I would be more worried about that, if EA would have any respected developers or untainted franchises left that can attract the kind of cult following.I am Harbinger said:I can just see it: In a few years, EA will be putting up kickstarters for their games, then selling those games at full price, and even then they'll still be chocked full of always-online drm and in-game transactions, not to mention plenty of half-assed dlc and online passes for those dirty peasants who buy used. Oh, and they'll still have all the same server problems, even if those lovely kickstarters do manage to pony up enough to meet the mark EA said 'might' help them keep it from happening AGAIN.
The saddest part is, I was trying to be sarcastic there, but I honestly can see EA doing all of that...
What are they going to put up on Kickstarter? Mass Effect is now hated by its own fans, Dead Space turned to generic shooter mediocrity, Sim City is is practically a swear word...
Sure, their games continue to sell, but they sell on a meh-factor, as shiny empty examples of mainstream genericness that the casual consumer tolerates because they are "not that bad".
So far, most Kickstarter successes were coming from beloved franchises, studios, and artists. Even though Veronica Mars did become a cult classic under Warner, Warner kind of deserves this by the virtue of not alienating away the original producers and desecrating the franchise.
That's something that EA can't tell about itself. All the series from EA that a cult fandom would be interested in Kickstarting, are already Kickstarted by their actual original developers, (whom EA has driven away), as "spiritual successors", while EA is busy profiting from their "mainstream appeal".
That's the most exciting change that I hope from Kickstarter: more focus on what elitist audience fandoms want, instead of trying to appeal to everyone.