I couldn't have put it better myself. It should prove interesting to see how this all works out, but methinks immaturity, lack of cooperation and raging egos are going to screw the whole idea up.John Funk said:Kevin Butler Returns for "PS3: It Only Does 256 Players"
It's hard enough to get a 12-player team to work together to assault the RED stronghold in TF2, or a 15-player team to actually coordinate to win Arathi Basin in WoW. Personally, I can't see 128 vs. 128 as being anything but a raging clusterf*ck.
Actually, apparently the way it'll work is through a hierarchy. So, presuming that everyone low on the ladder follows orders, and those giving the orders communicate/are effective, the sense of being part of an army is actually possible.Baby Tea said:I'm glad I'm not the only person who thinks this.John Funk said:It's hard enough to get a 12-player team to work together to assault the RED stronghold in TF2, or a 15-player team to actually coordinate to win Arathi Basin in WoW. Personally, I can't see 128 vs. 128 as being anything but a raging clusterf*ck.
Don't get me wrong, I'm sure the game will be fun.
But to assume that anyone will be 'working together' as one massive actual...army, is naive at best.
128 players per team is very awesome, but at what cost?
At what cost??
So long, team work.
As wierd as it sounds, the game us organized in a way that makes that kind if teamwork possible. The players are divided into (in the beta at least) 8 mm squads with thier own objectives determinded by your OIC and Squad leader, with XP insentives for following orders. Every game I played on the beta, people where actually working together as a team.Baby Tea said:I'm glad I'm not the only person who thinks this.John Funk said:It's hard enough to get a 12-player team to work together to assault the RED stronghold in TF2, or a 15-player team to actually coordinate to win Arathi Basin in WoW. Personally, I can't see 128 vs. 128 as being anything but a raging clusterf*ck.
Don't get me wrong, I'm sure the game will be fun.
But to assume that anyone will be 'working together' as one massive actual...army, is naive at best.
128 players per team is very awesome, but at what cost?
At what cost??
So long, team work.
Kevin Butler is the best thing to happen ever, period. Try one-upping my statement now!sunpop said:Kevin Butler is the best thing to happen to commercials ever. Kevin and whoever writes these ads needs to be payed more right now.
I'm glad there are no auto healing in the game, makes you feel like you're in a war and you can actually die, as for health that's why you become a medic, that shot you give yourself is ridiculous, it freakin' recharges faster than you can reload. Take two shots and you're healed 100% but yeah, MAG does suck.cheywoodward said:I love both Microsoft and Sony's consoles but the new PS3 ads with Kevin Butler blow any ads Microsoft has done out of the water and then eat them with a spork and side of lemon dressing.
However I have played the MAG beta and it sucks. What is wrong with regenerative health? Why do we need a health bar, it turns the game into one big Easter egg hunt for the supply caches and once you find it you just camp out there and defend the base. If you even get there as a sniper is ALWAYS around the corner waiting to kill you.
Okay I didn't want it to come to this but now you forced my hand. Kevin Butler is the messiah of the gamers and will lead us to the holy land as promised in the good book.Kollega said:Kevin Butler is the best thing to happen ever, period. Try one-upping my statement now!sunpop said:Kevin Butler is the best thing to happen to commercials ever. Kevin and whoever writes these ads needs to be payed more right now.
I don't get why would he be worried about losing the position of FPS relations VP, though. Why not call shadow cabal dudes from R&C commercial to sort this all out?
I have no issue with health packs in games that are supposed to be simulations like Operation flashpoint: dragon rising but I want games like call of duty or MAG to make me feel like I am playing a war game not in a war because war is terrible in real life but awesome in videogames. I have not tried being a medic and I doubt I ever will as the beta is over and I won't buy it (unless everyone in the world begins playing it) because as you said, it sucks.SMOKEMNHALO2001 said:I'm glad there are no auto healing in the game, makes you feel like you're in a war and you can actually die, as for health that's why you become a medic, that shot you give yourself is ridiculous, it freakin' recharges faster than you can reload. Take two shots and you're healed 100% but yeah, MAG does suck.cheywoodward said:I love both Microsoft and Sony's consoles but the new PS3 ads with Kevin Butler blow any ads Microsoft has done out of the water and then eat them with a spork and side of lemon dressing.
However I have played the MAG beta and it sucks. What is wrong with regenerative health? Why do we need a health bar, it turns the game into one big Easter egg hunt for the supply caches and once you find it you just camp out there and defend the base. If you even get there as a sniper is ALWAYS around the corner waiting to kill you.
I'd dare say you've been one-upped good sir.sunpop said:Okay I didn't want it to come to this but now you forced my hand. Kevin Butler is the messiah of the gamers and will lead us to the holy land as promised in the good book.Kollega said:Kevin Butler is the best thing to happen ever, period. Try one-upping my statement now!sunpop said:Kevin Butler is the best thing to happen to commercials ever. Kevin and whoever writes these ads needs to be payed more right now.
I don't get why would he be worried about losing the position of FPS relations VP, though. Why not call shadow cabal dudes from R&C commercial to sort this all out?
Except that didn't happen. I played (in Britain) on American servers with no lag, people obeyed orders because the maps and XP are set up so it makes sense. The game is brutal to people who aren't part of a team and it turns everyone into teamplayers hard and fast. The people with mikes seemed well balanced (but there wasn't enough of them). And health is low enough that run and gun isn't an option. You have to use brains.scotth266 said:Actually, apparently the way it'll work is through a hierarchy. So, presuming that everyone low on the ladder follows orders, and those giving the orders communicate/are effective, the sense of being part of an army is actually possible.Baby Tea said:I'm glad I'm not the only person who thinks this.John Funk said:It's hard enough to get a 12-player team to work together to assault the RED stronghold in TF2, or a 15-player team to actually coordinate to win Arathi Basin in WoW. Personally, I can't see 128 vs. 128 as being anything but a raging clusterf*ck.
Don't get me wrong, I'm sure the game will be fun.
But to assume that anyone will be 'working together' as one massive actual...army, is naive at best.
128 players per team is very awesome, but at what cost?
At what cost??
So long, team work.
Oh wait, that's right: this is online multiplayer we're talking about here. That means that no-one will follow orders, the ones supposed to be giving orders won't have mics/will suck at what they do, and the whole thing will be a fantastic clusterfuck.
And that's presuming that lag doesn't kill everything.
Still, Kevin Butler does a mean commercial.