Killing Floor Perks

Recommended Videos

Neosage

Elite Member
Nov 8, 2008
1,747
0
41
Fraught said:
It used to be Sharpshooter, when I played a lot with the Escapist peeps.

Now it's Demolitions guy. Why? Because I can kill zombies in one shot on Beginner difficulty, even the tougher ones. IT'S SO AWESOME!

Also because my computer kind of sucks and lags some times, and in those cases, Demolitions is the most useful.
When I get lag due to connection, I just pick the firebug. :p
 

Sebster 105

New member
Feb 27, 2011
198
0
0
EllEzDee said:
Trolldor said:
Play on
The medic sort of hangs around pretending to be useful and begs for cash from the rest of the team.
My favourite right now is the support class. Huge damage, can take an FP alone on hard, and you can carry loads.
Wtf
When I'm playing as medic I have too much money.


Honestly. I play at least 3 perks per round

on a long game:

1-4 Support - cut through enemies with ease with the lowest level shotgun
5-9 Medic - The team needs one. Medic also helps if you're bad with cash.
10-Patriach: Demo - the last levels you need all the firepower you can get. Carrying all the arms possible and just make a big pile of explosives
 

Frankster

Space Ace
Mar 13, 2009
2,507
0
0
Favorite perk is medic and though Im not the biggest KZ player, reached lvl5 in it whilst my next most leveled class is lvl3.

Reasons why I love being a medic:
-More speed and armor+more heal= can kite and be chased quite comfortably, unless you're chased into a corner you should always be amongst those still alive.
-The medic gun: Can heal my team mates from far away+its uber cheap and effective in controlled bursts against the weaker enemies.
-Due to medic gun being cheap and spawning with armor (even if you don't you get massive discount for it) money isn'a problem and of all the classes, a medic can just come in mid way during a game and immediately be effective due to the non cost of getting basic gear, picking up weapons from the fallen if need be (and giving them back once round is over of course!).

EllEzDee said:
The medic sort of hangs around pretending to be useful and begs for cash from the rest of the team.
That is a sign of a fail medic. Wtf does the medic need cash for? You can immediately afford medic gun+spawn with armor so you have your basic gear, then you get lever action rifle next round for some basic firepower and shotties later, working your way up to something with more boom but this isn't what one becomes a medic for.
 

icyneesan

New member
Feb 28, 2010
1,881
0
0
Support Specialist. Unloading that double barreled hunting shotgun into the face of a charging Fleshpound or Scrake is just SOOOOOOOOOOOOOOOOOOOOOOO enjoyable its almost orgasmic.

Commando is also fun but because I enjoy using the Bullup and SCAR which just seem over powered to me. Also never ending ZED time.

I also enjoy Firebug, but only if the map is really wide open.

Medic, Sharpshooter, Berserker, and Demo, I never had much fun with their weapons/roles. Except the Handcannon. God I love picking up one of those things <3
 

Fayathon

Professional Lurker
Nov 18, 2009
905
0
0
NewClassic said:
Firebug is fun, but a pain to level because I prefer the MAC-10 to the Flamethrower. Sadly, only the latter gets you perk experience.
That's news to me, I could have sworn that the incendiary ammo and grenades gave you EXP for their fire damage.

OT: I like running Firebug until I've got the cash to get all of the gear for demo in one shot (or any class that the top weapon is expensive as hell to buy), and that tends to work quite well for me. If I'm not doing that I bounce between the classes quite often, as I like playing as all of them.
 

Tharwen

Ep. VI: Return of the turret
May 7, 2009
9,144
0
41
As a rank 3 commando with a scar, I managed to hold out against a fleshpound and two scrakes in a singleplayer game.

Anyway, my favourite class is the sharpshooter (with a crossbow), for the simple reason that they can take out a scrake or lower in one hit and a fleshpound in two or three. With handcannons, they can also easily take any lesser specimens.

I play on normal, by the way.
 

Nico III

New member
Apr 16, 2008
89
0
0
Medic - When we started playing I couldn't decide on a perk while my buddies all found their favourites. We needed a medic, so I stepped up. Haven't really changed since, it's surprisingly good fun.
 

EllEzDee

New member
Nov 29, 2010
814
0
0
Frankster said:
EllEzDee said:
The medic sort of hangs around pretending to be useful and begs for cash from the rest of the team.
That is a sign of a fail medic. Wtf does the medic need cash for? You can immediately afford medic gun+spawn with armor so you have your basic gear, then you get lever action rifle next round for some basic firepower and shotties later, working your way up to something with more boom but this isn't what one becomes a medic for.
Because no one ever plays medic longer than a few rounds. They always take medic just to earn money. Either that, or they'll take medic for the extra armour and resistances and then beg for money so they can get a crossbow or something. I've never actually seen a medic who heals the other players. Still, if you get caught self healing while they're busy being useless, they'll hear the injection sound and start talking shit.
 

