()
I have to agree with Onyx on this one. There is really no wiggle room in terms of the fact that you always end up saving the universe. Fallout actually seemed to have a little more wiggle room in that people's reactions to you were different, depending on what your karma was. Mass Effect's characters only responded to you differently if you did something good/evil in a quest that they were personally involved in.Onyx Oblivion said:I'm not so sure about Mass Effect. The actions you make don't ripple very much in that game...Each quest seems to only affect itself and the people involved. And anything evil you do is generally more of an asshole action than an evil action. Because you are still a soldier in the Alliance, even with your Spectre status.scotth266 said:And remember: when designing games, hide your children [http://tvtropes.org/pmwiki/pmwiki.php/Main/HideYourChildren].Onyx Oblivion said:Oh yeah. You can do anything except kill children. But you can get them taken from you!GodsOneMistake said:Fable 2 gives you a lot of room to do and act how you want
But the limited narrative ability of games for the moment restricts what they can do other than force you down limited paths. If you're looking for games that try to defy the formula, go Bioware: they at least make an attempt.
You're taking down a "utopia" who controls all aspects of its people lives and monitor their lives giving them little to no freedom.sirdanrhodes said:Mirrors Edge, you're basically taking down a utopia.
Yep, that really annoyed me too. Once I had discovered that the Ghouls hadpvtchunders said:This is why I hate the Tenpenny Tower quest in FO3
You can let the ghouls in, or eat their faces.
It's frustrating to play games that spout freedom then give you choices that are retarded.
Being evil doesn't make me a cursing, asinine turd.
What REALLY sucks is thatMarsProbe said:Yep, that really annoyed me too. Once I had discovered that the Ghouls hadpvtchunders said:This is why I hate the Tenpenny Tower quest in FO3
You can let the ghouls in, or eat their faces.
It's frustrating to play games that spout freedom then give you choices that are retarded.
Being evil doesn't make me a cursing, asinine turd.murdered all the remaining residents of Tenpenny Tower, I really wasn't amused. You go to all the trouble of allowing them to peacefully live alongside the remaining residents and they respond by killing anyone who isn't like them? Now who are the prejudiced ones?
Once I'm ready, I plan to dispose of them in a suitably ironic manner. That'll teach them.
Oh my, that is bad. The other thing, when I went into the basement area of the tower after the quest was finished you question one of the Ghouls about the pile of bodies stashed in the basement. All very strange, considering the fact there wasn't anything down there besides a feral and some old tins of paint. Cleverly stashed behind a misplaced texture, I presume...pvtchunders said:What REALLY sucks is that
It doesn't even follow the the basic things that 4 year olds understand.Even if you kill every single ghoul after letting them in the tower and getting your reward, all the tennants will still die. Maybe smell, or a magic rat came out of one the the ghoul's skull's...
Dead things don't do stuff.
That's supposed to happen. That's where they stash all the bodies, and apparently a feral went to town.MarsProbe said:Oh my, that is bad. The other thing, when I went into the basement area of the tower after the quest was finished you question one of the Ghouls about the pile of bodies stashed in the basement. All very strange, considering the fact there wasn't anything down there besides a feral and some old tins of paint. Cleverly stashed behind a misplaced texture, I presume...
Why would you use a game that actually lets you choose a path, and then use another game, that doesn't? Using more games that are actually driven by your choices would make more sense since this topic is about that.Paragon Fury said:Examples of this are numerous. Fallout 3 is a great game, I can't deny that. But why can't I be who I want to be? No matter what you do, you ultimatey *SPOLIERS* wind up helping the Brotherhood of Steel. What happens if I think they're wrong - what if I want the Enclave to win? I have the option to wipe the Enclave....but not the Brotherhood. Even the "neutral" path supports the Brotherhood. Why can't I simply act in the way I want, actually affecting the outcome of the game, and having to deal with the consequences? Why must I be funelled down the "good", "bad" or "neutrak" path?
Red Faction: Guerrilla is another example of this. While the game itself will undoubtably be great, it makes the same decision of making me some puny little "freedom fighter" against some big, oppresive government/police/corporation thingy. What about those of us who don't think he is a "freedom fighter"? What about those of us who think the "Red Faction" are just bunch of punk-ass snobs who deserve no mercy other then a quick curb stomp to the face? Why do we have to your idea of the "good guy"? Further, why make a game about destruction....and the make us be the faction that doesn't have the toys to actually make use of it? You can't have true destruction without tactical missile strikes people.
Some of the best times can be had in "Bad Guy" and "Gray" games where you're either the bad guy or allowed to make your own choices, and the world reacts. Crackdown was immensely fun and enjoyable for two reasons - because of the well-designed gameplay and (you'd know this if you finished the story) the fact that you're the law - you're the government, smacking down the crime and the people, causing copious amounts of colleteral damage along the way. Mass Effect is one of the best "gray" games to date, which gives you a gun, a mission, and sits on the sidelines drumming its fingers, waiting to see what you do. It doesn't judge you; it just lets you do you thing and tell you the results at the end. Even Fable II, a game about choices, shoehorns you at the end, sending you decidedly down one path or another.