mdqp said:
I believe you are right in most regards, but I still can't help feeling that big companies have proven themselves to be quite uncaring toward the public opinion (I always feel like people have a very short memory when it comes to this kind of scandals)
Oh, they certainly are uncaring. I just don't think that your point of comparison is accurate for these kind of scandals.
As a rule of thumb, big publishers are not participation in outright scams. Sure, they will overprice everything as far as they can, they will dumb down stories, and put you in prison to protect their IP from your piracy, but these are all on an entirely different level from riding off into the sunset with their consumers' money without delivering any product.
And that's not even just a matter of legality, just as they can avoid accountability on Kickstarter by using a producer as a front, they could do the same in other businesses, collecting your money under a fake identity and then run away with it, but they can't.
mdqp said:
Crowdfunding has still a long way to go, and it still might be unusable for big budget projects (AAA video games titles are beyond the scope of the current crowdfunding system)
I wouldn't be so sure about that, btw. Project Eternity got $4m, from 74k backers, by asking for $20-$25 and getting $54 on average.
And Kickstarter is still rapindly growing, Torment and Veronica Mars are both going to be past that. Now just triple the min. price point, quadraple the audience, and you have $60 games backed by 300k people, paying $90 on average, giving an end result of $27 million. That's more than the budget of Assassin's Creed 1, or Crysis 1.
And 300k potential backers is a conservative estimate, there are millions willing to pay full price eearly for normal preorders. The only difference between that and Kickstarter is a matter of trust, how sure you are that the game will get made.