Jacking

New member
Dec 24, 2010
79
0
0
As previously mentioned, the crossbow/hand cannon on the sharpshooter make for fun times, but generally I'll mix it up. I'll pretty much always (assuming I have the cash) switch to demolitions for the patriarch though.
 

Trolldor

New member
Jan 20, 2011
1,848
0
0
Neosage said:
When playing with a below-average team on normal difficulty, would you still stand by this? What you say is correct, but it does depend heavily on your team, the commando has the speed (fast reload, high ammo) to survive even when no-one else is around in my opinion, although it's true, you can do this with a support. However I would say that playing like this is suicide for Demos and Sharpshooters.

I know this isn't good tactics for serious play and on higher difficulties it is very hard to pull off well. (But it's really fun)
On normal difficulty any class can solo, even with a rubbish team.

EllEzDee said:
You couldn't be any more wrong about the Commando. I used to go around as SS/Support with a friend that only played commando. We'd never die and have the most kills on the team. Before L4 you're useless against the larger foes, but after that you can down a scrake alone and deal a serious amount of damage to fleshers.
As for your comments about the Firebug...well, he can take out a huge chunk of enemies at higher perk levels. Only thing he's useless against is the fleshpound because he doesn't have the firepower to handle it alone.

Anyways, people play different perks because they have different specialities. The commando, sharpshooter and support take out the bigger stuff while the firebug demolitions and berserker deal with the trash. The medic sort of hangs around pretending to be useful and begs for cash from the rest of the team.
My favourite right now is the support class. Huge damage, can take an FP alone on hard, and you can carry loads.
No, the Commando can't take an FP alone on hard unless he has a hell of a lot of range. A raged FP will annihilate any commando, and a sharpshooter would take out the FP much faster than the commando at that range anyway. Any closer and a Demos pipe bomb will kill it, if it lives a Support with a double-barrel or AA12 can finish it off. The commando isn't necessary, and is a waste of a spot if you're lacking one of the core classes.
The commando would have the most kills on the team because it's killed all the weakest enemies, it's easy to get the most kills as a commando, but as a perk it is valueless on the higher difficulties unless you have players to spare. The real problems are scrakes, husks and fleshpounders, the very things a commando is useless against.

The firebug, at level 6, is useless on suicidal and hell on earth because his fire doesn't do nearly enough damage to actually kill them, while scrakes will just catch on fire, charge your front line and not only chainsaw them but also proceed to burn them thanks to the firebug. The fire also blocks the view of sharpshooters who could otherwise take out/stun the scrakes.
On hard, the firebug needs to be level 5-6 to be of any use, any lower and your supports/sharpshooters will be killing them anyway, provided their view isn't blocked.
 

TheYellowCellPhone

New member
Sep 26, 2009
8,613
0
0
I find I play as Demolition the most, which is perfect for crowd control, except for the damned smoke.

However, I got to Level 6 for Sharpshooter first, strangely enough.
 

glyphseeker

New member
Sep 19, 2010
154
0
0
NewClassic said:
Personally, I tend to cycle through all of the jobs. My first love has and will always be "Play Medic, act like Sharpshooter," the latter of which is the easiest I find to level.

Medic is useful as - for lack of a better comparison - a light tank. Their armor is powerful, and they have the second-highest movement speed. Their skills are suited for running-and-gunning, but pulling out of scrapes is pretty easy if they get caught up.
yeah this is what i would say
 

EllEzDee

New member
Nov 29, 2010
814
0
0
Trolldor said:
Neosage said:
When playing with a below-average team on normal difficulty, would you still stand by this? What you say is correct, but it does depend heavily on your team, the commando has the speed (fast reload, high ammo) to survive even when no-one else is around in my opinion, although it's true, you can do this with a support. However I would say that playing like this is suicide for Demos and Sharpshooters.

I know this isn't good tactics for serious play and on higher difficulties it is very hard to pull off well. (But it's really fun)
On normal difficulty any class can solo, even with a rubbish team.

EllEzDee said:
You couldn't be any more wrong about the Commando. I used to go around as SS/Support with a friend that only played commando. We'd never die and have the most kills on the team. Before L4 you're useless against the larger foes, but after that you can down a scrake alone and deal a serious amount of damage to fleshers.
As for your comments about the Firebug...well, he can take out a huge chunk of enemies at higher perk levels. Only thing he's useless against is the fleshpound because he doesn't have the firepower to handle it alone.

