Ken Levine Says No to PS Move for BioShock Infinite

Hungry Donner

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It's very difficult to incorporate motion controls in to a multi-platform game, the Kinect and PS Move are quite different and from what I can tell few PC owners ran out to pick up a Kinect for their system.

Motion controls may be great for platform exclusives but I don't expect to see many mult-platform titles using it.
 

Baresark

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That is a highly intelligent designer right there. I'm not really looking forward to Bioshock in the sky myself, and I would only ever play it on the PC, but Sony is a bunch of punks creating such gimicky bullshit. I heard about how poorly they used Move on Killzone 3, so I'm glad to see a developer smarten up. Wii controls were only ever good when a company decided to invest time in doing them correctly, why would Sony's version be different from that.
 

JediMB

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icaritos said:
JediMB said:
Logan Westbrook said:
He says that he doesn't want to add motion controls, unless Irrational is going to do something interesting with the technology.
Proper aiming? :p
He said interesting, not miraculous.
I admit I only have Wii games such as Metroid Prime Trilogy to go by, and that doesn't involve a glowing ball reflecting on the TV screen...
 

Baresark

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JediMB said:
icaritos said:
JediMB said:
Logan Westbrook said:
He says that he doesn't want to add motion controls, unless Irrational is going to do something interesting with the technology.
Proper aiming? :p
He said interesting, not miraculous.
I admit I only have Wii games such as Metroid Prime Trilogy to go by, and that doesn't involve a glowing ball reflecting on the TV screen...
Yeah, those Prime games (the third and the remake of the first two) are pretty amazing as far as motion controller FPS's are concerned.

I think what they did different was make it so it didn't detect all the micromotions, and the act of aiming required very deliberate movements. It made for fantastic controls in that case. But I would imagine Sony has an issue with them turning down certain control motion sensitivity.
 

Xenominim

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It's not because he thinks it's a gimmick. It's just because playtester's wrists kept unscrewing when they tried using the Move to work the arm drill attack.
 

Uber Waddles

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This makes me happy.

While I think motion controls CAN work, I think that games that arent built around them are just going to be bad. Killzone 3, for example, just tried to pettle the product: It wasnt fun. BioShock is survival horror. Its bad enough its in the daylight now, which makes the whole horror thing a LOT more difficult, but they dont need to add motion controls to test the water for the tech.

That being said... They should really just remove 3D too. Its too much of an expense on the part of the developers, and its really not doing anything but leading to games that cost more to make, and have less content.
 

Falseprophet

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This saddens me. I don't care for most FPSes, but I love light-gun rail-shooters in the arcade. I'm waiting for someone to eventually get this technology working right on console.
 

Ihniwid

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Oh Mr. Levine, please keep on doing exactly what it is that you do.

Also: wouldn't it cost a great deal in research to make it Move-compatible just for one of the three systems it will be on?

Seems like it'd be an awful amount of work for something which is a bit of a gimmick in the FPS world so far. (Killzone 3 was unplayable IMHO w/ the Move)
 

luckycharms8282

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I agree with Levine. I believe the move, kinect, and the wii (to an extent) are all kind of gimmicky. I guess I just am an old school gamer that way, but I dont see these things replacing controllers in effectiveness anytime soon.
 

Dice Warwick

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this is a good move, or a good non-move... we what ever we call it, this was not a bad idea to not go with the "Move". Adding the "Move" would have added more work for the developers, and added a control scheme that would have most likely felt wonky. At least with 3D it dose not interfere with how you play the game, unless they do something clever with it.
 

LikeDustInTheWind

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Falseprophet said:
This saddens me. I don't care for most FPSes, but I love light-gun rail-shooters in the arcade. I'm waiting for someone to eventually get this technology working right on console.
If you want a decent one, try Dead Space: Extraction. It's not the holy grail of rail shooters but it's still pretty fun.
 

JUMBO PALACE

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Jun 17, 2009
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Hey, the guy's consistent. I saw him on a panel at PAX and he pretty much used the same words ("ticking a box"). I'm glad to see that a developer isn't going to dump valuable resources into something that won't add anything to the game.
 

Ubermetalhed

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Not fussed about motion controls really.

Aside from that, is that screen shot from Bioshock Infinite? If so then there's a further reason to stay away from this game, it looks bloody stupid.

Sigh, how they really have fallen since System Shock 2.
 

cardinalwiggles

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Jun 21, 2009
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i like that irrational have seen the pressure that some companies put on the development team to make games tat encompass and make people buy all kinds of tat peripherals(all kinds not just move) tend to end up as bad games. and his approach that he doesn't feel that it will add much to the game is right if it doesn't add to the experience and is just to pander to executives then it shouldn't of put it in, (obvious post is obvious)but still need to say lol
 

TheMann

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Oh, thank you Ken. I don't exactly get how that would work, anyway. Form the gameplay trailer it seems to me as if a lot of precision is needed to control the character. You have to shoot through a scoped rifle, jump onto sky rails, and generally be able to react to threats fast. I don't get how Move/Kinect could facilitate this? One little shake or waggle wrong and you're falling to your death. It a highly involved FPS, and I just don't see motion control working. I play FPS games exclusively of the PC anyway, so it'd be moot for me regardless. I just can't play them on a console. Every time I try to play an FPS on a console, it's a miserable experience for me. I can't hit shit, I'll lose in multiplayer and make will hardly any progress in the campaign. Me+FPS+gamepad=me not having any sort of fun. But that's just me. Concentrate on gameplay, which already looks wicked.

As far as 3-D; I don't know. Maybe, it would work, but on my computer monitor its not going to matter.
 

Marowit

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0.o A mainstream game that looks like it's going to be Steampunk?!

I could give a flip about it not having motion controls.