- Aug 25, 2008
This is pretty much my stance.mjc0961 said:Also, those students seem a bit silly. Sure, I'd probably try to play first without the manual too, but once I was confused as all hell, I'd go back to the manual and read it instead of just giving up.
I still have a lot of my NES and SNES manuals from back in the day. A lot of them had a lot of backstory and interesting stuff in them outside of controls. Even today, I often don't read the manual cover to cover, but I will browse for interesting information.
I guess those students weren't up to the task Lord British had offered them.
I don't know about you, but I actually get a bit of enjoyment out of figuring things out like that. Don't forget that things were limited due to limited technology. These games were on old floppy disks, and had very little computing power to work with. Had they been able to make a minimap or other kind of in-game map, they would've done so.LostAlone said:To be honest, I don't think its that people are stupider or anything. Its just that we think about them differently.
If it doesn't grab you and make you want to keep playing its not doing its job. Thats not to say the Ultima IV is bad, its just that it was made for a different time, when people had way lower expectations of video games, no other option other than to keep playing it, and they had never seen the conveniences of pre-drawn maps and immediately available resources, so dealing without them was no big deal. You did what you do in a pen and paper game. You make a note, or draw it out.
Once you've used those resources and are used to having them, going back to a time without them just makes you feel lost and cheated (that feeling of there being no way of knowing what you were supposed to do until afterwards).
I also think its somewhat condescending to say that gamers back then had lower expectations. A game like Ultima had a story just as expansive as any Final Fantasy (quality is up to opinion, but I like them). People bought this game for the sake of experiencing an expansive adventure, even if the game didn't hold their hands and take care of all the hard stuff for them.
I understand where you're coming from, but I don't agree.