For just this once ( and probably first time ever ), I'm almost fully agreeing with Bob.
But you know.. it took you a while to figure it out..
I have been claiming this exact problem with the few multi-million game kickstarters that we've been seing lately.
Are people really funding an interesting game idea that can't get funding in any other way or are they funding Tim Schaefer's fame assurance? Obsidian needs no help to make more games, it is still a rather successful developer, but they used it for project eternity. Wasteland and Planescape torment, both hold a pretty sturdy seat along cult rpg classics, and it seems with just mentioning their name, millions of dollars get flung towards them.
I'm glad they are getting made, great. But it also raises the question of actual independent endeavours totally eclipsed by these monolithic almost corporate productions, and yeah, I've seen the numbers.
I understand that it still works positively for the smaller teams, and that this behemoths promote awareness towards the possibility of donating money to kickstarter campaigns in the general audience. But I doubt it having a lasting effect, since it's becoming evident that a lot of the people just go in to donate to the blockbuster kickstarters (shouldn't that be an oximoron?). Well look into the "most funded" category. Only a few of the picked are actually independent teams, most are sequels. Is this the idea? or should we be rebranding this to FameHypeStarter?
Maybe it really happens that these projects couldn't get funded in any other way, but most of the time, it tends to spring the question, couldn't they, or they just didn't want to respond to a producer, because they just want it their own way... Do they really NEED to be there??
I understand that people are more willing to trust on a proven reliable products and teams that they already love, but isn't getting rid of that dynamic the whole purpose of kickstarter?
Its so strange though, we all criticise Hollywood, and the general entertainment industry's lack of creativity, reliance on by-the-numbers repetition.. but when given the choice.. we want more of the same -"but it's not the same same, it's a different same!!"- hmm I suppose nothing can be done about it.. masses are masses, and when they speak... we can't ignore it.. even when they say really dumb things.
But you know.. it took you a while to figure it out..
I have been claiming this exact problem with the few multi-million game kickstarters that we've been seing lately.
Are people really funding an interesting game idea that can't get funding in any other way or are they funding Tim Schaefer's fame assurance? Obsidian needs no help to make more games, it is still a rather successful developer, but they used it for project eternity. Wasteland and Planescape torment, both hold a pretty sturdy seat along cult rpg classics, and it seems with just mentioning their name, millions of dollars get flung towards them.
I'm glad they are getting made, great. But it also raises the question of actual independent endeavours totally eclipsed by these monolithic almost corporate productions, and yeah, I've seen the numbers.
I understand that it still works positively for the smaller teams, and that this behemoths promote awareness towards the possibility of donating money to kickstarter campaigns in the general audience. But I doubt it having a lasting effect, since it's becoming evident that a lot of the people just go in to donate to the blockbuster kickstarters (shouldn't that be an oximoron?). Well look into the "most funded" category. Only a few of the picked are actually independent teams, most are sequels. Is this the idea? or should we be rebranding this to FameHypeStarter?
Maybe it really happens that these projects couldn't get funded in any other way, but most of the time, it tends to spring the question, couldn't they, or they just didn't want to respond to a producer, because they just want it their own way... Do they really NEED to be there??
I understand that people are more willing to trust on a proven reliable products and teams that they already love, but isn't getting rid of that dynamic the whole purpose of kickstarter?
Its so strange though, we all criticise Hollywood, and the general entertainment industry's lack of creativity, reliance on by-the-numbers repetition.. but when given the choice.. we want more of the same -"but it's not the same same, it's a different same!!"- hmm I suppose nothing can be done about it.. masses are masses, and when they speak... we can't ignore it.. even when they say really dumb things.