Anyways, people play different perks because they have different specialities. The commando, sharpshooter and support take out the bigger stuff while the firebug demolitions and berserker deal with the trash. The medic sort of hangs around pretending to be useful and begs for cash from the rest of the team.
My favourite right now is the support class. Huge damage, can take an FP alone on hard, and you can carry loads.
No, the Commando can't take an FP alone on hard unless he has a hell of a lot of range. A raged FP will annihilate any commando, and a sharpshooter would take out the FP much faster than the commando at that range anyway. Any closer and a Demos pipe bomb will kill it, if it lives a Support with a double-barrel or AA12 can finish it off. The commando isn't necessary, and is a waste of a spot if you're lacking one of the core classes.
The commando would have the most kills on the team because it's killed all the weakest enemies, it's easy to get the most kills as a commando, but as a perk it is valueless on the higher difficulties unless you have players to spare. The real problems are scrakes, husks and fleshpounders, the very things a commando is useless against.

The firebug, at level 6, is useless on suicidal and hell on earth because his fire doesn't do nearly enough damage to actually kill them, while scrakes will just catch on fire, charge your front line and not only chainsaw them but also proceed to burn them thanks to the firebug. The fire also blocks the view of sharpshooters who could otherwise take out/stun the scrakes.
On hard, the firebug needs to be level 5-6 to be of any use, any lower and your supports/sharpshooters will be killing them anyway, provided their view isn't blocked.
Didn't say a commando could take a fleshpound, i said it could deal a heavy amount of damage to it.
And the firebug, like i said, isn't there to kill the bigger guys. His whole point is to clear out the trash, like clots, gorefasts, bloats, sirens and the invisi-bitches and crawlers. Not tried HoE, but a level 5 FB, at least from my own experience, does a great job at it. The trash is what usually gets the team killed anyways, since everyone seems to piss their pants when a large guy turns up, like a scrake, and they all ignore everything else trying to "prepare to face it".
Being an ex-religious sharpshooter, i've never had an issue with firebugs. It doesn't obscure your view in anyway at all. It's the spamming demos that get in the way of your headshots. Still, i have no problem with any of the classes besides the berserker. They constantly complain about the katana being "nerfed" simply because you have to click for every swing rather than hold it down. They constantly talk shit whenever their "stunning" doesn't work on a scrake and they end up dead, accusing the rest of the team of trying to steal their kills and shit.
"No one shot the scrake. You're just crap at using the fire axe."
 

Trolldor

New member
Jan 20, 2011
1,848
0
0
EllEzDee said:
The firebug doesn't kill the trash though. It simply takes too long for the fire to have any effect, particularly in the most effective bottleneck spots.

As for the demo - you aren't supposed to spam on the higher difficulties. As I said, LAW and pipebombs. The supports are built for close-range crowd control, which is really their purpose on the higher difficulties.
Hell, on a six player server one medic, one support and one demo were all that was needed as the two berserkers and commando kept running off in to the sunset to be annihilated.


Too many people play suicidal and HoE as if they're playing normal or hard.

As for classes, I hate the berserker simply because it's a dull class. On normal and easy it's all well and good, but on hard and onwards either you kite or you tank, that's it. You can't really berserk the enemy or you die.
And I've got a level 6 medic and SS, level 5 commando, level 4 demo, level 5 firebug, level 4 berserker.
 

xitel

Assume That I Hate You.
Aug 13, 2008
4,618
0
0
I'm always a Zerberker. Because calling it "Berzerker" just doesn't sound as giggle-inducing. And if you aren't giggling when slicing the heads off hundreds of zombies, you aren't doing it right. I tend to carry a lever action rifle with me to take out the sirens and whatnot, but other than that, it's a katana or an axe, ass deep in zombies. Of course, that combined with the fact that I rarely actually stand around with my teammates makes for a bad combination most of the times, but if I can get into the hang of things and keep my hit and run up, I can survive full waves single handedly.
 

UnusualStranger

Keep a hat handy
Jan 23, 2010
13,588
0
41
Hahah...Wow, I didn't know that so much hate was around for my commando class.

Yes, I know your AA12 can saw most enemies in half. Thats great. Awesome job. But when there are a lot of people, there are a lot of monsters. Tons of smaller stuff. And that is where commando comes in.

I love my commando, cause I mop up everything else. On hard, I can handle a Scrake by myself, and mow down the crawlers, gorefasts, and clots from a good distance, and have plenty of ammo left for everything else.

And on a side note....I think people are more often than not angry how the PERSON is playing the class, rather than the class itself. I've seen stupid Demolitions blow themselves to bits, and Support Specialists who think the shotgun has enough ammo for everything. Team based game people. Everyone has a place, its all about how you use it.
 

Zaik

New member
Jul 20, 2009
2,073
0
0
It's been quite a while since I played it, but when I did, I was playing as the one that used shotguns and welding or whatever.

I rather enjoyed the final shotgun, chewed up pretty much everything and rarely had ammo issues unless I was playing alone.
 

The Apothecarry

New member
Mar 6, 2011
1,051
0
0
I start out as a Sharpshooter for a few rounds before moving into Support Specialist. It makes sense because I can use the pistol to score headshots and earn enough money to afford a shotgun, which is better used by a Support Specialist.

AA12 FTW. Scrakes beware.